Remove raw stones.
parent
990b1ef427
commit
99671dd661
22
deco.lua
22
deco.lua
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@ -199,14 +199,14 @@ do
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--node_dust = "",
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node_top = "loud_walking:cracked_stone",
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depth_top = 1,
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node_filler = "loud_walking:granite_raw",
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node_filler = "loud_walking:granite",
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depth_filler = 1,
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node_stone = "loud_walking:granite_raw",
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node_stone = "loud_walking:granite",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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node_river_water = "loud_walking:basalt_raw",
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node_riverbed = "loud_walking:basalt_raw",
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node_river_water = "loud_walking:basalt",
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node_riverbed = "loud_walking:basalt",
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depth_riverbed = 2,
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danger = 3,
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y_min = 1,
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@ -219,12 +219,12 @@ do
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biomes["draconic_ocean"] = {
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name = "draconic_ocean",
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--node_dust = "",
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node_top = "loud_walking:granite_raw",
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node_top = "loud_walking:granite",
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depth_top = 1,
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danger = 3,
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node_filler = "loud_walking:granite_raw",
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node_filler = "loud_walking:granite",
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depth_filler = 3,
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node_stone = "loud_walking:granite_raw",
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node_stone = "loud_walking:granite",
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y_min = -20,
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y_max = 0,
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heat_point = 80,
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@ -239,12 +239,12 @@ do
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depth_top = 1,
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node_filler = "default:dirt",
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depth_filler = 1,
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node_stone = "loud_walking:basalt_raw",
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node_stone = "loud_walking:basalt",
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--node_water_top = "",
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--depth_water_top = ,
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--node_water = "",
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--node_river_water = "loud_walking:basalt_raw",
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--node_riverbed = "loud_walking:basalt_raw",
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--node_river_water = "loud_walking:basalt",
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--node_riverbed = "loud_walking:basalt",
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--depth_riverbed = 2,
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special_trees = {'fur_tree'},
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danger = 3,
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@ -263,7 +263,7 @@ do
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danger = 3,
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node_filler = "default:sand",
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depth_filler = 3,
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node_stone = "loud_walking:basalt_raw",
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node_stone = "loud_walking:basalt",
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y_min = -20,
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y_max = 0,
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heat_point = 60,
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14
nodes.lua
14
nodes.lua
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@ -245,34 +245,28 @@ newnode.tiles[1] = "loud_walking_water_poison.png"
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minetest.register_node("loud_walking:water_poison_flowing", newnode)
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minetest.register_node("loud_walking:basalt_raw", {
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minetest.register_node("loud_walking:basalt", {
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description = "Basalt",
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tiles = {"loud_walking_basalt.png"},
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is_ground_content = true,
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groups = {cracky=1, level=2},
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drop = {max_items=2, items={ {items={"loud_walking:basalt"},}, {items={"default:gold_lump",}, rarity=30,}, {items={"default:diamond",}, rarity=60,}, {items={"default:mese_crystal",}, rarity=60,},},},
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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newnode = loud_walking.clone_node("loud_walking:basalt_raw")
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newnode.drop = nil
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minetest.register_node('loud_walking:basalt', newnode)
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minetest.register_alias('loud_walking:basalt_raw', 'loud_walking:basalt')
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minetest.register_node("loud_walking:granite_raw", {
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minetest.register_node("loud_walking:granite", {
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description = "Granite",
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tiles = {"loud_walking_granite.png"},
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is_ground_content = true,
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groups = {cracky=1, level=3},
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drop = {max_items=2, items={ {items={"loud_walking:granite"},}, {items={"default:gold_lump",}, rarity=15,}, {items={"default:diamond",}, rarity=20,}, {items={"default:mese_crystal",}, rarity=20,},},},
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sounds = default.node_sound_stone_defaults({
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footstep = {name="default_stone_footstep", gain=0.25},
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}),
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})
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newnode = loud_walking.clone_node("loud_walking:granite_raw")
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newnode.drop = nil
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minetest.register_node('loud_walking:granite', newnode)
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minetest.register_alias('loud_walking:granite_raw', 'loud_walking:granite')
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newnode = loud_walking.clone_node("default:stone")
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