diff --git a/deco.lua b/deco.lua index 8b8c15c..0a10dcd 100644 --- a/deco.lua +++ b/deco.lua @@ -199,14 +199,14 @@ do --node_dust = "", node_top = "loud_walking:cracked_stone", depth_top = 1, - node_filler = "loud_walking:granite_raw", + node_filler = "loud_walking:granite", depth_filler = 1, - node_stone = "loud_walking:granite_raw", + node_stone = "loud_walking:granite", --node_water_top = "", --depth_water_top = , --node_water = "", - node_river_water = "loud_walking:basalt_raw", - node_riverbed = "loud_walking:basalt_raw", + node_river_water = "loud_walking:basalt", + node_riverbed = "loud_walking:basalt", depth_riverbed = 2, danger = 3, y_min = 1, @@ -219,12 +219,12 @@ do biomes["draconic_ocean"] = { name = "draconic_ocean", --node_dust = "", - node_top = "loud_walking:granite_raw", + node_top = "loud_walking:granite", depth_top = 1, danger = 3, - node_filler = "loud_walking:granite_raw", + node_filler = "loud_walking:granite", depth_filler = 3, - node_stone = "loud_walking:granite_raw", + node_stone = "loud_walking:granite", y_min = -20, y_max = 0, heat_point = 80, @@ -239,12 +239,12 @@ do depth_top = 1, node_filler = "default:dirt", depth_filler = 1, - node_stone = "loud_walking:basalt_raw", + node_stone = "loud_walking:basalt", --node_water_top = "", --depth_water_top = , --node_water = "", - --node_river_water = "loud_walking:basalt_raw", - --node_riverbed = "loud_walking:basalt_raw", + --node_river_water = "loud_walking:basalt", + --node_riverbed = "loud_walking:basalt", --depth_riverbed = 2, special_trees = {'fur_tree'}, danger = 3, @@ -263,7 +263,7 @@ do danger = 3, node_filler = "default:sand", depth_filler = 3, - node_stone = "loud_walking:basalt_raw", + node_stone = "loud_walking:basalt", y_min = -20, y_max = 0, heat_point = 60, diff --git a/nodes.lua b/nodes.lua index 306d4ba..eed9733 100644 --- a/nodes.lua +++ b/nodes.lua @@ -245,34 +245,28 @@ newnode.tiles[1] = "loud_walking_water_poison.png" minetest.register_node("loud_walking:water_poison_flowing", newnode) -minetest.register_node("loud_walking:basalt_raw", { +minetest.register_node("loud_walking:basalt", { description = "Basalt", tiles = {"loud_walking_basalt.png"}, is_ground_content = true, groups = {cracky=1, level=2}, - drop = {max_items=2, items={ {items={"loud_walking:basalt"},}, {items={"default:gold_lump",}, rarity=30,}, {items={"default:diamond",}, rarity=60,}, {items={"default:mese_crystal",}, rarity=60,},},}, sounds = default.node_sound_stone_defaults({ footstep = {name="default_stone_footstep", gain=0.25}, }), }) -newnode = loud_walking.clone_node("loud_walking:basalt_raw") -newnode.drop = nil -minetest.register_node('loud_walking:basalt', newnode) +minetest.register_alias('loud_walking:basalt_raw', 'loud_walking:basalt') -minetest.register_node("loud_walking:granite_raw", { +minetest.register_node("loud_walking:granite", { description = "Granite", tiles = {"loud_walking_granite.png"}, is_ground_content = true, groups = {cracky=1, level=3}, - drop = {max_items=2, items={ {items={"loud_walking:granite"},}, {items={"default:gold_lump",}, rarity=15,}, {items={"default:diamond",}, rarity=20,}, {items={"default:mese_crystal",}, rarity=20,},},}, sounds = default.node_sound_stone_defaults({ footstep = {name="default_stone_footstep", gain=0.25}, }), }) -newnode = loud_walking.clone_node("loud_walking:granite_raw") -newnode.drop = nil -minetest.register_node('loud_walking:granite', newnode) +minetest.register_alias('loud_walking:granite_raw', 'loud_walking:granite') newnode = loud_walking.clone_node("default:stone")