Clean ups

master
rubenwardy 2015-11-22 20:06:02 +00:00
parent 85d0eda864
commit b72072c3ce
10 changed files with 456 additions and 458 deletions

View File

@ -144,7 +144,6 @@ function ctf.init()
ctf._set("maximum_in_team", -1)
ctf._set("default_diplo_state", "war")
ctf._set("hud", true)
ctf._set("remove_player_on_leave", false)
ctf._set("autoalloc_on_joinplayer", true)
ctf._set("friendly_fire", true)

View File

@ -412,12 +412,6 @@ minetest.register_on_joinplayer(function(player)
end
end)
minetest.register_on_leaveplayer(function(player)
if ctf.setting("remove_player_on_leave") then
ctf.remove_player(player:get_player_name())
end
end)
-- Disable friendly fire.
minetest.register_on_punchplayer(function(player, hitter)
if player and hitter then

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@ -266,13 +266,13 @@ minetest.register_chatcommand("t", {
})
-- Chat plus stuff
if chatplus then
if minetest.global_exists("chatplus") then
chatplus.register_handler(function(from, to, msg)
if not ctf.setting("chat.team_channel") then
-- Send to global
return nil
end
if ctf.setting("chat.default") ~= "team" then
if ctf.player(from).team then
minetest.chat_send_player(to, ctf.player(from).team ..

49
ctf_colors/gui.lua Normal file
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@ -0,0 +1,49 @@
ctf.gui.register_tab("settings", "Settings", function(name, team)
local color = ""
if ctf.team(team).data.color then
color = ctf.team(team).data.color
end
local result = "field[3,2;4,1;color;Team Color;" .. color .. "]" ..
"button[4,6;2,1;save;Save]"
if not ctf.can_mod(name,team) then
result = "label[0.5,1;You do not own this team!"
end
minetest.show_formspec(name, "ctf:settings",
"size[10,7]" ..
ctf.gui.get_tabs(name, team) ..
result
)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "ctf:settings" then
return false
end
-- Settings page
if fields.save then
ctf.gui.show(name, "settings")
if ctf.flag_colors[fields.color] then
team.data.color = fields.color
ctf.needs_save = true
else
local colors = ""
for color, code in pairs(ctf.flag_colors) do
if colors ~= "" then
colors = colors .. ", "
end
colors = colors .. color
end
minetest.chat_send_player(name, "Color " .. fields.color ..
" does not exist! Available: " .. colors)
end
return true
end
end)

32
ctf_colors/hud.lua Normal file
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@ -0,0 +1,32 @@
ctf.hud.register_part(function(player, name, tplayer)
local text_color = ctf.team(tplayer.team).data.color
local color = ctf.flag_colors[text_color]
if not color then
color = "0x000000"
end
if ctf.setting("colors.nametag") then
player:set_nametag_attributes({ color = "0xFF" .. string.sub(color, 3) })
end
if ctf.setting("colors.skins") and text_color and color then
player:set_properties({
textures = {"ctf_colors_skin_" .. text_color .. ".png"},
})
end
if not ctf.hud:exists(player, "ctf:hud_team") then
ctf.hud:add(player, "ctf:hud_team", {
hud_elem_type = "text",
position = {x = 1, y = 0},
scale = {x = 100, y = 100},
text = "Team " .. tplayer.team,
number = color,
offset = {x = -20, y = 20},
alignment = {x = -1, y = 0}
})
else
ctf.hud:change(player, "ctf:hud_team", "text", "Team " .. tplayer.team)
ctf.hud:change(player, "ctf:hud_team", "number", color)
end
end)

