Remove raw stones.

master
Duane Robertson 2017-07-11 22:43:09 -05:00
parent 990b1ef427
commit 99671dd661
2 changed files with 15 additions and 21 deletions

View File

@ -199,14 +199,14 @@ do
--node_dust = "",
node_top = "loud_walking:cracked_stone",
depth_top = 1,
node_filler = "loud_walking:granite_raw",
node_filler = "loud_walking:granite",
depth_filler = 1,
node_stone = "loud_walking:granite_raw",
node_stone = "loud_walking:granite",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
node_river_water = "loud_walking:basalt_raw",
node_riverbed = "loud_walking:basalt_raw",
node_river_water = "loud_walking:basalt",
node_riverbed = "loud_walking:basalt",
depth_riverbed = 2,
danger = 3,
y_min = 1,
@ -219,12 +219,12 @@ do
biomes["draconic_ocean"] = {
name = "draconic_ocean",
--node_dust = "",
node_top = "loud_walking:granite_raw",
node_top = "loud_walking:granite",
depth_top = 1,
danger = 3,
node_filler = "loud_walking:granite_raw",
node_filler = "loud_walking:granite",
depth_filler = 3,
node_stone = "loud_walking:granite_raw",
node_stone = "loud_walking:granite",
y_min = -20,
y_max = 0,
heat_point = 80,
@ -239,12 +239,12 @@ do
depth_top = 1,
node_filler = "default:dirt",
depth_filler = 1,
node_stone = "loud_walking:basalt_raw",
node_stone = "loud_walking:basalt",
--node_water_top = "",
--depth_water_top = ,
--node_water = "",
--node_river_water = "loud_walking:basalt_raw",
--node_riverbed = "loud_walking:basalt_raw",
--node_river_water = "loud_walking:basalt",
--node_riverbed = "loud_walking:basalt",
--depth_riverbed = 2,
special_trees = {'fur_tree'},
danger = 3,
@ -263,7 +263,7 @@ do
danger = 3,
node_filler = "default:sand",
depth_filler = 3,
node_stone = "loud_walking:basalt_raw",
node_stone = "loud_walking:basalt",
y_min = -20,
y_max = 0,
heat_point = 60,

View File

@ -245,34 +245,28 @@ newnode.tiles[1] = "loud_walking_water_poison.png"
minetest.register_node("loud_walking:water_poison_flowing", newnode)
minetest.register_node("loud_walking:basalt_raw", {
minetest.register_node("loud_walking:basalt", {
description = "Basalt",
tiles = {"loud_walking_basalt.png"},
is_ground_content = true,
groups = {cracky=1, level=2},
drop = {max_items=2, items={ {items={"loud_walking:basalt"},}, {items={"default:gold_lump",}, rarity=30,}, {items={"default:diamond",}, rarity=60,}, {items={"default:mese_crystal",}, rarity=60,},},},
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
}),
})
newnode = loud_walking.clone_node("loud_walking:basalt_raw")
newnode.drop = nil
minetest.register_node('loud_walking:basalt', newnode)
minetest.register_alias('loud_walking:basalt_raw', 'loud_walking:basalt')
minetest.register_node("loud_walking:granite_raw", {
minetest.register_node("loud_walking:granite", {
description = "Granite",
tiles = {"loud_walking_granite.png"},
is_ground_content = true,
groups = {cracky=1, level=3},
drop = {max_items=2, items={ {items={"loud_walking:granite"},}, {items={"default:gold_lump",}, rarity=15,}, {items={"default:diamond",}, rarity=20,}, {items={"default:mese_crystal",}, rarity=20,},},},
sounds = default.node_sound_stone_defaults({
footstep = {name="default_stone_footstep", gain=0.25},
}),
})
newnode = loud_walking.clone_node("loud_walking:granite_raw")
newnode.drop = nil
minetest.register_node('loud_walking:granite', newnode)
minetest.register_alias('loud_walking:granite_raw', 'loud_walking:granite')
newnode = loud_walking.clone_node("default:stone")