146 lines
5.6 KiB
Lua
146 lines
5.6 KiB
Lua
local function generate_kohle(minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
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default.generate_ore(
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"sumpf:kohle", "sumpf:junglestone", minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max
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)
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end
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local function generate_eisen(minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max)
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default.generate_ore(
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"sumpf:eisen", "sumpf:junglestone", minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max
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)
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end
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SUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:desert_sand"}
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EVSUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:desert_sand", "default:water_source"}
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minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y >= -10 then
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-- Assume X and Z lengths are equal
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local divs = (maxp.x-minp.x);
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local x0,z0,x1,z1,env = minp.x,minp.z,maxp.x,maxp.z,minetest.env
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local perlin1 = env:get_perlin(11,3, 0.5, 200)
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pr = PseudoRandom(seed+68)
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--[[if not (perlin1:get2d({x=x0, y=z0}) > 0.53) and not (perlin1:get2d({x=x1, y=z1}) > 0.53)
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and not (perlin1:get2d({x=x0, y=z1}) > 0.53) and not (perlin1:get2d({x=x1, y=z0}) > 0.53)
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and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) then]]
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if not ( perlin1:get2d( {x=x0, y=z0} ) > 0.53 ) --top left
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and not ( perlin1:get2d( { x = x0 + ( (x1-x0)/2), y=z0 } ) > 0.53 )--top middle
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and not (perlin1:get2d({x=x1, y=z1}) > 0.53) --bottom right
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and not (perlin1:get2d({x=x1, y=z0+((z1-z0)/2)}) > 0.53) --right middle
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and not (perlin1:get2d({x=x0, y=z1}) > 0.53) --bottom left
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and not (perlin1:get2d({x=x1, y=z0}) > 0.53) --top right
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and not (perlin1:get2d({x=x0+((x1-x0)/2), y=z1}) > 0.53) --left middle
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and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) --middle
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and not (perlin1:get2d({x=x0, y=z1+((z1-z0)/2)}) > 0.53) then --bottom middle
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print("abortsumpf")
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return
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end
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--remove usual stuff
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local trees = env:find_nodes_in_area(minp, maxp, {"default:leaves","default:tree"})
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for i,v in pairs(trees) do
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env:remove_node(v)
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end
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--Information:
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local geninfo = "-#- Swamp generated: [x= ("..minp.x..", "..maxp.x..")] [z= ("..minp.z..", "..maxp.z..")]"
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print(geninfo)
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minetest.chat_send_all(geninfo)
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local smooth = sumpf.smooth
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local bi = pr:next(1,2) == 1
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for j=0,divs do
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for i=0,divs do
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local x,z = x0+i,z0+j
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--Check if we are in a "Swamp biome"
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local in_biome = false
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local test = perlin1:get2d({x=x, y=z})
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--smooth mapgen
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if smooth and (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then
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in_biome = true
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elseif (not smooth) and test > 0.53 then
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in_biome = true
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end
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if in_biome then
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local ground_y = nil --Definition des Bodens:
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for _, ground in ipairs(SUMPFGROUND) do
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for _, evground in ipairs(EVSUMPFGROUND) do
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for y=maxp.y,0,-1 do
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if env:get_node({x=x,y=y,z=z}).name == evground then
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ground_y = y
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break
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end
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end
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if ground_y
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and env:get_node({x=x,y=ground_y,z=z}).name == ground then
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if bi then --Pflanzen (und Pilz):
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if pr:next(1,40) == 1 then
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mache_birke({x=x,y=ground_y+1,z=z})
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elseif pr:next(1,10) == 1 then
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env:add_node({x=x,y=ground_y+1,z=z}, {name="jungletree:sapling"})
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elseif pr:next(1,25) == 1 then
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env:add_node({x=x,y=ground_y+1,z=z}, {name="sumpf:pilz"})
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elseif pr:next(1,2) == 1 then
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env:add_node({x=x,y=ground_y+1,z=z}, {name="sumpf:gras"})
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elseif pr:next(1,3) == 1 then
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env:add_node({x=x,y=ground_y+1,z=z}, {name="default:junglegrass"})
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end
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end --Sumpfwasser: doesn't work
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if pr:next(1,4) == 1 then
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if notnod == "air"
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or notnod == "group:snappy" then
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if env:get_node({x=x+1,y=ground_y,z=z}).name ~= notnod
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and env:get_node({x=x-1,y=ground_y,z=z}).name ~= notnod
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and env:get_node({x=x,y=ground_y,z=z+1}).name ~= notnod
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and env:get_node({x=x,y=ground_y,z=z-1}).name ~= notnod then
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for s=0,-30,-1 do
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env:add_node({x=x,y=ground_y+s,z=z}, {name="sumpf:dirtywater_source"})
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env:add_node({x=x,y=ground_y+1,z=z}, {name="air"}) --because of the plants
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end
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end
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end
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else --Sumpfboden:
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for i=-3,-30,-1 do
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for l=-1,0,1 do
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if env:get_node({x=x,y=ground_y+i,z=z}).name ~= "air" then
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env:add_node({x=x,y=ground_y+l,z=z}, {name="sumpf:sumpf"})
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env:add_node({x=x,y=ground_y-2,z=z}, {name="sumpf:sumpf2"})
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env:add_node({x=x,y=ground_y+i,z=z}, {name="sumpf:junglestone"})
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else break
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end
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end
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end
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end --Dreckseen:
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elseif ground_y
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and env:get_node({x=x,y=ground_y,z=z}).name == "default:water_source"
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and env:find_node_near({x=x,y=ground_y,z=z}, 2+math.random(3), "group:crumbly") then
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for y=0,-30,-1 do
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if env:get_node({x=x,y=ground_y+y,z=z}).name == "default:water_source" then
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env:add_node({x=x,y=ground_y+y,z=z}, {name="sumpf:dirtywater_source"})
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else
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env:add_node({x=x,y=ground_y+y,z=z}, {name="sumpf:peat"})
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end
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end
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end
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end
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end
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end
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end
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end
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end
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-- Generate ores
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generate_kohle(minp, maxp, seed+0, 1/8/8/8, 3, 8, -31000, 64)
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generate_eisen(minp, maxp, seed+1, 1/12/12/12, 2, 3, -15, 2)
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generate_eisen(minp, maxp, seed+2, 1/9/9/9, 3, 5, -63, -16)
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generate_eisen(minp, maxp, seed+3, 1/7/7/7, 3, 5, -31000, -64)
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generate_kohle(minp, maxp, seed+7, 1/24/24/24, 6,27, -31000, 0)
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generate_eisen(minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64)
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end)
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