initial commit

master
tchncs 2016-07-26 15:23:03 +02:00
commit 7353195bb1
31 changed files with 836 additions and 0 deletions

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Readme.txt Normal file
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Licenses: code LGPL 2.1 media CC BY-SA 3.0
Name: Bows
Created by: UjEdwin
Date: 2016-04-08
Version: 3
A very easy bow api mod with arrows
Load a bow:
place a arrow left of the bow + use it
Bows / levels:
Wooded
Stone
Steel
Bronze
Osidian
Mese
Diamond
Rainbow
Admin: bows:bow_admin (unlimited + very high level)
Arrows / level:
Wooded
Steel
Gold
Diamond
Dig: digs the block it hits.
Fire: spawning fire on the block or object it hits
Build: placing a block from the right stack of the bow.
Toxic: keep hurting after it hits.
Tetanus: makes you cant move (will not work with other arrows)
TNT: placing a burning tnt (depends)
Admin: bows:arrow_admin (always kill when hits)
The target gives a mesecon signal when an arrow hits it.
Changes log:
V3:
Added: rainbow arrow
Added: on_step function for arrows
Fixed: tnt arrow + craft
Fixed: bug inside arrow damage system
Fixed: variable name conflict error (found by TenPlus1)
V2:
Added: craft gravel to flint
Fixed: crash with fire arrow
Changed: arrow crafts: toxic, fire, tetanus
Added: admin bow/arrow
Added: bows: osidian/rainbow
Added: tnt arrow
V1:
Mod created

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bows.nothing=function(self,target,hp,user,lastpos)
return self
end
bows.on_hit_object=function(self,target,hp,user,lastpos)
target:set_hp(target:get_hp()-hp)
target:punch(user,1, "default:sword_wood", nil)
if target:get_hp()>0 then
local pos=self.object:getpos()
local opos=target:getpos()
local dir = user:get_look_dir()
self.object:set_attach(target, "", {x=(opos.x-pos.x)*4,y=(pos.y-opos.y)*4,z=(pos.z-opos.z)*4},{x=0,y=-90,z=0})
else
bows.arrow_remove(self)
end
return self
end
bows.on_hit_node=function(self,pos,user,lastpos)
if not minetest.registered_nodes[minetest.get_node(pos).name].node_box then
local mpos={x=(pos.x-lastpos.x),y=(pos.y-lastpos.y),z=(pos.z-lastpos.z)}
local npos={x=bows.rnd(pos.x),y=bows.rnd(pos.y),z=bows.rnd(pos.z)}
local m={x=-0.6,y=-0.6,z=-0.6}
local bigest={x=mpos.x,y=mpos.y,z=mpos.z}
if bigest.x<0 then bigest.x=bigest.x*-1 m.x=0.6 end
if bigest.y<0 then bigest.y=bigest.y*-1 m.y=0.6 end
if bigest.z<0 then bigest.z=bigest.z*-1 m.z=0.6 end
local b=math.max(bigest.x,bigest.y,bigest.z)
if b==bigest.x then
pos.x=npos.x+m.x
elseif b==bigest.y then
pos.y=npos.y+m.y
else
pos.z=npos.z+m.z
end
self.object:setpos(pos)
end
return self
end
bows.rnd=function(r)
return math.floor(r+ 0.5)
end
bows.arrow_remove=function(self)
if self.object:get_attach() then self.object:set_detach() end
if self.target then self.target:punch(self.object, {full_punch_interval=1,damage_groups={fleshy=4}}, "default:bronze_pick", nil) end
self.object:set_hp(0)
self.object:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "bows:bow_wood", nil)
return self
end
minetest.register_entity("bows:arrow",{
hp_max = 10,
visual="wielditem",
visual_size={x=.20,y=.20},
collisionbox = {0,0,0,0,0,0},
physical=false,
textures={"air"},
on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir)
if not self.target then return self end
if not self.hp then self.hp=self.object:get_hp() end
local hp=self.object:get_hp()
local hurt=self.hp-self.object:get_hp()
self.hp=self.object:get_hp()
self.target:set_hp(self.target:get_hp()-hurt)
self.target:punch(self.object, hurt,{full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:sword_wood", nil)
if hurt>100 or hp<=hurt then
self.target:set_detach()
self.target:setvelocity({x=0, y=4, z=0})
self.target:setacceleration({x=0, y=-10, z=0})
self.on_punch=function(self, puncher, time_from_last_punch, tool_capabilities, dir) end
bows.arrow_remove(self)
end