View File

@ -19,84 +19,5 @@ ctf.register_on_init(function()
ctf._set("colors.nametag", true)
end)
ctf.hud.register_part(function(player, name, tplayer)
local text_color = ctf.team(tplayer.team).data.color
local color = ctf.flag_colors[text_color]
if not color then
color = "0x000000"
end
if ctf.setting("colors.nametag") then
player:set_nametag_attributes({ color = "0xFF" .. string.sub(color, 3) })
end
if ctf.setting("colors.skins") and text_color and color then
player:set_properties({
textures = {"ctf_colors_skin_" .. text_color .. ".png"},
})
end
if not ctf.hud:exists(player, "ctf:hud_team") then
ctf.hud:add(player, "ctf:hud_team", {
hud_elem_type = "text",
position = {x = 1, y = 0},
scale = {x = 100, y = 100},
text = "Team " .. tplayer.team,
number = color,
offset = {x = -20, y = 20},
alignment = {x = -1, y = 0}
})
else
ctf.hud:change(player, "ctf:hud_team", "text", "Team " .. tplayer.team)
ctf.hud:change(player, "ctf:hud_team", "number", color)
end
end)
ctf.gui.register_tab("settings", "Settings", function(name, team)
local color = ""
if ctf.team(team).data.color then
color = ctf.team(team).data.color
end
local result = "field[3,2;4,1;color;Team Color;" .. color .. "]" ..
"button[4,6;2,1;save;Save]"
if not ctf.can_mod(name,team) then
result = "label[0.5,1;You do not own this team!"
end
minetest.show_formspec(name, "ctf:settings",
"size[10,7]" ..
ctf.gui.get_tabs(name, team) ..
result
)
end)
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "ctf:settings" then
return false
end
-- Settings page
if fields.save then
ctf.gui.show(name, "settings")
if ctf.flag_colors[fields.color] then
team.data.color = fields.color
ctf.needs_save = true
else
local colors = ""
for color, code in pairs(ctf.flag_colors) do
if colors ~= "" then
colors = colors .. ", "
end
colors = colors .. color
end
minetest.chat_send_player(name, "Color " .. fields.color ..
" does not exist! Available: " .. colors)
end
return true
end
end)
dofile(minetest.get_modpath("ctf_colors") .. "/hud.lua")
dofile(minetest.get_modpath("ctf_colors") .. "/gui.lua")

209
ctf_flag/api.lua Normal file
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@ -0,0 +1,209 @@
ctf_flag.registered_on_capture = {}
function ctf_flag.register_on_capture(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf_flag.registered_on_capture, func)
end
ctf_flag.registered_on_pick_up = {}
function ctf_flag.register_on_pick_up(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf_flag.registered_on_pick_up, func)
end
function ctf_flag.collect_claimed()
local claimed = {}
for _, team in pairs(ctf.teams) do
for i = 1, #team.flags do
if team.flags[i].claimed then
table.insert(claimed, team.flags[i])
end
end
end
return claimed
end
function ctf_flag.player_drop_flag(name)
if not name then
return
end
local claimed = ctf_flag.collect_claimed()
for i = 1, #claimed do
local flag = claimed[i]
if flag.claimed.player == name then
flag.claimed = nil
local flag_name = ""
if flag.name then
flag_name = flag.name .. " "
end
flag_name = flag.team .. "'s " .. flag_name .. "flag"
ctf.hud.updateAll()
ctf.action("flag", name .. " dropped " .. flag_name)
minetest.chat_send_all(flag_name.." has returned.")
end
end
end
-- add a flag to a team
function ctf_flag.add(team, pos)
if not team or team == "" then
return
end
ctf.log("flag", "Adding flag to " .. team .. " at (" .. pos.x ..
", " .. pos.y .. ", " .. pos.z .. ")")
if not ctf.team(team).flags then
ctf.team(team).flags = {}
end
pos.team = team
table.insert(ctf.team(team).flags,pos)
ctf.needs_save = true
end
function ctf_flag.update(pos)
if minetest.get_node(pos).name ~= "ctf_flag:flag" then
return
end
local top = {x=pos.x,y=pos.y+1,z=pos.z}
local flagmeta = minetest.get_meta(pos)
if not flagmeta then
return
end
local flag_team_data = ctf_flag.get(pos)
if not flag_team_data or not ctf.team(flag_team_data.team)then
ctf.log("flag", "Flag does not exist! Deleting nodes. "..dump(pos))
minetest.set_node(pos,{name="air"})
minetest.set_node(top,{name="air"})
return
end
local topmeta = minetest.get_meta(top)
local flag_name = flag_team_data.name
if flag_name and flag_name ~= "" then
flagmeta:set_string("infotext", flag_name.." - "..flag_team_data.team)
else
flagmeta:set_string("infotext", flag_team_data.team.."'s flag")
end
if not ctf.team(flag_team_data.team).data.color then
ctf.team(flag_team_data.team).data.color = "red"
ctf.needs_save = true
end
if flag_team_data.claimed then
minetest.set_node(top,{name="ctf_flag:flag_captured_top"})
else
minetest.set_node(top,{name="ctf_flag:flag_top_"..ctf.team(flag_team_data.team).data.color})
end
topmeta = minetest.get_meta(top)
if flag_name and flag_name ~= "" then
topmeta:set_string("infotext", flag_name.." - "..flag_team_data.team)
else
topmeta:set_string("infotext", flag_team_data.team.."'s flag")
end
end
-- get a flag from a team
function ctf_flag.get(pos)
if not pos then
return
end
local result = nil
for _, team in pairs(ctf.teams) do
for i = 1, #team.flags do
if (
team.flags[i].x == pos.x and
team.flags[i].y == pos.y and
team.flags[i].z == pos.z
) then
if result then
minetest.chat_send_all("[CTF ERROR] Multiple teams have same flag. Please report this to the server operator / admin")
print("CTF ERROR DATA")
print("Multiple teams have same flag.")
print("This is a sign of ctf.txt corruption.")
print("----------------")
print(dump(result))
print(dump(team.flags[i]))
print("----------------")
else
result = team.flags[i]
end
end
end
end
return result
end
-- delete a flag from a team
function ctf_flag.delete(team, pos)
if not team or team == "" then
return
end
ctf.log("flag", "Deleting flag from " .. team .. " at (" .. pos.x ..
", " .. pos.y .. ", " .. pos.z .. ")")
for i = 1, #ctf.team(team).flags do
if (
ctf.team(team).flags[i].x == pos.x and
ctf.team(team).flags[i].y == pos.y and
ctf.team(team).flags[i].z == pos.z
) then
table.remove(ctf.team(team).flags,i)
return
end
end
end
function ctf_flag.assert_flags()
for tname, team in pairs(ctf.teams) do
ctf_flag.assert_flags_team(tname)
end
end
function ctf_flag.assert_flags_team(tname)
local team = ctf.team(tname)
if not tname or not team then
return false
end
for i=1, #team.flags do
local flag = team.flags[i]
minetest.get_voxel_manip(flag, { x = flag.x + 1, y = flag.y + 1, z = flag.z + 1})
local nodename = minetest.get_node(flag).name
if nodename ~= "ctf_flag:flag" then
ctf.log("flag", tname .. " has wrong node at flag position, " .. nodename .. ", correcting...")
minetest.set_node(flag, { name = "ctf_flag:flag"})
local function base_at(flag, dx, dz)
minetest.set_node({
x = flag.x + dx,
y = flag.y - 1,
z = flag.z + dz,
}, { name = "ctf_flag:ind_base"})
end
base_at(flag, -1, -1)
base_at(flag, -1, 0)
base_at(flag, -1, 1)
base_at(flag, 0, -1)
base_at(flag, 0, 0)
base_at(flag, 0, 1)
base_at(flag, 1, -1)
base_at(flag, 1, 0)
base_at(flag, 1, 1)
end
end
end

