Separate-out the wardrobe into its own mod
Standalone -- can be used without the rest of home decormaster^2
|
@ -2194,15 +2194,6 @@ minetest.register_craft( {
|
|||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "homedecor:wardrobe",
|
||||
recipe = {
|
||||
{ "homedecor:drawer_small", "homedecor:kitchen_cabinet" },
|
||||
{ "homedecor:drawer_small", "default:wood" },
|
||||
{ "homedecor:drawer_small", "default:wood" }
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "homedecor:pool_table",
|
||||
recipe = {
|
||||
|
|
|
@ -115,7 +115,6 @@ dofile(modpath.."/cobweb.lua")
|
|||
dofile(modpath.."/books.lua")
|
||||
dofile(modpath.."/exterior.lua")
|
||||
dofile(modpath.."/trash_cans.lua")
|
||||
dofile(modpath.."/wardrobe.lua")
|
||||
|
||||
dofile(modpath.."/crafts.lua")
|
||||
|
||||
|
|
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 591 B |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 880 B |
|
@ -1,146 +0,0 @@
|
|||
|
||||
local S = homedecor_i18n.gettext
|
||||
|
||||
local wd_cbox = {
|
||||
type = "fixed",
|
||||
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
|
||||
}
|
||||
|
||||
-- cache set_textures function (fallback to old version)
|
||||
-- default.player_set_textures is deprecated and will be removed in future
|
||||
local set_player_textures =
|
||||
minetest.get_modpath("player_api") and player_api.set_textures
|
||||
or default.player_set_textures
|
||||
|
||||
local armor_mod_path = minetest.get_modpath("3d_armor")
|
||||
|
||||
local skinslist = {"male1", "male2", "male3", "male4", "male5"}
|
||||
local default_skin = "character.png"
|
||||
|
||||
local skinsdb_mod_path = minetest.get_modpath("skinsdb")
|
||||
if skinsdb_mod_path then
|
||||
for _, shrt in ipairs(skinslist) do
|
||||
for _, prefix in ipairs({"", "fe"}) do
|
||||
local skin_name = prefix..shrt
|
||||
local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png") -- Texture PNG file as key to be compatible in set_player_skin
|
||||
skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png")
|
||||
skin_obj:set_texture("homedecor_clothes_"..skin_name..".png")
|
||||
skin_obj:set_meta("name", "Wardrobe "..skin_name)
|
||||
skin_obj:set_meta("author", 'Calinou and Jordach')
|
||||
skin_obj:set_meta("license", 'CC-by-SA-4.0')
|
||||
local file = io.open(homedecor.modpath.."/textures/homedecor_clothes_"..skin_name..".png", "r")
|
||||
skin_obj:set_meta("format", skins.get_skin_format(file))
|
||||
file:close()
|
||||
skin_obj:set_meta("in_inventory_list", false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function homedecor.get_player_skin(player)
|
||||
local skin = player:get_attribute("homedecor:player_skin")
|
||||
if not skin or skin == "" then
|
||||
return default_skin, true
|
||||
end
|
||||
return skin, false
|
||||
end
|
||||
|
||||
function homedecor.set_player_skin(player, skin, save)
|
||||
if skinsdb_mod_path then
|
||||
skins.set_player_skin(player, skin or skins.default)
|
||||
elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin
|
||||
armor.textures[player:get_player_name()].skin = skin or default_skin
|
||||
armor:update_player_visuals(player)
|
||||
else
|
||||
set_player_textures(player, { skin or default_skin})
|
||||
end
|
||||
|
||||
if save and not skinsdb_mod_path then
|
||||
if skin == default_skin then
|
||||
skin = "default"
|
||||
player:set_attribute("homedecor:player_skin", "")
|
||||
else
|
||||
player:set_attribute("homedecor:player_skin", skin)
|
||||
end
|
||||
if save == "player" then -- if player action
|
||||
minetest.log("verbose",
|
||||
S("player @1 sets skin to @2", player:get_player_name(), skin) ..
