add the old jungletree mod

This commit is contained in:
HybridDog 2013-04-20 20:22:10 +02:00
parent 820499cebb
commit 71b6f1817d
45 changed files with 247 additions and 0 deletions

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habitat/README.md Normal file
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habitat
=======
adds function for modders to use for spawning for example plants and trees near certain nodes

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habitat/init.lua Normal file
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--Habitat is a mod which adds the function to spawn nodes near certain nodes and away from others on map generate
local function arrayContains(array, value)
for _,v in pairs(array) do
if v == value then
return true
end
end
return false
end
--HOW TO USE
--minetest.register_on_generated(function(minp, maxp, seed)
--generate("plants:lavender_wild", {"default:dirt_with_grass"}, minp, maxp, -10, 60, 4, 4, {"default:sand",})
--end)
function generate(node, surfaces, minp, maxp, height_min, height_max, spread, habitat_size, habitat_nodes, antitat_size, antitat_nodes)
if height_min > maxp.y or height_max < minp.y then --stop if min and max height of plant spawning is not generated area
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local width = maxp.x-minp.x
local length = maxp.z-minp.z
local height = height_max-height_min
local y_current
local x_current
local z_current
local x_deviation
local z_deviation
local p
local n
local p_top
local n_top
--loop and take steps depending on the spread of the plants
for x_current = spread/2, width, spread do
for z_current = spread/2, length, spread do
x_deviation = math.floor(math.random(spread))-spread/2
z_deviation = math.floor(math.random(spread))-spread/2
for y_current = height_max, height_min, -1 do --loop to look for the node that is not air
p = {x=minp.x+x_current+x_deviation, y=y_current, z=minp.z+z_current+z_deviation}
n = minetest.env:get_node(p)
p_top = {x=p.x, y=p.y+1, z=p.z}
n_top = minetest.env:get_node(p_top)
if n.name ~= "air" and n_top.name == "air" then
if arrayContains(surfaces, n.name) then
if minetest.env:find_node_near(p_top, habitat_size, habitat_nodes) ~= nil and minetest.env:find_node_near(p_top, antitat_size, antitat_nodes) == nil then
minetest.env:add_node(p_top, {name=node})
end
end
end
end
z_current = z_current + spread
end
end
end
print("[Habitat] Loaded!")

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jungletree/README.txt Normal file
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http://minetest.net/forum/viewtopic.php?pid=39943#p39943

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jungletree/depends.txt Normal file
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default
habitat

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jungletree/init.lua Normal file
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local leaves = {"green","yellow","red"}
minetest.register_node("jungletree:sapling", {
description = "Jungle Tree Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"jungletree_sapling.png"},
inventory_image = "jungletree_sapling.png",
wield_image = "default_sapling.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
})
--if minetest.setting_get("new_style_leaves") == true then
--leavesimg = {"jungletree_leaves_trans.png"}
--else
--leavesimg = {"jungletree_leaves.png"}
--end
for color = 1, 3 do
local leave_name = "jungletree:leaves_"..leaves[color]
minetest.register_node(leave_name, {
description = "Jungle Tree Leaves",
drawtype = "allfaces_optional",
tiles = {"jungletree_leaves_"..leaves[color]..".png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'jungletree:sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {leave_name},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
end
--[[ minetest.register_node("jungletree:tree", {
description = "Tree",
tiles = {"default_tree_top.png",
"default_tree_top.png",
"jungletree_bark.png"},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
}) --]]
minetest.register_alias("jungletree:tree", "default:jungletree")
minetest.register_node(":default:jungletree", {
description = "Jungle Tree",
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
})
local function add_tree_branch(pos)
--chooze random leave
--green leaves are more common
local chance = math.random(5)
local leave = "jungletree:leaves_"..leaves[1]
if (chance < 2) then
leave = "jungletree:leaves_"..leaves[math.random(1,3)]
end
minetest.env:add_node(pos, {name="default:jungletree"})
for i = math.floor(math.random(2)), -math.floor(math.random(2)), -1 do
for k = math.floor(math.random(2)), -math.floor(math.random(2)), -1 do
local p = {x=pos.x+i, y=pos.y, z=pos.z+k}
local n = minetest.env:get_node(p)
if (n.name=="air") then
minetest.env:add_node(p, {name=leave})
end
local chance = math.abs(i+k)
if (chance < 1) then
p = {x=pos.x+i, y=pos.y+1, z=pos.z+k}
n = minetest.env:get_node(p)
if (n.name=="air") then
minetest.env:add_node(p, {name=leave})
end
end
end
end
end
minetest.register_abm({
nodenames = {"jungletree:sapling"},
interval = 1,
chance = 1,
action = function(pos, node)
local height = 5 + math.random(15)
if height < 10 then
for i = height, -1, -1 do
local p = {x=pos.x, y=pos.y+i, z=pos.z}
minetest.env:add_node(p, {name="default:jungletree"})
if i == height then
add_tree_branch({x=pos.x, y=pos.y+height+math.random(0, 1), z=pos.z})
add_tree_branch({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z})
add_tree_branch({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z})
add_tree_branch({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1})
add_tree_branch({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1})
end
if height <= 0 then
minetest.env:add_node({x=pos.x+1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z+1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x-1, y=pos.y+i-math.random(2), z=pos.z}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i-math.random(2), z=pos.z-1}, {name="default:jungletree"})
end
if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then
branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)}
add_tree_branch(branch_pos)
end
end
else
for i = height, -2, -1 do
if (math.sin(i/height*i) < 0.2 and i > 3 and math.random(0,2) < 1.5) then
branch_pos = {x=pos.x+math.random(0,1), y=pos.y+i, z=pos.z-math.random(0,1)}
add_tree_branch(branch_pos)
end
if i < math.random(0,1) then
minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z+1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x+2, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z-2}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x-1, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
end
if i == height then
add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z+1})
add_tree_branch({x=pos.x+2, y=pos.y+i, z=pos.z-1})
add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-2})
add_tree_branch({x=pos.x-1, y=pos.y+i, z=pos.z})
add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z+2})
add_tree_branch({x=pos.x+3, y=pos.y+i, z=pos.z-1})
add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-3})
add_tree_branch({x=pos.x-2, y=pos.y+i, z=pos.z})
add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z})
add_tree_branch({x=pos.x+1, y=pos.y+i, z=pos.z-1})
add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z-1})
add_tree_branch({x=pos.x, y=pos.y+i, z=pos.z})
else
minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x+1, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z-1}, {name="default:jungletree"})
minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="default:jungletree"})
end
end
end
end,})
minetest.register_craft({
output = 'default:wood 4',
recipe = {
{'default:jungletree'},
}
})
--old mod compatible
minetest.register_alias("jungletree:leaves", "jungletree:leaves_green")
print("[Jungletree] Loaded!")

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