return self
end,
on_activate = function(self, staticdata)
if bows.tmp and bows.tmp.arrow ~= nil then
self.arrow=bows.tmp.arrow
self.user=bows.tmp.user
self.name=bows.tmp.name
self.dmg=bows.registed_arrows[self.name].damage
bows.tmp=nil
self.object:set_properties({textures={self.arrow}})
else
self.object:remove()
end
end,
stuck=false,
bow_arrow=true,
timer=20,
x=0,
y=0,
z=0,
on_step= function(self, dtime)
self.timer=self.timer-dtime
if self.stuck then
if self.target and self.target:get_hp()<=1 then self.timer=-1 end
if self.timer<0 then
bows.arrow_remove(self)
end
return self
end
local pos=self.object:getpos()
if (self.user==nil or self.timer<16 ) or minetest.get_node(pos) and minetest.registered_nodes[minetest.get_node(pos).name].walkable then
if bows.mesecons and minetest.get_node(pos).name=="bows:target" then
mesecon.receptor_on(pos)
minetest.env:get_node_timer(pos):start(2)
end
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.stuck=true
bows.registed_arrows[self.name].on_hit_node(self,pos,self.user,{x=self.x,y=self.y,z=self.z})
minetest.sound_play(bows.registed_arrows[self.name].on_hit_sound, {pos=pos, gain = 1.0, max_hear_distance = 7})
return self
end
bows.registed_arrows[self.name].on_step(self,dtime,self.user,pos,{x=self.x,y=self.y,z=self.z})
self.x=pos.x
self.y=pos.y
self.z=pos.z
for i, ob in pairs(minetest.get_objects_inside_radius(pos, 1)) do
if ob and ((bows.pvp and ob:is_player() and ob:get_player_name()~=self.user:get_player_name()) or (ob:get_luaentity() and ob:get_luaentity().physical and ob:get_luaentity().bow_arrow==nil and ob:get_luaentity().name~="__builtin:item" )) then
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=0, z=0})
self.stuck=true
bows.on_hit_object(self,ob,self.dmg,self.user,{x=self.x,y=self.y,z=self.z})
bows.registed_arrows[self.name].on_hit_object(self,ob,self.dmg,self.user,{x=self.x,y=self.y,z=self.z})
minetest.sound_play(bows.registed_arrows[self.name].on_hit_sound, {pos=pos, gain = 1.0, max_hear_distance = 7})
return self
end
end
return self
end,
})

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tnt?

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-- useful functions if you want to use this api.. all other functions are automatic used (no idea to use them in your code)
bows.arrow_remove(self) -- remove the arrow
self.target= target --(punching its target when it self is punched)
bows.register_bow("bow_test",{
description="Test bow",
texture="bows_bow.png",
texture_loaded="bows_bow_loaded.png",
uses=50,
level=1,-- (19 is double speed)
craft={
{"","group:stick","farming:cotton"},
{"group:stick","","farming:cotton"},
{"","group:stick","farming:cotton"}
},
})
bows.register_arrow("arrow_test",{
description="Test arrow",
texture="bows_arrow_wood.png",
damage=5,
craft_count=8,-- count of items from craft
craft={
{"default:flint","group:stick","group:leaves"}
}
on_hit_node=function(self,pos,user,lastpos)
end,
on_hit_object=function(self,target,hp,user,lastpos)
end,
on_step=function(self,dtime,user,pos,lastpos)
end,
})

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-- Mode by UjEdwin
bows={
pvp=minetest.setting_getbool("enable_pvp"),
tnt=minetest.setting_getbool("enable_tnt") and minetest.get_modpath("tnt"),
creative=minetest.setting_getbool("creative_mode"),
mesecons=minetest.get_modpath("mesecons"),
registed_arrows={},
registed_bows={},
}
minetest.register_craft({
type = "fuel",
recipe = "group:bow",
burntime = 3,
})
bows.register_arrow=function(name,def)
if name==nil or name=="" then return false end
def.damage = def.damage or 0
def.name = "bows:".. name
def.level = def.level or 1
def.on_hit_object = def.on_hit_object or bows.nothing
def.on_hit_node = def.on_hit_node or bows.on_hit_node
def.on_hit_sound= def.on_hit_sound or "default_dig_dig_immediate"
def.on_step = def.on_step or bows.nothing
