sumpf-cd2025/sumpf/mapgen.lua
2013-04-20 20:22:10 +02:00

210 lines
7.8 KiB
Lua

local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local chunk_size = 3
if ore_per_chunk <= 4 then
chunk_size = 2
end
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
--print("generate_ore num_chunks: "..dump(num_chunks))
for i=1,num_chunks do
if (y_max-chunk_size+1 <= y_min) then return end
local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= height_min and y0 <= height_max then
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
for x1=0,chunk_size-1 do
for y1=0,chunk_size-1 do
for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
if minetest.env:get_node(p2).name == wherein then
minetest.env:set_node(p2, {name=name})
end
end
end
end
end
end
end
--print("generate_ore done")
end
local function generate_kohle(minp, maxp, seed, chunks_per_volume, chunk_size, height_min, height_max)
generate_ore("sumpf:kohle", "sumpf:junglestone", minp, maxp, seed, chunks_per_volume, chunk_size, height_min, height_max)
end
local function generate_eisen(minp, maxp, seed, chunks_per_volume, chunk_size, height_min, height_max)
generate_ore("sumpf:eisen", "sumpf:junglestone", minp, maxp, seed, chunks_per_volume, chunk_size, height_min, height_max)
end
minetest.register_alias("sumpf:pilz", "riesenpilz:brown")
local function avoid_nearby_node(pos, node)
if minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == node then return false end
if minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == node then return false end
if minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == node then return false end
if minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == node then return false end
return true
end
local function find_ground(pos, nodes)
for _, evground in ipairs(nodes) do
if minetest.env:get_node(pos).name == evground then
return true
end
end
return false
end
SUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:desert_sand"}
EVSUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:desert_sand", "default:water_source"}
USUAL_STUFF = {"default:leaves","default:apple","default:tree","default:dry_shrub","default:cactus","default:papyrus"}
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y >= -10 then
local x0,z0,x1,z1 = minp.x,minp.z,maxp.x,maxp.z -- Assume X and Z lengths are equal
local env = minetest.env --Should make things a bit faster.
local perlin1 = env:get_perlin(11,3, 0.5, 200) --Get map specific perlin
--[[if not (perlin1:get2d({x=x0, y=z0}) > 0.53) and not (perlin1:get2d({x=x1, y=z1}) > 0.53)
and not (perlin1:get2d({x=x0, y=z1}) > 0.53) and not (perlin1:get2d({x=x1, y=z0}) > 0.53)
and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) then]]
if not ( perlin1:get2d( {x=x0, y=z0} ) > 0.53 ) --top left
and not ( perlin1:get2d( { x = x0 + ( (x1-x0)/2), y=z0 } ) > 0.53 )--top middle
and not (perlin1:get2d({x=x1, y=z1}) > 0.53) --bottom right
and not (perlin1:get2d({x=x1, y=z0+((z1-z0)/2)}) > 0.53) --right middle
and not (perlin1:get2d({x=x0, y=z1}) > 0.53) --bottom left
and not (perlin1:get2d({x=x1, y=z0}) > 0.53) --top right
and not (perlin1:get2d({x=x0+((x1-x0)/2), y=z1}) > 0.53) --left middle
and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) --middle
and not (perlin1:get2d({x=x0, y=z1+((z1-z0)/2)}) > 0.53) then --bottom middle
print("abortsumpf")
return
end
local divs = (maxp.x-minp.x);
local pr = PseudoRandom(seed+68)
--remove usual stuff
local trees = env:find_nodes_in_area(minp, maxp, USUAL_STUFF)
for i,v in pairs(trees) do
env:remove_node(v)
end
--Information:
local geninfo = "-#- Swamp generates: x=["..minp.x.."; "..maxp.x.."] z=["..minp.z.."; "..maxp.z.."]"