90
ctf_flag/flags.lua Normal file
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@ -0,0 +1,90 @@
minetest.register_node("ctf_flag:ind_base", {
description = "Cheater!",
groups = {immortal = 1},
tiles = {"default_stone.png"}
})
-- The flag
minetest.register_node("ctf_flag:flag", {
description = "Flag",
drawtype="nodebox",
paramtype = "light",
walkable = false,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png"
},
node_box = {
type = "fixed",
fixed = {
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500}
}
},
groups = {immortal=1,is_flag=1,flag_bottom=1},
on_punch = ctf_flag.on_punch,
on_rightclick = ctf_flag.on_rightclick,
on_construct = ctf_flag.on_construct,
after_place_node = ctf_flag.after_place_node
})
for color, _ in pairs(ctf.flag_colors) do
minetest.register_node("ctf_flag:flag_top_"..color,{
description = "You are not meant to have this! - flag top",
drawtype="nodebox",
paramtype = "light",
walkable = false,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"flag_"..color.."2.png",
"flag_"..color..".png"
},
node_box = {
type = "fixed",
fixed = {
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500},
{-0.5,0,0.000000,0.250000,0.500000,0.062500}
}
},
groups = {immortal=1,is_flag=1,flag_top=1,not_in_creative_inventory=1},
on_punch = ctf_flag.on_punch_top,
on_rightclick = ctf_flag.on_rightclick_top
})
end
minetest.register_node("ctf_flag:flag_captured_top",{
description = "You are not meant to have this! - flag captured",
drawtype = "nodebox",
paramtype = "light",
walkable = false,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png"
},
node_box = {
type = "fixed",
fixed = {
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500}
}
},
groups = {immortal=1,is_flag=1,flag_top=1,not_in_creative_inventory=1},
on_punch = ctf_flag.on_punch_top,
on_rightclick = ctf_flag.on_rightclick_top
})
minetest.register_abm({
nodenames = {"group:flag_bottom"},
inteval = 5,
chance = 1,
action = ctf_flag.update
})