bows.registed_arrows[def.name]=def
minetest.register_craftitem("bows:".. name, {
description = def.description or name,
inventory_image = def.texture or "bows_arrow_wooden.png",
groups = {arrow=1}
})
if def.craft then
def.craft_count= def.craft_count or 4
minetest.register_craft({
output = def.name .." " .. def.craft_count,
recipe = def.craft
})
end
end
bows.register_bow=function(name,def)
if name==nil or name=="" then return false end
def.replace = "bows:" .. name .."_loaded"
def.name = "bows:".. name
def.uses = def.uses-1 or 49
bows.registed_bows[def.replace]=def
minetest.register_tool(def.name, {
description = def.description or name,
inventory_image = def.texture or "bows_bow.png",
on_use =bows.load,
groups = {bow=1,stick=1},
})
minetest.register_tool(def.replace, {
description = def.description or name,
inventory_image = def.texture_loaded or "bows_bow_loaded.png",
on_use =bows.shoot,
groups = {bow=1,stick=1,not_in_creative_inventory=1},
})
if def.craft then
minetest.register_craft({output = def.name,recipe = def.craft})
end
end
bows.load=function(itemstack, user, pointed_thing)
local inv=user:get_inventory()
local index=user:get_wield_index()-1
local arrow=inv:get_stack("main", index)
if minetest.get_item_group(arrow:get_name(), "arrow")==0 then return itemstack end
local item=itemstack:to_table()
local meta=minetest.deserialize(item.metadata)
meta={arrow=arrow:get_name()}
item.metadata=minetest.serialize(meta)
item.name=item.name .. "_loaded"
itemstack:replace(item)
if bows.creative==false then
inv:set_stack("main",index,ItemStack(arrow:get_name() .. " " .. (arrow:get_count()-1)))
end
return itemstack
end
bows.shoot=function(itemstack, user, pointed_thing)
local item=itemstack:to_table()
local meta=minetest.deserialize(item.metadata)
if (not (meta and meta.arrow)) or (not bows.registed_arrows[meta.arrow]) then
return itemstack
end
local name=itemstack:get_name()
local replace=bows.registed_bows[name].name
local ar=bows.registed_bows[name].uses
local wear=bows.registed_bows[name].uses
local level=19 + bows.registed_bows[name].level
bows.tmp = {}
bows.tmp.arrow = meta.arrow
bows.tmp.user = user
bows.tmp.name=meta.arrow
item.arrow=""
item.metadata=minetest.serialize(meta)
item.name=replace
itemstack:replace(item)
local pos = user:getpos()
local dir = user:get_look_dir()
local e = minetest.env:add_entity({x=pos.x,y=pos.y+1.5,z=pos.z}, "bows:arrow")
e:setvelocity({x=dir.x*level, y=dir.y*level, z=dir.z*level})
e:setacceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
e:setyaw(user:get_look_yaw()+math.pi)
if bows.creative==false then
itemstack:add_wear(65535/wear)
end
minetest.sound_play("bows_shoot", {pos=pos})
return itemstack
end
dofile(minetest.get_modpath("bows") .. "/arrow.lua")
dofile(minetest.get_modpath("bows") .. "/items_functions.lua")
dofile(minetest.get_modpath("bows") .. "/items.lua")

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minetest.register_node("bows:target", {
description = "Target",
tiles = {"default_wood.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png","default_wood.png^bows_target.png","default_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 2,mesecon = 2},
drawtype="nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.1875, 0.375, 0.5, 0.1875, 0.5},
{-0.4375, -0.25, 0.375, 0.4375, 0.25, 0.5},
{-0.375, -0.375, 0.375, 0.375, 0.375, 0.5},
{-0.25, -0.4375, 0.375, 0.25, 0.4375, 0.5},
{-0.125, -0.5, 0.375, 0.125, 0.5, 0.5},
}
},
paramtype2="facedir",
paramtype = "light",
sunlight_propagates = true,
mesecons = {receptor = {state = "off"}},
on_timer = function (pos, elapsed)
mesecon.receptor_off(pos)
return false
end,
})
minetest.register_craft({
output = "bows:target",
recipe = {
{"","group:wood",""},
{"group:wood","group:wood","group:wood"},
{"","group:wood",""}
}
})
minetest.register_craft({output = "default:flint",recipe = {{"default:gravel"},}})
