local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max) if maxp.y < height_min or minp.y > height_max then return end local y_min = math.max(minp.y, height_min) local y_max = math.min(maxp.y, height_max) local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1) local pr = PseudoRandom(seed) local num_chunks = math.floor(chunks_per_volume * volume) local chunk_size = 3 if ore_per_chunk <= 4 then chunk_size = 2 end local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk) --print("generate_ore num_chunks: "..dump(num_chunks)) for i=1,num_chunks do if (y_max-chunk_size+1 <= y_min) then return end local y0 = pr:next(y_min, y_max-chunk_size+1) if y0 >= height_min and y0 <= height_max then local x0 = pr:next(minp.x, maxp.x-chunk_size+1) local z0 = pr:next(minp.z, maxp.z-chunk_size+1) local p0 = {x=x0, y=y0, z=z0} for x1=0,chunk_size-1 do for y1=0,chunk_size-1 do for z1=0,chunk_size-1 do if pr:next(1,inverse_chance) == 1 then local x2 = x0+x1 local y2 = y0+y1 local z2 = z0+z1 local p2 = {x=x2, y=y2, z=z2} if minetest.env:get_node(p2).name == wherein then minetest.env:set_node(p2, {name=name}) end end end end end end end --print("generate_ore done") end local function generate_kohle(minp, maxp, seed, chunks_per_volume, chunk_size, height_min, height_max) generate_ore("sumpf:kohle", "sumpf:junglestone", minp, maxp, seed, chunks_per_volume, chunk_size, height_min, height_max) end local function generate_eisen(minp, maxp, seed, chunks_per_volume, chunk_size, height_min, height_max) generate_ore("sumpf:eisen", "sumpf:junglestone", minp, maxp, seed, chunks_per_volume, chunk_size, height_min, height_max) end minetest.register_alias("sumpf:pilz", "riesenpilz:brown") local function avoid_nearby_node(pos, node) if minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z}).name == node then return false end if minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z}).name == node then return false end if minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z-1}).name == node then return false end if minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z+1}).name == node then return false end return true end local function find_ground(pos, nodes) for _, evground in ipairs(nodes) do if minetest.env:get_node(pos).name == evground then return true end end return false end SUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:desert_sand"} EVSUMPFGROUND = {"default:dirt_with_grass","default:dirt","default:sand","default:desert_sand", "default:water_source"} USUAL_STUFF = {"default:leaves","default:apple","default:tree","default:dry_shrub","default:cactus","default:papyrus"} minetest.register_on_generated(function(minp, maxp, seed) if maxp.y >= -10 then local x0,z0,x1,z1 = minp.x,minp.z,maxp.x,maxp.z -- Assume X and Z lengths are equal local env = minetest.env --Should make things a bit faster. local perlin1 = env:get_perlin(11,3, 0.5, 200) --Get map specific perlin --[[if not (perlin1:get2d({x=x0, y=z0}) > 0.53) and not (perlin1:get2d({x=x1, y=z1}) > 0.53) and not (perlin1:get2d({x=x0, y=z1}) > 0.53) and not (perlin1:get2d({x=x1, y=z0}) > 0.53) and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) then]] if not ( perlin1:get2d( {x=x0, y=z0} ) > 0.53 ) --top left and not ( perlin1:get2d( { x = x0 + ( (x1-x0)/2), y=z0 } ) > 0.53 )--top middle and not (perlin1:get2d({x=x1, y=z1}) > 0.53) --bottom right and not (perlin1:get2d({x=x1, y=z0+((z1-z0)/2)}) > 0.53) --right middle and not (perlin1:get2d({x=x0, y=z1}) > 0.53) --bottom left and not (perlin1:get2d({x=x1, y=z0}) > 0.53) --top