|
||||
(armor_mod_path and ' [3d_armor]' or '')
|
||||
)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function homedecor.unset_player_skin(player)
|
||||
homedecor.set_player_skin(player, nil, true)
|
||||
end
|
||||
|
||||
homedecor.register("wardrobe", {
|
||||
mesh = "homedecor_bedroom_wardrobe.obj",
|
||||
tiles = {
|
||||
homedecor.plain_wood,
|
||||
"homedecor_wardrobe_drawers.png",
|
||||
"homedecor_wardrobe_doors.png"
|
||||
},
|
||||
inventory_image = "homedecor_wardrobe_inv.png",
|
||||
description = S("Wardrobe"),
|
||||
groups = {snappy=3},
|
||||
selection_box = wd_cbox,
|
||||
collision_box = wd_cbox,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
expand = { top="placeholder" },
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
infotext = S("Wardrobe"),
|
||||
inventory = {
|
||||
size = 10
|
||||
},
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
-- textures made by the Minetest community (mostly Calinou and Jordach)
|
||||
local clothes_strings = ""
|
||||
for i = 1,5 do
|
||||
clothes_strings = clothes_strings..
|
||||
"image_button_exit["..(i-1)..".5,0;1.1,2;homedecor_clothes_"..skinslist[i].."_preview.png;"..skinslist[i]..";]"..
|
||||
"image_button_exit["..(i-1)..".5,2;1.1,2;homedecor_clothes_fe"..skinslist[i].."_preview.png;fe"..skinslist[i]..";]"
|
||||
end
|
||||
meta:set_string("formspec", "size[5.5,8.5]"..default.gui_bg..default.gui_bg_img..default.gui_slots..
|
||||
"vertlabel[0,0.5;"..minetest.formspec_escape(S("Clothes")).."]"..
|
||||
"button_exit[0,3.29;0.6,0.6;default;x]"..
|
||||
clothes_strings..
|
||||
"vertlabel[0,5.2;"..minetest.formspec_escape(S("Storage")).."]"..
|
||||
"list[current_name;main;0.5,4.5;5,2;]"..
|
||||
"list[current_player;main;0.5,6.8;5,2;]" ..
|
||||
"listring[]")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
if fields.default then
|
||||
homedecor.set_player_skin(sender, nil, "player")
|
||||
return
|
||||
end
|
||||
|
||||
for i = 1,5 do
|
||||
if fields[skinslist[i]] then
|
||||
homedecor.set_player_skin(sender, "homedecor_clothes_"..skinslist[i]..".png", "player")
|
||||
break
|
||||
elseif fields["fe"..skinslist[i]] then
|
||||
homedecor.set_player_skin(sender, "homedecor_clothes_fe"..skinslist[i]..".png", "player")
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
|
||||
minetest.register_alias("homedecor:wardrobe_top", "air")
|
||||
|
||||
if not skinsdb_mod_path then -- If not managed by skinsdb
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local skin = player:get_attribute("homedecor:player_skin")
|
||||
|
||||
if skin and skin ~= "" then
|
||||
-- setting player skin on connect has no effect, so delay skin change
|
||||
minetest.after(1, function(player, skin)
|
||||
homedecor.set_player_skin(player, skin)
|
||||
end, player, skin)
|
||||
end
|
||||
end)
|
||||
end
|
|
@ -0,0 +1,2 @@
|
|||
default
|
||||
homedecor?