66
ctf_flag/hud.lua Normal file
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@ -0,0 +1,66 @@
-- TODO: delete flags if they are removed (ctf.next, or captured)
ctf.hud.register_part(function(player, name, tplayer)
if ctf.setting("flag.waypoints") then
for tname, team in pairs(ctf.teams) do
for _, flag in pairs(team.flags) do
local hud = "ctf:hud_" .. flag.x .. "_" .. flag.y .. "_" .. flag.z
local flag_name = flag.name or tname .. "'s base"
local color = ctf.flag_colors[team.data.color]
if not color then
color = "0x000000"
end
if not ctf.hud:exists(player, hud) then
ctf.hud:add(player, hud, {
hud_elem_type = "waypoint",
name = flag_name,
number = color,
world_pos = {
x = flag.x,
y = flag.y,
z = flag.z
}
})
end
end
end
end
end)
ctf.hud.register_part(function(player, name, tplayer)
-- Check all flags
local alert = "Punch the enemy flag! Protect your flag!"
local color = "0xFFFFFF"
local claimed = ctf_flag.collect_claimed()
for _, flag in pairs(claimed) do
if flag.claimed.player == name then
alert = "You've got the flag! Run back and punch your flag!"
color = "0xFF0000"
elseif flag.team == tplayer.team then
alert = "Kill " .. flag.claimed.player .. ", they have your flag!"
color = "0xFF0000"
else
alert = "Protect " .. flag.claimed.player .. ", he's got the enemy flag!"
color = "0xFF0000"
end
end
-- Display alert
if alert then
if ctf.hud:exists(player, "ctf:hud_team_alert") then
ctf.hud:change(player, "ctf:hud_team_alert", "text", alert)
ctf.hud:change(player, "ctf:hud_team_alert", "number", color)
else
ctf.hud:add(player, "ctf:hud_team_alert", {
hud_elem_type = "text",
position = {x = 1, y = 0},
scale = {x = 100, y = 100},
text = alert,
number = color,
offset = {x = -10, y = 50},
alignment = {x = -1, y = 0}
})
end
else
ctf.hud:remove(player, "ctf:hud_team_alert")
end
end)