minetest.register_craft({output = "farming:cotton 4",recipe = {{"group:wool"},}})
bows.register_bow("bow_wood",{
description="Wooden bow",
texture="bows_bow.png",
texture_loaded="bows_bow_loaded.png",
uses=50,
level=1,
craft={
{"","group:stick","farming:cotton"},
{"group:stick","","farming:cotton"},
{"","group:stick","farming:cotton"}
},
})
bows.register_bow("bow_stone",{
description="Stone bow",
texture="bows_bow_stone.png",
texture_loaded="bows_bow_loaded_stone.png",
uses=70,
level=4,
craft={
{"","group:stone","farming:cotton"},
{"group:stone","","farming:cotton"},
{"","group:stone","farming:cotton"}
},
})
bows.register_bow("bow_steel",{
description="Steel bow",
texture="bows_bow_steel.png",
texture_loaded="bows_bow_loaded_steel.png",
uses=140,
level=8,
craft={
{"","default:steel_ingot","farming:cotton"},
{"default:steel_ingot","","farming:cotton"},
{"","default:steel_ingot","farming:cotton"}
},
})
bows.register_bow("bow_bronze",{
description="Bronze bow",
texture="bows_bow_bronze.png",
texture_loaded="bows_bow_loaded_bronze.png",
uses=280,
level=10,
craft={
{"","default:bronze_ingot","farming:cotton"},
{"default:bronze_ingot","","farming:cotton"},
{"","default:bronze_ingot","farming:cotton"}
},
})
bows.register_bow("bow_obsidian",{
description="Obsidian bow",
texture="bows_bow_ob.png",
texture_loaded="bows_bow_loaded_ob.png",
uses=400,
level=11,
craft={
{"","default:obsidian","farming:cotton"},
{"default:obsidian","","farming:cotton"},
{"","default:obsidian","farming:cotton"}
},
})
bows.register_bow("bow_mese",{
description="Mese bow",
texture="bows_bow_mese.png",
texture_loaded="bows_bow_loaded_mese.png",
uses=500,
level=13,
craft={
{"","default:mese_crystal","farming:cotton"},
{"default:mese_crystal","","farming:cotton"},
{"","default:mese_crystal","farming:cotton"}
},
})
bows.register_bow("bow_diamond",{
description="Diamond bow",
texture="bows_bow_diamond.png",
texture_loaded="bows_bow_loaded_diamond.png",
uses=800,
level=19,
craft={
{"","default:diamond","farming:cotton"},
{"default:diamond","","farming:cotton"},
{"","default:diamond","farming:cotton"}
},
})
bows.register_bow("bow_rainbow",{
description="Rainbow bow",
texture="bows_bow_rain.png",
texture_loaded="bows_bow_loaded_rain.png",
uses=1100,
level=19,
craft={
{"","default:nyancat_rainbow","farming:cotton"},
{"default:nyancat_rainbow","","farming:cotton"},
{"","default:nyancat_rainbow","farming:cotton"}
},
})
bows.register_bow("bow_admin",{
description="Admin bow (admin arrows = bows:arrow_admin)",
texture="bows_bow_admin.png",
texture_loaded="bows_bow_loaded_admin.png",
level=39,
uses=0,
})
bows.register_arrow("arrow",{
description="Arrow",
texture="bows_arrow_wood.png",
damage=5,
craft_count=8,
craft={{"default:flint","group:stick","group:leaves"},}
})
bows.register_arrow("arrow_admin",{
description="Admin arrow",
texture="bows_arrow_wood.png^[colorize:#ea00cccc",
damage=9000,
on_hit_object=bows.arrow_admin_object,
on_hit_node=bows.arrow_remove,
})
minetest.override_item("bows:arrow_admin", {groups = {arrow=1,not_in_creative_inventory=1}})
bows.register_arrow("arrow_steel",{
description="Steel arrow",
texture="bows_arrow_wood.png^[colorize:#FFFFFFcc",
damage=8,
craft_count=8,
craft={
{"group:arrow","group:arrow","group:arrow"},
{"group:arrow","default:steel_ingot","group:arrow"},
{"group:arrow","group:arrow","group:arrow"},
}
})
bows.register_arrow("arrow_gold",{
description="Gold arrow",
texture="bows_arrow_wood.png^[colorize:#d7c633cc",
damage=10,
craft_count=8,
craft={
{"group:arrow","group:arrow","group:arrow"},
{"group:arrow","default:gold_ingot","group:arrow"},
{"group:arrow","group:arrow","group:arrow"},
}
})
bows.register_arrow("arrow_mese",{
description="Mese arrow",
texture="bows_arrow_wood.png^[colorize:#e3ff00cc",
damage=12,
craft_count=8,
craft={