|
|
@ -0,0 +1,325 @@
|
|||
modpath = minetest.get_modpath("homedecor")
|
||||
|
||||
screwdriver = screwdriver or {}
|
||||
|
||||
local placeholder_node = "air"
|
||||
|
||||
--- select which node was pointed at based on it being known, not ignored,
|
||||
-- buildable_to. returns nil if no node could be selected
|
||||
local function select_node(pointed_thing)
|
||||
|
||||
local pos = pointed_thing.under
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
local def = node and minetest.registered_nodes[node.name]
|
||||
|
||||
if not def or not def.buildable_to then
|
||||
|
||||
pos = pointed_thing.above
|
||||
node = minetest.get_node_or_nil(pos)
|
||||
def = node and minetest.registered_nodes[node.name]
|
||||
end
|
||||
|
||||
return def and pos, def
|
||||
end
|
||||
|
||||
--- check if all nodes can and may be build to
|
||||
local function is_buildable_to(placer_name, ...)
|
||||
|
||||
for _, pos in ipairs({...}) do
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
local def = node and minetest.registered_nodes[node.name]
|
||||
|
||||
if not (def and def.buildable_to)
|
||||
or minetest.is_protected(pos, placer_name) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- place one or two nodes if and only if both can be placed
|
||||
local function stack(itemstack, placer, fdir, pos, def, pos2, node1,
|
||||
node2, pointed_thing)
|
||||
|
||||
local placer_name = placer:get_player_name() or ""
|
||||
|
||||
if is_buildable_to(placer_name, pos, pos2) then
|
||||
|
||||
local lfdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
|
||||
|
||||
minetest.set_node(pos, {name = node1, param2 = lfdir})
|
||||
|
||||
-- this can be used to clear buildable_to nodes even though we are
|
||||
-- using a multinode mesh, do not assume by default, as we still
|
||||
-- might want to allow overlapping in some cases
|
||||
node2 = node2 or "air"
|
||||
|
||||
local has_facedir = node2 ~= "air"
|
||||
|
||||
if node2 == "placeholder" then
|
||||
has_facedir = false
|
||||
node2 = placeholder_node
|
||||
end
|
||||
|
||||
minetest.set_node(pos2, {name = node2,
|
||||
param2 = (has_facedir and lfdir) or nil})
|
||||
|
||||
-- call after_place_node of the placed node if available
|
||||
local ctrl_node_def = minetest.registered_nodes[node1]
|
||||
|
||||
if ctrl_node_def and ctrl_node_def.after_place_node then
|
||||
ctrl_node_def.after_place_node(pos, placer, itemstack, pointed_thing)
|
||||
end
|
||||
|
||||
if not creative.is_enabled_for(placer_name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local function rightclick_pointed_thing(pos, placer, itemstack, pointed_thing)
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
if not node then return false end
|
||||
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if not def or not def.on_rightclick then return false end
|
||||
|
||||
return def.on_rightclick(pos, node, placer, itemstack, pointed_thing) or itemstack
|
||||
end
|
||||
|
||||
-- Stack one node above another
|
||||
-- leave the last argument nil if it's one 2m high node
|
||||
local function stack_vertically(itemstack, placer, pointed_thing,
|
||||
node1, node2)
|
||||
|
||||
local rightclick_result = rightclick_pointed_thing(pointed_thing.under,
|
||||
placer, itemstack, pointed_thing)
|
||||
|
||||
if rightclick_result then return rightclick_result end
|
||||
|
||||
local pos, def = select_node(pointed_thing)
|
||||
|
||||
if not pos then return itemstack end
|
||||
|
||||
local top_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
|
||||
return stack(itemstack, placer, nil, pos, def, top_pos, node1,
|
||||
node2, pointed_thing)
|
||||
end
|
||||
|
||||
local placeholder_node = "air"
|
||||
local wd_cbox = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}}
|
||||
|
||||
-- cache set_textures function (fallback to old version)
|
||||
-- default.player_set_textures is deprecated and will be removed in future
|
||||
local set_player_textures =
|
||||
minetest.get_modpath("player_api") and player_api.set_textures
|
||||
or default.player_set_textures
|
||||
|
||||
local armor_mod_path = minetest.get_modpath("3d_armor")
|
||||
|
||||
local skinslist = {"male1", "male2", "male3", "male4", "male5"}
|
||||
local default_skin = "character.png"
|
||||
|
||||
local skinsdb_mod_path = minetest.get_modpath("skinsdb")
|
||||
|
||||
if skinsdb_mod_path then
|
||||
|
||||
for _, shrt in ipairs(skinslist) do
|
||||
|
||||
for _, prefix in ipairs({"", "fe"}) do
|
||||
|
||||
local skin_name = prefix..shrt
|
||||
local skin_obj = skins.new("homedecor_clothes_"..skin_name..".png")
|
||||
|
||||
skin_obj:set_preview("homedecor_clothes_"..skin_name.."_preview.png")
|
||||
skin_obj:set_texture("homedecor_clothes_"..skin_name..".png")
|
||||
skin_obj:set_meta("name", "Wardrobe "..skin_name)
|
||||
skin_obj:set_meta("author", 'Calinou and Jordach')
|
||||
skin_obj:set_meta("license", 'CC-by-SA-4.0')
|
||||
|
||||
local file = io.open(modpath ..
