resolve mergeconflicts

This commit is contained in:
Milan Ihl
2020-08-17 22:07:15 +02:00
488 changed files with 9848 additions and 2154 deletions

View File

@@ -9,8 +9,8 @@ ShadowNinja (MIT)
sofar (sofar@foo-projects.org) (MIT)
Various Minetest developers and contributors (MIT)
Authors of media (textures)
---------------------------
Authors of media
----------------
BlockMen (CC BY-SA 3.0):
All textures not mentioned below.
@@ -26,6 +26,23 @@ tnt_blast.png
paramat (CC BY-SA 3.0)
tnt_tnt_stick.png - Derived from a texture by benrob0329.
TumeniNodes (CC0 1.0)
tnt_explode.ogg
renamed, edited, and converted to .ogg from Explosion2.wav
by steveygos93 (CC0 1.0)
<https://freesound.org/s/80401/>
tnt_ignite.ogg
renamed, edited, and converted to .ogg from sparkler_fuse_nm.wav
by theneedle.tv (CC0 1.0)
<https://freesound.org/s/316682/>
tnt_gunpowder_burning.ogg
renamed, edited, and converted to .ogg from road flare ignite burns.wav
by frankelmedico (CC0 1.0)
<https://freesound.org/s/348767/>
Introduction
------------
This mod adds TNT to Minetest. TNT is a tool to help the player

View File

@@ -1,3 +0,0 @@
default
fire

View File

@@ -1,6 +1,12 @@
-- tnt/init.lua
tnt = {}
core.register_privilege("trusted_player", "special grantings, used for tnt for example")
-- Load support for MT game translation.
local S = minetest.get_translator("tnt")
-- Default to enabled when in singleplayer
local enable_tnt = minetest.settings:get_bool("enable_tnt")
if enable_tnt == nil then
@@ -17,7 +23,7 @@ local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3)
-- Fill a list with data for content IDs, after all nodes are registered
local cid_data = {}
minetest.after(0, function()
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_nodes) do
cid_data[minetest.get_content_id(name)] = {
name = name,
@@ -158,42 +164,41 @@ local function entity_physics(pos, radius, drops)
local damage = (4 / dist) * radius
if obj:is_player() then
-- currently the engine has no method to set
-- player velocity. See #2960
-- instead, we knock the player back 1.0 node, and slightly upwards
local dir = vector.normalize(vector.subtract(obj_pos, pos))
local moveoff = vector.multiply(dir, dist + 1.0)
local newpos = vector.add(pos, moveoff)
newpos = vector.add(newpos, {x = 0, y = 0.2, z = 0})
obj:set_pos(newpos)
local moveoff = vector.multiply(dir, 2 / dist * radius)
obj:add_player_velocity(moveoff)
obj:set_hp(obj:get_hp() - damage)
else
local do_damage = true
local do_knockback = true
local entity_drops = {}
local luaobj = obj:get_luaentity()
local objdef = minetest.registered_entities[luaobj.name]
if objdef and objdef.on_blast then
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
end
-- object might have disappeared somehow
if luaobj then
local do_damage = true
local do_knockback = true
local entity_drops = {}
local objdef = minetest.registered_entities[luaobj.name]
if do_knockback then
local obj_vel = obj:get_velocity()
obj:set_velocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
end
if do_damage then
if not obj:get_armor_groups().immortal then
obj:punch(obj, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
if objdef and objdef.on_blast then
do_damage, do_knockback, entity_drops = objdef.on_blast(luaobj, damage)
end
if do_knockback then
local obj_vel = obj:get_velocity()
obj:set_velocity(calc_velocity(pos, obj_pos,
obj_vel, radius * 10))
end
if do_damage then
if not obj:get_armor_groups().immortal then
obj:punch(obj, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
end
end
for _, item in pairs(entity_drops) do
add_drop(drops, item)
end
end
for _, item in pairs(entity_drops) do
add_drop(drops, item)
end
end
end
@@ -230,12 +235,16 @@ local function add_effects(pos, radius, drops)
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "tnt_blast.png" --fallback texture
local node
local most = 0
for name, stack in pairs(drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
if def then
node = { name = name }
end
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
@@ -253,9 +262,11 @@ local function add_effects(pos, radius, drops)
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
minsize = radius * 0.66,
maxsize = radius * 2,
minsize = radius * 0.33,
maxsize = radius,
texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true,
})
end
@@ -269,7 +280,7 @@ function tnt.burn(pos, nodename)
def.on_ignite(pos)
elseif minetest.get_item_group(name, "tnt") > 0 then
minetest.swap_node(pos, {name = name .. "_burning"})
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.sound_play("tnt_ignite", {pos = pos}, true)
minetest.get_node_timer(pos):start(1)
end
end
@@ -284,10 +295,15 @@ local function tnt_explode(pos, radius, ignore_protection, ignore_on_blast, owne
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm1:get_data()
local count = 0
local c_tnt = minetest.get_content_id("tnt:tnt")
local c_tnt
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
local c_tnt_boom = minetest.get_content_id("tnt:boom")
local c_air = minetest.get_content_id("air")
if enable_tnt then
c_tnt = minetest.get_content_id("tnt:tnt")
else
c_tnt = c_tnt_burning -- tnt is not registered if disabled
end
-- make sure we still have explosion even when centre node isnt tnt related
if explode_center then
count = 1
@@ -393,12 +409,12 @@ function tnt.boom(pos, def)
def.damage_radius = def.damage_radius or def.radius * 2
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if not def.explode_center then
if not def.explode_center and def.ignore_protection ~= true then
minetest.set_node(pos, {name = "tnt:boom"})
end
local sound = def.sound or "tnt_explode"
minetest.sound_play(sound, {pos = pos, gain = 1.5,
max_hear_distance = math.min(def.radius * 20, 128)})
minetest.sound_play(sound, {pos = pos, gain = 2.5,
max_hear_distance = math.min(def.radius * 20, 128)}, true)
local drops, radius = tnt_explode(pos, def.radius, def.ignore_protection,
def.ignore_on_blast, owner, def.explode_center)
-- append entity drops
@@ -423,7 +439,7 @@ minetest.register_node("tnt:boom", {
})
minetest.register_node("tnt:gunpowder", {
description = "Gun Powder",
description = S("Gun Powder"),
drawtype = "raillike",
paramtype = "light",
is_ground_content = false,
@@ -540,7 +556,8 @@ minetest.register_node("tnt:gunpowder_burning", {
-- unaffected by explosions
on_blast = function() end,
on_construct = function(pos)
minetest.sound_play("tnt_gunpowder_burning", {pos = pos, gain = 2})
minetest.sound_play("tnt_gunpowder_burning", {pos = pos,
gain = 2}, true)
minetest.get_node_timer(pos):start(1)
end,
})
@@ -552,7 +569,7 @@ minetest.register_craft({
})
minetest.register_craftitem("tnt:tnt_stick", {
description = "TNT Stick",
description = S("TNT Stick"),
inventory_image = "tnt_tnt_stick.png",
groups = {flammable = 5},
})
@@ -671,7 +688,7 @@ function tnt.register_tnt(def)
-- unaffected by explosions
on_blast = function() end,
on_construct = function(pos)
minetest.sound_play("tnt_ignite", {pos = pos})
minetest.sound_play("tnt_ignite", {pos = pos}, true)
minetest.get_node_timer(pos):start(4)
minetest.check_for_falling(pos)
end,
@@ -680,6 +697,6 @@ end
tnt.register_tnt({
name = "tnt:tnt",
description = "TNT",
description = S("TNT"),
radius = tnt_radius,
})