{"group:arrow","group:arrow","group:arrow"},
{"group:arrow","default:mese_crystal","group:arrow"},
{"group:arrow","group:arrow","group:arrow"},
}
})
bows.register_arrow("arrow_diamond",{
description="Diamond arrow",
texture="bows_arrow_wood.png^[colorize:#15d7c2cc",
damage=15,
craft_count=8,
craft={
{"group:arrow","group:arrow","group:arrow"},
{"group:arrow","default:diamond","group:arrow"},
{"group:arrow","group:arrow","group:arrow"},
}
})
bows.register_arrow("arrow_fire",{
description="Fire arrow",
texture="bows_arrow_wood.png^[colorize:#ffb400cc",
damage=10,
craft_count=1,
on_hit_node=bows.arrow_fire,
on_hit_object=bows.arrow_fire_object,
craft={
{"group:arrow","default:torch"},
}
})
bows.register_arrow("arrow_build",{
description="Build arrow",
texture="bows_arrow_wood.png^[colorize:#33336677",
on_hit_node=bows.arrow_build,
craft_count=8,
damage=8,
craft={
{"group:arrow","group:arrow","group:arrow"},
{"group:arrow","default:obsidian_shard","group:arrow"},
{"group:arrow","group:arrow","group:arrow"}
}
})
bows.register_arrow("arrow_dig",{
description="Dig arrow",
texture="bows_arrow_wood.png^[colorize:#333333aa",
on_hit_node=bows.arrow_dig,
craft_count=16,
damage=8,
craft={
{"group:arrow","group:arrow","group:arrow"},
{"group:arrow","default:pick_steel","group:arrow"},
{"group:arrow","group:arrow","group:arrow"}
}
})
bows.register_arrow("arrow_toxic",{
description="Toxic arrow",
texture="bows_arrow_wood.png^[colorize:#66aa11aa",
on_hit_object=bows.arrow_toxic,
craft_count=1,
damage=0,
craft={
{"group:arrow","default:papyrus"},
}
})
bows.register_arrow("arrow_Tetanus",{
description="Tetanus arrow",
texture="bows_arrow_wood.png^[colorize:#aa5500aa",
on_hit_object=bows.arrow_tetanus,
craft_count=4,
damage=2,
craft={
{"","group:arrow",""},
{"group:arrow","bucket:bucket_water","group:arrow"},
{"","group:arrow",""}
}
})
if bows.tnt then
bows.register_arrow("arrow_tnt",{
description="TNT arrow",
texture="bows_arrow_wood.png^[colorize:#aa0000aa",
on_hit_object=bows.arrow_tnt_object,
on_hit_node=bows.arrow_tnt_node,
craft_count=1,
damage=25,
craft={{"tnt:tnt","group:arrow"}}
})
end
bows.register_arrow("arrow_rainbow",{
description="Rainbow arrow",
texture="bows_arrow_wood.png^bows_rainbow.png",
craft_count=8,
damage=11,
craft={
{"group:arrow","group:arrow","group:arrow"},
{"group:arrow","default:nyancat_rainbow","group:arrow"},
{"group:arrow","group:arrow","group:arrow"}
},
on_step=bows.arrow_rainbow_step,
on_hit_object=bows.arrow_rainbow_object
})

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bows.arrow_dig=function(self,pos,user,lastpos)
minetest.node_dig(pos, minetest.get_node(pos), user)
bows.arrow_remove(self)
return self
end
bows.arrow_fire_object=function(self,target,hp,user,lastpos)
bows.arrow_fire(self,lastpos,user,target:getpos())
return self
end
bows.arrow_fire=function(self,pos,user,lastpos)
local name=user:get_player_name()
local node=minetest.get_node(lastpos).name
if minetest.is_protected(lastpos, name) then
minetest.chat_send_player(name, minetest.pos_to_string(lastpos) .." is protected")
elseif minetest.registered_nodes[node].buildable_to then
minetest.set_node(lastpos,{name="fire:basic_flame"})
end
bows.arrow_remove(self)
return self
end
bows.arrow_build=function(self,pos,user,lastpos)
local name=user:get_player_name()
local node=minetest.get_node(lastpos).name
local index=user:get_wield_index()+1
local inv=user:get_inventory()
local stack=inv:get_stack("main", index)
if minetest.is_protected(lastpos, name) then
minetest.chat_send_player(name, minetest.pos_to_string(lastpos) .." is protected")
elseif minetest.registered_nodes[node].buildable_to
and minetest.registered_nodes[stack:get_name()] then
minetest.set_node(lastpos,{name=stack:get_name()})
if bows.creative==false then
inv:set_stack("main",index,ItemStack(stack:get_name() .. " " .. (stack:get_count()-1)))
