bows/items_functions.lua
2016-07-26 15:23:03 +02:00

179 lines
5.4 KiB
Lua

bows.arrow_dig=function(self,pos,user,lastpos)
minetest.node_dig(pos, minetest.get_node(pos), user)
bows.arrow_remove(self)
return self
end
bows.arrow_fire_object=function(self,target,hp,user,lastpos)
bows.arrow_fire(self,lastpos,user,target:getpos())
return self
end
bows.arrow_fire=function(self,pos,user,lastpos)
local name=user:get_player_name()
local node=minetest.get_node(lastpos).name
if minetest.is_protected(lastpos, name) then
minetest.chat_send_player(name, minetest.pos_to_string(lastpos) .." is protected")
elseif minetest.registered_nodes[node].buildable_to then
minetest.set_node(lastpos,{name="fire:basic_flame"})
end
bows.arrow_remove(self)
return self
end
bows.arrow_build=function(self,pos,user,lastpos)
local name=user:get_player_name()
local node=minetest.get_node(lastpos).name
local index=user:get_wield_index()+1
local inv=user:get_inventory()
local stack=inv:get_stack("main", index)
if minetest.is_protected(lastpos, name) then
minetest.chat_send_player(name, minetest.pos_to_string(lastpos) .." is protected")
elseif minetest.registered_nodes[node].buildable_to
and minetest.registered_nodes[stack:get_name()] then
minetest.set_node(lastpos,{name=stack:get_name()})
if bows.creative==false then
inv:set_stack("main",index,ItemStack(stack:get_name() .. " " .. (stack:get_count()-1)))
end
end
bows.arrow_remove(self)
return self
end
bows.arrow_toxic=function(self,target,hp,user,lastpos)
if self.object==nil or user==nil or target==nil or target:get_properties()==nil then
bows.arrow_remove(self)
return self
end
target:punch(user, 3,{full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:sword_wood", nil)
local rnd=math.random(1,10)
if rnd~=4 and target:get_hp()>0 then
minetest.after(math.random(0.5,2), function(self,target,hp,user,lastpos)
bows.arrow_toxic(self,target,hp,user,lastpos)
end, self,target,hp,user,lastpos)
else
bows.arrow_remove(self)
end
end
bows.arrow_tetanus=function(self,target,hp,user,lastpos)
if self.object==nil or user==nil or target==nil or target:get_properties()==nil then
bows.arrow_remove(self)
return self
end
if target:get_attach()==nil then
self.object:set_detach()
local col=target:get_properties().collisionbox
self.object:set_properties({
collisionbox=col,
physical=true,
visual_size={x=1,y=1},
visual="sprite",
textures={"bows_hidden.png"}
})
self.object:setpos(target:getpos())
target:set_attach(self.object, "", {x=0,y=0,z=0},{x=0,y=0,z=0})
self.target=target
self.hp=self.object:get_hp()
self.object:setvelocity({x=0, y=-3, z=0})
self.object:setacceleration({x=0, y=-3, z=0})
return self
end
local rnd=math.random(1,10)
if rnd~=4 and target:get_hp()>0 then
minetest.after(math.random(4), function(self,target,hp,user,lastpos)
bows.arrow_tetanus(self,target,hp,user,lastpos)
end, self,target,hp,user,lastpos)
else
target:set_detach()
target:setvelocity({x=0, y=4, z=0})
target:setacceleration({x=0, y=-10, z=0})
bows.arrow_remove(self)
end
end
bows.arrow_admin_object=function(self,target,hp,user,lastpos)
target:set_hp(0)
target:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:sword_wood", nil)
bows.arrow_remove(self)
return self
end
bows.arrow_admin_node=function(self,pos,user,lastpos)
bows.arrow_remove(self)
return self
end
bows.arrow_tnt_object=function(self,target,hp,user,lastpos)
local name=user:get_player_name()
local node=minetest.get_node(lastpos).name
if minetest.is_protected(lastpos, name) then
minetest.chat_send_player(name, minetest.pos_to_string(lastpos) .." is protected")
elseif minetest.registered_nodes[node].buildable_to then
tnt.boom(lastpos, {damage_radius=5,radius=3,ignore_protection=false})
end
bows.arrow_remove(self)
return self
end
bows.arrow_tnt_node=function(self,pos,user,lastpos)
local name=user:get_player_name()
local node=minetest.get_node(lastpos).name
if minetest.is_protected(lastpos, name) then
minetest.chat_send_player(name, minetest.pos_to_string(lastpos) .." is protected")
elseif minetest.registered_nodes[node].buildable_to then
tnt.boom(pos, {damage_radius=5,radius=3,ignore_protection=false})
end
bows.arrow_remove(self)
return self
end
bows.arrow_rainbow_step=function(self,dtime,user,pos,lastpos)
minetest.add_particlespawner({
amount = 90,
time =0.5,
minpos = pos,
maxpos =pos,
minvel = {x=-1, y=-1, z=-1},
maxvel = {x=1, y=-0.5, z=1},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 1.0,
maxexptime = 1.5,
minsize = 2.6,
maxsize = 1.2,
texture = "bows_rainbow.png",
})
end
bows.arrow_rainbow_object=function(self,target,hp,user,lastpos)
local pos=target:getpos()
minetest.add_particle({
pos = pos,
velocity = vector.new(),
acceleration = vector.new(),
expirationtime = 0.4,
size = 20,
collisiondetection = false,
vertical = false,
texture = "bows_rainbow.png",
})
minetest.add_particlespawner({
amount = 100,
time = 0.5,
minpos = vector.subtract(pos, 3),
maxpos = vector.add(pos, 3),
minvel = {x = -10, y = -10, z = -10},
maxvel = {x = 10, y = 10, z = 10},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 2.5,
minsize = 3,
maxsize = 9,
texture = "bows_rainbow.png",
})
end