View File

@ -10,9 +10,11 @@ ctf.register_on_init(function()
ctf._set("gui.team.teleport_to_flag", true)
ctf._set("gui.team.teleport_to_spawn", false)
end)
ctf.register_on_new_team(function(team)
team.flags = {}
end)
ctf.register_on_territory_query(function(pos)
local closest = nil
local closest_team = nil
@ -33,6 +35,7 @@ ctf.register_on_territory_query(function(pos)
return closest_team, closest_distSQ
end)
function ctf.get_spawn(team)
if not ctf.team(team) then
return nil
@ -51,373 +54,8 @@ function ctf.get_spawn(team)
end
end
-- TODO: delete flags if they are removed (ctf.next, or captured)
ctf.hud.register_part(function(player, name, tplayer)
if ctf.setting("flag.waypoints") then
for tname, team in pairs(ctf.teams) do
for _, flag in pairs(team.flags) do
local hud = "ctf:hud_" .. flag.x .. "_" .. flag.y .. "_" .. flag.z
local flag_name = flag.name or tname .. "'s base"
local color = ctf.flag_colors[team.data.color]
if not color then
color = "0x000000"
end
if not ctf.hud:exists(player, hud) then
ctf.hud:add(player, hud, {
hud_elem_type = "waypoint",
name = flag_name,
number = color,
world_pos = {
x = flag.x,
y = flag.y,
z = flag.z
}
})
end
end
end
end
end)
ctf.hud.register_part(function(player, name, tplayer)
-- Check all flags
local alert = "Punch the enemy flag! Protect your flag!"
local color = "0xFFFFFF"
local claimed = ctf_flag.collect_claimed()
for _, flag in pairs(claimed) do
if flag.claimed.player == name then
alert = "You've got the flag! Run back and punch your flag!"
color = "0xFF0000"
elseif flag.team == tplayer.team then
alert = "Kill " .. flag.claimed.player .. ", they have your flag!"
color = "0xFF0000"
else
alert = "Protect " .. flag.claimed.player .. ", he's got the enemy flag!"
color = "0xFF0000"
end
end
-- Display alert
if alert then
if ctf.hud:exists(player, "ctf:hud_team_alert") then
ctf.hud:change(player, "ctf:hud_team_alert", "text", alert)
ctf.hud:change(player, "ctf:hud_team_alert", "number", color)
else
ctf.hud:add(player, "ctf:hud_team_alert", {
hud_elem_type = "text",
position = {x = 1, y = 0},
scale = {x = 100, y = 100},
text = alert,
number = color,
offset = {x = -10, y = 50},
alignment = {x = -1, y = 0}
})
end
else
ctf.hud:remove(player, "ctf:hud_team_alert")
end
end)
dofile(minetest.get_modpath("ctf_flag") .. "/hud.lua")
dofile(minetest.get_modpath("ctf_flag") .. "/gui.lua")
dofile(minetest.get_modpath("ctf_flag") .. "/flag_func.lua")
ctf_flag.registered_on_capture = {}
function ctf_flag.register_on_capture(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf_flag.registered_on_capture, func)
end
ctf_flag.registered_on_pick_up = {}
function ctf_flag.register_on_pick_up(func)
if ctf._mt_loaded then
error("You can't register callbacks at game time!")
end
table.insert(ctf_flag.registered_on_pick_up, func)
end
function ctf_flag.collect_claimed()
local claimed = {}
for _, team in pairs(ctf.teams) do
for i = 1, #team.flags do
if team.flags[i].claimed then
table.insert(claimed, team.flags[i])
end
end
end
return claimed
end
function ctf_flag.player_drop_flag(name)
if not name then
return
end
local claimed = ctf_flag.collect_claimed()
for i = 1, #claimed do
local flag = claimed[i]
if flag.claimed.player == name then
flag.claimed = nil
local flag_name = ""
if flag.name then
flag_name = flag.name .. " "
end
flag_name = flag.team .. "'s " .. flag_name .. "flag"
ctf.hud.updateAll()
ctf.action("flag", name .. " dropped " .. flag_name)
minetest.chat_send_all(flag_name.." has returned.")
end
end
end
-- add a flag to a team
function ctf_flag.add(team, pos)
if not team or team == "" then
return
end
ctf.log("flag", "Adding flag to " .. team .. " at (" .. pos.x ..
", " .. pos.y .. ", " .. pos.z .. ")")
if not ctf.team(team).flags then
ctf.team(team).flags = {}
end
pos.team = team
table.insert(ctf.team(team).flags,pos)
ctf.needs_save = true
end
function ctf_flag.update(pos)
if minetest.get_node(pos).name ~= "ctf_flag:flag" then
return
end
local top = {x=pos.x,y=pos.y+1,z=pos.z}
local flagmeta = minetest.get_meta(pos)
if not flagmeta then
return
end
local flag_team_data = ctf_flag.get(pos)
if not flag_team_data or not ctf.team(flag_team_data.team)then
ctf.log("flag", "Flag does not exist! Deleting nodes. "..dump(pos))
minetest.set_node(pos,{name="air"})
minetest.set_node(top,{name="air"})
return
end
local topmeta = minetest.get_meta(top)
local flag_name = flag_team_data.name
if flag_name and flag_name ~= "" then
flagmeta:set_string("infotext", flag_name.." - "..flag_team_data.team)
else
flagmeta:set_string("infotext", flag_team_data.team.."'s flag")
end