right and not (perlin1:get2d({x=x0+((x1-x0)/2), y=z1}) > 0.53) --left middle and not (perlin1:get2d({x=(x1-x0)/2, y=(z1-z0)/2}) > 0.53) --middle and not (perlin1:get2d({x=x0, y=z1+((z1-z0)/2)}) > 0.53) then --bottom middle print("abortsumpf") return end local divs = (maxp.x-minp.x); local pr = PseudoRandom(seed+68) --remove usual stuff local trees = env:find_nodes_in_area(minp, maxp, USUAL_STUFF) for i,v in pairs(trees) do env:remove_node(v) end --Information: local geninfo = "-#- Swamp generates: x=["..minp.x.."; "..maxp.x.."] z=["..minp.z.."; "..maxp.z.."]" print(geninfo) minetest.chat_send_all(geninfo) local smooth = sumpf.smooth local swampwater = sumpf.swampwater for j=0,divs do for i=0,divs do local x,z = x0+i,z0+j --Check if we are in a "Swamp biome" local in_biome = false local test = perlin1:get2d({x=x, y=z}) --smooth mapgen if smooth and (test > 0.73 or (test > 0.43 and pr:next(0,29) > (0.73 - test) * 100 )) then in_biome = true elseif (not smooth) and test > 0.53 then in_biome = true end if in_biome then local ground_y = nil --Definition des Bodens: for y=maxp.y,0,-1 do if find_ground({x=x,y=y,z=z}, EVSUMPFGROUND) then ground_y = y break end end local ground = {x=x,y=ground_y,z=z} if ground_y and find_ground({x=x,y=ground_y,z=z}, SUMPFGROUND) then --Pflanzen (und Pilz): local boden = {x=x,y=ground_y+1,z=z} if pr:next(1,80) == 1 then mache_birke(boden) elseif pr:next(1,20) == 1 then env:add_node(boden, {name="jungletree:sapling"}) elseif pr:next(1,50) == 1 then env:add_node(boden, {name="riesenpilz:brown"}) elseif pr:next(1,100) == 1 then env:add_node(boden, {name="riesenpilz:red"}) elseif pr:next(1,200) == 1 then env:add_node(boden, {name="riesenpilz:fly_agaric"}) elseif pr:next(1,4) == 1 then env:add_node(boden, {name="sumpf:gras"}) elseif pr:next(1,6) == 1 then env:add_node(boden, {name="default:junglegrass"}) end --Sumpfwasser: if swampwater and pr:next(1,2) == 2 and avoid_nearby_node(ground, "air") and avoid_nearby_node(ground, "default:junglegrass") and avoid_nearby_node(ground, "sumpf:gras") and avoid_nearby_node(ground, "riesenpilz:brown") and avoid_nearby_node(ground, "riesenpilz:red") and avoid_nearby_node(ground, "riesenpilz:fly_agaric") and avoid_nearby_node(ground, "ignore") and env:get_node(boden).name == "air" then for s=0,-20-pr:next(1,9),-1 do local pos = {x=x,y=ground_y+s,z=z} if env:get_node(pos).name ~= "air" then env:add_node(pos, {name="sumpf:dirtywater_source"}) else break end end else --Sumpfboden: for l=-1,0,1 do env:add_node({x=x,y=ground_y+l,z=z}, {name="sumpf:sumpf"}) end env:add_node({x=x,y=ground_y-2,z=z}, {name="sumpf:sumpf2"}) for i=-3,-30,-1 do local pos = {x=x,y=ground_y+i,z=z} if env:get_node(pos).name ~= "air" then env:add_node(pos, {name="sumpf:junglestone"}) else break end end end --Dreckseen: elseif ground_y and env:get_node(ground).name == "default:water_source" and env:find_node_near(ground, 2+math.random(3), "group:crumbly") then for y=0,-30,-1 do local pos = {x=x,y=ground_y+y,z=z} if env:get_node(pos).name == "default:water_source" then env:add_node(pos, {name="sumpf:dirtywater_source"}) else env:add_node(pos, {name="sumpf:peat"}) end end end end end end end -- Generate ores generate_kohle(minp, maxp, seed+0, 1/8/8/8, 3, -31000, 64) generate_eisen(minp, maxp, seed+1, 1/12/12/12, 2, -15, 2) generate_eisen(minp, maxp, seed+2, 1/9/9/9, 3, -63, -16) generate_eisen(minp, maxp, seed+3, 1/7/7/7, 3, -31000, -64) generate_kohle(minp, maxp, seed+7, 1/24/24/24, 6, -31000, 0) generate_eisen(minp, maxp, seed+6, 1/24/24/24, 6, -31000, -64) end)