print(geninfo)
minetest.chat_send_all(geninfo)
local smooth = sumpf.smooth
local swampwater = sumpf.swampwater
for j=0,divs do
for i=0,divs do
local x,z = x0+i,z0+j
--Check if we are in a "Swamp biome"
local in_biome = false
local test = perlin1:get2d({x=x, y=z})
--smooth mapgen
if smooth and (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then
in_biome = true
elseif (not smooth) and test > 0.53 then
in_biome = true
end
if in_biome then
local ground_y = nil --Definition des Bodens:
for y=maxp.y,0,-1 do
if find_ground({x=x,y=y,z=z}, EVSUMPFGROUND) then
ground_y = y
break
end
end
local ground = {x=x,y=ground_y,z=z}
if ground_y
and find_ground({x=x,y=ground_y,z=z}, SUMPFGROUND) then --Pflanzen (und Pilz):
local boden = {x=x,y=ground_y+1,z=z}
if pr:next(1,80) == 1 then
mache_birke(boden)
elseif pr:next(1,20) == 1 then
env:add_node(boden, {name="jungletree:sapling"})
elseif pr:next(1,50) == 1 then
env:add_node(boden, {name="riesenpilz:brown"})
elseif pr:next(1,100) == 1 then
env:add_node(boden, {name="riesenpilz:red"})
elseif pr:next(1,200) == 1 then
env:add_node(boden, {name="riesenpilz:fly_agaric"})
elseif pr:next(1,4) == 1 then
env:add_node(boden, {name="sumpf:gras"})
elseif pr:next(1,6) == 1 then
env:add_node(boden, {name="default:junglegrass"})
end --Sumpfwasser:
if swampwater
and pr:next(1,2) == 2
and avoid_nearby_node(ground, "air")
and avoid_nearby_node(ground, "default:junglegrass")
and avoid_nearby_node(ground, "sumpf:gras")
and avoid_nearby_node(ground, "riesenpilz:brown")
and avoid_nearby_node(ground, "riesenpilz:red")
and avoid_nearby_node(ground, "riesenpilz:fly_agaric")
and avoid_nearby_node(ground, "ignore")
and env:get_node(boden).name == "air" then
for s=0,-20-pr:next(1,9),-1 do
local pos = {x=x,y=ground_y+s,z=z}
if env:get_node(pos).name ~= "air" then
env:add_node(pos, {name="sumpf:dirtywater_source"})
else
break
end
end
else --Sumpfboden:
for l=-1,0,1 do
env:add_node({x=x,y=ground_y+l,z=z}, {name="sumpf:sumpf"})
end
env:add_node({x=x,y=ground_y-2,z=z}, {name="sumpf:sumpf2"})
for i=-3,-30,-1 do
local pos = {x=x,y=ground_y+i,z=z}
if env:get_node(pos).name ~= "air" then
env:add_node(pos, {name="sumpf:junglestone"})
else
break
end
end
end --Dreckseen:
elseif ground_y
and env:get_node(ground).name == "default:water_source"
and env:find_node_near(ground, 2+math.random(3), "group:crumbly") then
for y=0,-30,-1 do
local pos = {x=x,y=ground_y+y,z=z}
if env:get_node(pos).name == "default:water_source" then
env:add_node(pos, {name="sumpf:dirtywater_source"})
else
env:add_node(pos, {name="sumpf:peat"})
end
end
end
end
end
end
end
-- Generate ores
generate_kohle(minp, maxp, seed+0, 1/8/8/8, 3, -31000, 64)
generate_eisen(minp, maxp, seed+1, 1/12/12/12, 2, -15, 2)
generate_eisen(minp, maxp, seed+2, 1/9/9/9, 3, -63, -16)
generate_eisen(minp, maxp, seed+3, 1/7/7/7, 3, -31000, -64)
generate_kohle(minp, maxp, seed+7, 1/24/24/24, 6, -31000, 0)
generate_eisen(minp, maxp, seed+6, 1/24/24/24, 6, -31000, -64)
end)