if not ctf.team(flag_team_data.team).data.color then
ctf.team(flag_team_data.team).data.color = "red"
ctf.needs_save = true
end
if flag_team_data.claimed then
minetest.set_node(top,{name="ctf_flag:flag_captured_top"})
else
minetest.set_node(top,{name="ctf_flag:flag_top_"..ctf.team(flag_team_data.team).data.color})
end
topmeta = minetest.get_meta(top)
if flag_name and flag_name ~= "" then
topmeta:set_string("infotext", flag_name.." - "..flag_team_data.team)
else
topmeta:set_string("infotext", flag_team_data.team.."'s flag")
end
end
-- get a flag from a team
function ctf_flag.get(pos)
if not pos then
return
end
local result = nil
for _, team in pairs(ctf.teams) do
for i = 1, #team.flags do
if (
team.flags[i].x == pos.x and
team.flags[i].y == pos.y and
team.flags[i].z == pos.z
) then
if result then
minetest.chat_send_all("[CTF ERROR] Multiple teams have same flag. Please report this to the server operator / admin")
print("CTF ERROR DATA")
print("Multiple teams have same flag.")
print("This is a sign of ctf.txt corruption.")
print("----------------")
print(dump(result))
print(dump(team.flags[i]))
print("----------------")
else
result = team.flags[i]
end
end
end
end
return result
end
-- delete a flag from a team
function ctf_flag.delete(team, pos)
if not team or team == "" then
return
end
ctf.log("flag", "Deleting flag from " .. team .. " at (" .. pos.x ..
", " .. pos.y .. ", " .. pos.z .. ")")
for i = 1, #ctf.team(team).flags do
if (
ctf.team(team).flags[i].x == pos.x and
ctf.team(team).flags[i].y == pos.y and
ctf.team(team).flags[i].z == pos.z
) then
table.remove(ctf.team(team).flags,i)
return
end
end
end
function ctf_flag.assert_flags()
for tname, team in pairs(ctf.teams) do
ctf_flag.assert_flags_team(tname)
end
end
function ctf_flag.assert_flags_team(tname)
local team = ctf.team(tname)
if not tname or not team then
return false
end
for i=1, #team.flags do
local flag = team.flags[i]
minetest.get_voxel_manip(flag, { x = flag.x + 1, y = flag.y + 1, z = flag.z + 1})
local nodename = minetest.get_node(flag).name
if nodename ~= "ctf_flag:flag" then
ctf.log("flag", tname .. " has wrong node at flag position, " .. nodename .. ", correcting...")
minetest.set_node(flag, { name = "ctf_flag:flag"})
local function base_at(flag, dx, dz)
minetest.set_node({
x = flag.x + dx,
y = flag.y - 1,
z = flag.z + dz,
}, { name = "ctf_flag:ind_base"})
end
base_at(flag, -1, -1)
base_at(flag, -1, 0)
base_at(flag, -1, 1)
base_at(flag, 0, -1)
base_at(flag, 0, 0)
base_at(flag, 0, 1)
base_at(flag, 1, -1)
base_at(flag, 1, 0)
base_at(flag, 1, 1)
end
end
end
minetest.register_node("ctf_flag:ind_base", {
description = "Cheater!",
groups = {immortal = 1},
tiles = {"default_stone.png"}
})
-- The flag
minetest.register_node("ctf_flag:flag", {
description = "Flag",
drawtype="nodebox",
paramtype = "light",
walkable = false,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png"
},
node_box = {
type = "fixed",
fixed = {
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500}
}
},
groups = {immortal=1,is_flag=1,flag_bottom=1},
on_punch = ctf_flag.on_punch,
on_rightclick = ctf_flag.on_rightclick,
on_construct = ctf_flag.on_construct,
after_place_node = ctf_flag.after_place_node
})
for color, _ in pairs(ctf.flag_colors) do
minetest.register_node("ctf_flag:flag_top_"..color,{
description = "You are not meant to have this! - flag top",
drawtype="nodebox",
paramtype = "light",
walkable = false,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"flag_"..color.."2.png",
"flag_"..color..".png"
},
node_box = {
type = "fixed",
fixed = {
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500},
{-0.5,0,0.000000,0.250000,0.500000,0.062500}
}
},
groups = {immortal=1,is_flag=1,flag_top=1,not_in_creative_inventory=1},
on_punch = ctf_flag.on_punch_top,
on_rightclick = ctf_flag.on_rightclick_top
})
end
minetest.register_node("ctf_flag:flag_captured_top",{
description = "You are not meant to have this! - flag captured",
drawtype = "nodebox",
paramtype = "light",
walkable = false,
tiles = {
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png",
"default_wood.png"
},
node_box = {
type = "fixed",
fixed = {
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500}
}
},
groups = {immortal=1,is_flag=1,flag_top=1,not_in_creative_inventory=1},
on_punch = ctf_flag.on_punch_top,
on_rightclick = ctf_flag.on_rightclick_top
})
minetest.register_abm({
nodenames = {"group:flag_bottom"},
inteval = 5,
chance = 1,
action = ctf_flag.update
})
dofile(minetest.get_modpath("ctf_flag") .. "/api.lua")
dofile(minetest.get_modpath("ctf_flag") .. "/flags.lua")