View File

@@ -26,9 +26,10 @@ DEALINGS IN THE SOFTWARE.
For more details:
https://opensource.org/licenses/MIT
===================================
Licenses of media (textures)
----------------------------
Licenses of media
-----------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2014-2016 BlockMen
@@ -64,3 +65,36 @@ rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/
====================================================
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
for audio files (found in sounds folder)
TumeniNodes
steveygos93
theneedle.tv
frankelmedico
No Copyright
The person who associated a work with this deed has dedicated the work to the public domain
by waiving all of his or her rights to the work worldwide under copyright law, including all
related and neighboring rights, to the extent allowed by law.
You can copy, modify, distribute and perform the work, even for commercial purposes, all
without asking permission. See Other Information below.
In no way are the patent or trademark rights of any person affected by CC0, nor are the
rights that other persons may have in the work or in how the work is used, such as publicity
or privacy rights.
Unless expressly stated otherwise, the person who associated a work with this deed makes no
warranties about the work, and disclaims liability for all uses of the work, to the fullest
extent permitted by applicable law.
When using or citing the work, you should not imply endorsement by the author or the affirmer.
This license is acceptable for Free Cultural Works.
For more Information:
https://creativecommons.org/publicdomain/zero/1.0/

View File

@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=
TNT Stick=
TNT=

View File

@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Schießpulver
TNT Stick=TNT-Stange
TNT=TNT

View File

@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Pólvora
TNT Stick=Cartucho de TNT
TNT=TNT

View File

@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Poudre à canon
TNT Stick=Bâton de TNT
TNT=TNT

View File

@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Bubuk Mesiu
TNT Stick=Tongkat TNT
TNT=TNT

View File

@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Polvere da sparo
TNT Stick=Candelotto di TNT
TNT=TNT

View File

@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Serbuk Senjata Api
TNT Stick=Batang TNT
TNT=TNT

View File

@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Порох
TNT Stick=Тротиловая Палка
TNT=Тротил

View File

@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=Krut
TNT Stick=Dynamitpinne
TNT=Dynamit

View File

@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=火药粉
TNT Stick=炸药棒
TNT=炸药包

View File

@@ -0,0 +1,4 @@
# textdomain: tnt
Gun Powder=火藥粉
TNT Stick=炸藥棒
TNT=炸藥包

3
mods/tnt/mod.conf Normal file
View File

@@ -0,0 +1,3 @@
name = tnt
description = Minetest Game mod: tnt
depends = default, fire

Binary file not shown.

Binary file not shown.