end
end
bows.arrow_remove(self)
return self
end
bows.arrow_toxic=function(self,target,hp,user,lastpos)
if self.object==nil or user==nil or target==nil or target:get_properties()==nil then
bows.arrow_remove(self)
return self
end
target:punch(user, 3,{full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:sword_wood", nil)
local rnd=math.random(1,10)
if rnd~=4 and target:get_hp()>0 then
minetest.after(math.random(0.5,2), function(self,target,hp,user,lastpos)
bows.arrow_toxic(self,target,hp,user,lastpos)
end, self,target,hp,user,lastpos)
else
bows.arrow_remove(self)
end
end
bows.arrow_tetanus=function(self,target,hp,user,lastpos)
if self.object==nil or user==nil or target==nil or target:get_properties()==nil then
bows.arrow_remove(self)
return self
end
if target:get_attach()==nil then
self.object:set_detach()
local col=target:get_properties().collisionbox
self.object:set_properties({
collisionbox=col,
physical=true,
visual_size={x=1,y=1},
visual="sprite",
textures={"bows_hidden.png"}
})
self.object:setpos(target:getpos())
target:set_attach(self.object, "", {x=0,y=0,z=0},{x=0,y=0,z=0})
self.target=target
self.hp=self.object:get_hp()
self.object:setvelocity({x=0, y=-3, z=0})
self.object:setacceleration({x=0, y=-3, z=0})
return self
end
local rnd=math.random(1,10)
if rnd~=4 and target:get_hp()>0 then
minetest.after(math.random(4), function(self,target,hp,user,lastpos)
bows.arrow_tetanus(self,target,hp,user,lastpos)
end, self,target,hp,user,lastpos)
else
target:set_detach()
target:setvelocity({x=0, y=4, z=0})
target:setacceleration({x=0, y=-10, z=0})
bows.arrow_remove(self)
end
end
bows.arrow_admin_object=function(self,target,hp,user,lastpos)
target:set_hp(0)
target:punch(self.object, {full_punch_interval=1.0,damage_groups={fleshy=4}}, "default:sword_wood", nil)
bows.arrow_remove(self)
return self
end
bows.arrow_admin_node=function(self,pos,user,lastpos)
bows.arrow_remove(self)
return self
end
bows.arrow_tnt_object=function(self,target,hp,user,lastpos)
local name=user:get_player_name()
local node=minetest.get_node(lastpos).name
if minetest.is_protected(lastpos, name) then
minetest.chat_send_player(name, minetest.pos_to_string(lastpos) .." is protected")
elseif minetest.registered_nodes[node].buildable_to then
tnt.boom(lastpos, {damage_radius=5,radius=3,ignore_protection=false})
end
bows.arrow_remove(self)
return self
end
bows.arrow_tnt_node=function(self,pos,user,lastpos)
local name=user:get_player_name()
local node=minetest.get_node(lastpos).name
if minetest.is_protected(lastpos, name) then
minetest.chat_send_player(name, minetest.pos_to_string(lastpos) .." is protected")
elseif minetest.registered_nodes[node].buildable_to then
tnt.boom(pos, {damage_radius=5,radius=3,ignore_protection=false})
end
bows.arrow_remove(self)
return self
end
bows.arrow_rainbow_step=function(self,dtime,user,pos,lastpos)
minetest.add_particlespawner({
amount = 90,
time =0.5,
minpos = pos,
maxpos =pos,
minvel = {x=-1, y=-1, z=-1},
maxvel = {x=1, y=-0.5, z=1},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 1.0,
maxexptime = 1.5,
minsize = 2.6,
maxsize = 1.2,
texture = "bows_rainbow.png",
})
end
bows.arrow_rainbow_object=function(self,target,hp,user,lastpos)
local pos=target:getpos()
minetest.add_particle({
pos = pos,
velocity = vector.new(),
acceleration = vector.new(),
expirationtime = 0.4,
size = 20,
collisiondetection = false,
vertical = false,
texture = "bows_rainbow.png",
})
minetest.add_particlespawner({
amount = 100,
time = 0.5,
minpos = vector.subtract(pos, 3),
maxpos = vector.add(pos, 3),
minvel = {x = -10, y = -10, z = -10},
maxvel = {x = 10, y = 10, z = 10},
minacc = vector.new(),
maxacc = vector.new(),
minexptime = 1,
maxexptime = 2.5,
minsize = 3,
maxsize = 9,
texture = "bows_rainbow.png",
})
end

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