|
||||
"/textures/homedecor_clothes_" .. skin_name .. ".png", "r")
|
||||
|
||||
skin_obj:set_meta("format", skins.get_skin_format(file))
|
||||
|
||||
file:close()
|
||||
|
||||
skin_obj:set_meta("in_inventory_list", false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function get_player_skin(player)
|
||||
|
||||
local skin = player:get_attribute("homedecor:player_skin")
|
||||
|
||||
if not skin or skin == "" then
|
||||
return default_skin, true
|
||||
end
|
||||
|
||||
return skin, false
|
||||
end
|
||||
|
||||
local function set_player_skin(player, skin, save)
|
||||
|
||||
if skinsdb_mod_path then
|
||||
|
||||
skins.set_player_skin(player, skin or skins.default)
|
||||
|
||||
elseif armor_mod_path then -- if 3D_armor's installed, let it set the skin
|
||||
|
||||
armor.textures[player:get_player_name()].skin = skin or default_skin
|
||||
armor:update_player_visuals(player)
|
||||
else
|
||||
set_player_textures(player, { skin or default_skin})
|
||||
end
|
||||
|
||||
if save and not skinsdb_mod_path then
|
||||
|
||||
if skin == default_skin then
|
||||
skin = "default"
|
||||
player:set_attribute("homedecor:player_skin", "")
|
||||
else
|
||||
player:set_attribute("homedecor:player_skin", skin)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function unset_player_skin(player)
|
||||
set_player_skin(player, nil, true)
|
||||
end
|
||||
|
||||
local def = {
|
||||
|
||||
description = "Wardrobe",
|
||||
drawtype = "mesh",
|
||||
mesh = "homedecor_bedroom_wardrobe.obj",
|
||||
tiles = {
|
||||
{name = "homedecor_generic_wood_plain.png", color = 0xffa76820},
|
||||
"homedecor_wardrobe_drawers.png",
|
||||
"homedecor_wardrobe_doors.png"
|
||||
},
|
||||
inventory_image = "homedecor_wardrobe_inv.png",
|
||||
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
||||
groups = {snappy = 3},
|
||||
selection_box = wd_cbox,
|
||||
collision_box = wd_cbox,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
return stack_vertically(itemstack, placer, pointed_thing,
|
||||
itemstack:get_name(), "placeholder")
|
||||
end,
|
||||
|
||||
can_dig = function(pos,player)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
return meta:get_inventory():is_empty("main")
|
||||
end,
|
||||
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
meta:set_string("infotext", "Wardrobe")
|
||||
|
||||
meta:get_inventory():set_size("main", 10)
|
||||
|
||||
-- textures made by the Minetest community (mostly Calinou and Jordach)
|
||||
local clothes_strings = ""
|
||||
|
||||
for i = 1, 5 do
|
||||
|
||||
clothes_strings = clothes_strings ..
