local function generate_kohle(minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max) default.generate_ore( "sumpf:kohle", "sumpf:junglestone", minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max ) end local function generate_eisen(minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max) default.generate_ore( "sumpf:eisen", "sumpf:junglestone", minp, maxp, seed, chunks_per_volume, chunk_size, ore_per_chunk, height_min, height_max ) end SUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:desert_sand"} EVSUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:desert_sand", "default:water_source"} minetest.register_on_generated(function(minp, maxp, seed) if maxp.y >= -10 then -- Assume X and Z lengths are equal local divs = (maxp.x-minp.x); local x0,z0,x1,z1,env = minp.x,minp.z,maxp.x,maxp.z,minetest.env local perlin1 = env:get_perlin(11,3, 0.5, 200) pr = PseudoRandom(seed+68) --[[if not (perlin1:get2d({x=x0, y=z0}) > 0.53) and not (perlin1:get2d({x=x1, y=z1}) > 0.53) and not (perlin1:get2d({x=x0, y=z1}) > 0.53) and not (perlin1:get2d({x=x1, y=z0}) > 0.53) and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) then]] if not ( perlin1:get2d( {x=x0, y=z0} ) > 0.53 ) --top left and not ( perlin1:get2d( { x = x0 + ( (x1-x0)/2), y=z0 } ) > 0.53 )--top middle and not (perlin1:get2d({x=x1, y=z1}) > 0.53) --bottom right and not (perlin1:get2d({x=x1, y=z0+((z1-z0)/2)}) > 0.53) --right middle and not (perlin1:get2d({x=x0, y=z1}) > 0.53) --bottom left and not (perlin1:get2d({x=x1, y=z0}) > 0.53) --top right and not (perlin1:get2d({x=x0+((x1-x0)/2), y=z1}) > 0.53) --left middle and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) --middle and not (perlin1:get2d({x=x0, y=z1+((z1-z0)/2)}) > 0.53) then --bottom middle print("abortsumpf") return end --remove usual stuff local trees = env:find_nodes_in_area(minp, maxp, {"default:leaves","default:tree"}) for i,v in pairs(trees) do env:remove_node(v) end --Information: local geninfo = "-#- Swamp generated: [x= ("..minp.x..", "..maxp.x..")] [z= ("..minp.z..", "..maxp.z..")]" print(geninfo) minetest.chat_send_all(geninfo) local smooth = sumpf.smooth local bi = pr:next(1,2) == 1 for j=0,divs do for i=0,divs do local x,z = x0+i,z0+j --Check if we are in a "Swamp biome" local in_biome = false local test = perlin1:get2d({x=x, y=z}) --smooth mapgen if smooth and (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then in_biome = true elseif (not smooth) and test > 0.53 then in_biome = true end if in_biome then local ground_y = nil --Definition des Bodens: for _, ground in ipairs(SUMPFGROUND) do for _, evground in ipairs(EVSUMPFGROUND) do for y=maxp.y,0,-1 do if env:get_node({x=x,y=y,z=z}).name == evground then ground_y = y break end end if ground_y and env:get_node({x=x,y=ground_y,z=z}).name == ground then if bi then --Pflanzen (und Pilz): if pr:next(1,40) == 1 then mache_birke({x=x,y=ground_y+1,z=z}) elseif pr:next(1,10) == 1 then env:add_node({x=x,y=ground_y+1,z=z}, {name="jungletree:sapling"}) elseif pr:next(1,25) == 1 then env:add_node({x=x,y=ground_y+1,z=z}, {name="sumpf:pilz"}) elseif pr:next(1,2) == 1 then env:add_node({x=x,y=ground_y+1,z=z}, {name="sumpf:gras"}) elseif pr:next(1,3) == 1 then env:add_node({x=x,y=ground_y+1,z=z}, {name="default:junglegrass"}) end end --Sumpfwasser: doesn't work if pr:next(1,4) == 1 then if notnod == "air" or notnod == "group:snappy" then if env:get_node({x=x+1,y=ground_y,z=z}).name ~= notnod and env:get_node({x=x-1,y=ground_y,z=z}).name ~= notnod and env:get_node({x=x,y=ground_y,z=z+1}).name ~= notnod and env:get_node({x=x,y=ground_y,z=z-1}).name ~= notnod then for s=0,-30,-1 do env:add_node({x=x,y=ground_y+s,z=z}, {name="sumpf:dirtywater_source"}) env:add_node({x=x,y=ground_y+1,z=z}, {name="air"}) --because of the plants end end end else --Sumpfboden: for i=-3,-30,-1 do for l=-1,0,1 do if env:get_node({x=x,y=ground_y+i,z=z}).name ~= "air" then env:add_node({x=x,y=ground_y+l,z=z}, {name="sumpf:sumpf"}) env:add_node({x=x,y=ground_y-2,z=z}, {name="sumpf:sumpf2"}) env:add_node({x=x,y=ground_y+i,z=z}, {name="sumpf:junglestone"}) else break end end end end --Dreckseen: elseif ground_y and env:get_node({x=x,y=ground_y,z=z}).name == "default:water_source" and env:find_node_near({x=x,y=ground_y,z=z}, 2+math.random(3), "group:crumbly") then for y=0,-30,-1 do if env:get_node({x=x,y=ground_y+y,z=z}).name == "default:water_source" then env:add_node({x=x,y=ground_y+y,z=z}, {name="sumpf:dirtywater_source"}) else env:add_node({x=x,y=ground_y+y,z=z}, {name="sumpf:peat"}) end end end end end end end end end -- Generate ores generate_kohle(minp, maxp, seed+0, 1/8/8/8, 3, 8, -31000, 64) generate_eisen(minp, maxp, seed+1, 1/12/12/12, 2, 3, -15, 2) generate_eisen(minp, maxp, seed+2, 1/9/9/9, 3, 5, -63, -16) generate_eisen(minp, maxp, seed+3, 1/7/7/7, 3, 5, -31000, -64) generate_kohle(minp, maxp, seed+7, 1/24/24/24, 6,27, -31000, 0) generate_eisen(minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64) end)