|
||||
"image_button_exit[" .. (i-1) ..
|
||||
".5,0;1.1,2;homedecor_clothes_" .. skinslist[i] ..
|
||||
"_preview.png;" .. skinslist[i] .. ";]" ..
|
||||
"image_button_exit[" .. (i-1) ..
|
||||
".5,2;1.1,2;homedecor_clothes_fe" .. skinslist[i] ..
|
||||
"_preview.png;fe" .. skinslist[i] .. ";]"
|
||||
end
|
||||
|
||||
meta:set_string("formspec", "size[5.5,8.5]" ..
|
||||
default.gui_bg .. default.gui_bg_img .. default.gui_slots ..
|
||||
"vertlabel[0,0.5;" .. minetest.formspec_escape("Clothes") .. "]" ..
|
||||
"button_exit[0,3.29;0.6,0.6;default;x]" ..
|
||||
clothes_strings ..
|
||||
"vertlabel[0,5.2;" .. minetest.formspec_escape("Storage") .. "]" ..
|
||||
"list[current_name;main;0.5,4.5;5,2;]" ..
|
||||
"list[current_player;main;0.5,6.8;5,2;]" ..
|
||||
"listring[]"
|
||||
)
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
|
||||
if fields.default then
|
||||
|
||||
set_player_skin(sender, nil, "player")
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
for i = 1, 5 do
|
||||
|
||||
if fields[skinslist[i]] then
|
||||
|
||||
set_player_skin(sender,
|
||||
"homedecor_clothes_" .. skinslist[i] .. ".png", "player")
|
||||
break
|
||||
|
||||
elseif fields["fe" .. skinslist[i]] then
|
||||
|
||||
set_player_skin(sender,
|
||||
"homedecor_clothes_fe" .. skinslist[i] .. ".png", "player")
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
-- register the actual minetest node
|
||||
minetest.register_node(":homedecor:wardrobe", def)
|
||||
|
||||
minetest.register_alias("homedecor:wardrobe_bottom", "homedecor:wardrobe")
|
||||
minetest.register_alias("homedecor:wardrobe_top", "air")
|
||||
|
||||
if not skinsdb_mod_path then -- If not managed by skinsdb
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
||||
local skin = player:get_attribute("homedecor:player_skin")
|
||||
|
||||
if skin and skin ~= "" then
|
||||
|
||||
-- setting player skin on connect has no effect, so delay skin change
|
||||
minetest.after(1, function(player, skin)
|
||||
set_player_skin(player, skin)
|
||||
end, player, skin)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "homedecor:wardrobe",
|
||||
recipe = {
|
||||
{ "homedecor:drawer_small", "homedecor:kitchen_cabinet" },
|
||||
{ "homedecor:drawer_small", "default:wood" },
|
||||
{ "homedecor:drawer_small", "default:wood" }
|
||||
},
|
||||
})
|
Before Width: | Height: | Size: 740 B After Width: | Height: | Size: 740 B |
Before Width: | Height: | Size: 369 B After Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 677 B After Width: | Height: | Size: 677 B |
Before Width: | Height: | Size: 935 B After Width: | Height: | Size: 935 B |
Before Width: | Height: | Size: 447 B After Width: | Height: | Size: 447 B |
After Width: | Height: | Size: 612 B |
After Width: | Height: | Size: 326 B |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 564 B |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 489 B After Width: | Height: | Size: 489 B |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 523 B After Width: | Height: | Size: 523 B |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 701 B After Width: | Height: | Size: 701 B |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 623 B After Width: | Height: | Size: 623 B |
Before Width: | Height: | Size: 916 B After Width: | Height: | Size: 916 B |
Before Width: | Height: | Size: 409 B After Width: | Height: | Size: 409 B |
After Width: | Height: | Size: 293 B |
After Width: | Height: | Size: 668 B |
After Width: | Height: | Size: 683 B |
After Width: | Height: | Size: 5.8 KiB |