nuke/init.lua
HybridDog 9cc16a4502 update
update
2013-08-24 12:36:07 +02:00

794 lines
24 KiB
Lua

local nuke_preserve_items = false
local nuke_drop_items = false --this will only cause lags
local MESE_TNT_RANGE = 12
local function copy_meta(pos, p)
local meta0 = minetest.get_meta(pos):to_table()
local meta = minetest.get_meta(p)
meta:from_table(meta0)
end
if minetest.get_modpath("extrablocks") then
nuke_mossy_nodes = {
{"default:cobble", "default:mossycobble"},
{"default:stonebrick", "extrablocks:mossystonebrick"},
{"extrablocks:wall", "extrablocks:mossywall"}
}
else
nuke_mossy_nodes = {
{"default:cobble", "default:mossycobble"}
}
end
local num = 1
local nuke_mossy_nds = {}
for _,node in ipairs(nuke_mossy_nodes) do
nuke_mossy_nds[num] = {minetest.get_content_id(node[1]), minetest.get_content_id(node[2])}
num = num+1
end
local function describe_chest()
if math.random(5) == 1 then return "You nuked. I HAVE NOT!" end
if math.random(10) == 1 then return "Hehe, I'm the result of your explosion hee!" end
if math.random(20) == 1 then return "Look into me, I'm fat!" end
if math.random(30) == 1 then return "Please don't rob me. Else you are as evil as the other persons who took my inventoried stuff." end
if math.random(300) == 1 then return "I'll follow you until I ate you. Like I did with the other objects here..." end
return "Feel free to take the nuked items out of me!"
end
local function set_chest(p) --add a chest if the previous one is full
local pos = p
while minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" do
pos.y=pos.y-1
end
minetest.env:add_node(pos, {name="default:chest"})
local meta = minetest.get_meta(pos)
meta:set_string("formspec",default.chest_formspec)
meta:set_string("infotext", describe_chest())
local inve = meta:get_inventory()
inve:set_size("main", 8*4)
nuke_chestpos = pos
end
local function destroy_node(pos)
if nuke_preserve_items then
local drops = minetest.get_node_drops(minetest.env:get_node(pos).name)
if nuke_drop_items then
for _, item in ipairs(drops) do
if item ~= "default:cobble" then
minetest.env:add_item(pos, item)
end
end
elseif nuke_puncher ~= nil then
local inv = nuke_puncher:get_inventory()
if inv then
for _, item in ipairs(drops) do
if inv:room_for_item("main", item) then
inv:add_item("main", item)
else
if nuke_chestpos == nil then
set_chest(pos)
end
local chestinv = minetest.get_meta(nuke_chestpos):get_inventory()
if not chestinv:room_for_item("main", item) then
set_chest(pos)
end
chestinv:add_item("main", item)
end
end
end
end
end
end
function spawn_tnt(pos, entname)
minetest.sound_play("nuke_ignite", {pos = pos,gain = 1.0,max_hear_distance = 8,})
return minetest.env:add_entity(pos, entname)
end
function activate_if_tnt(nname, np, tnt_np, tntr)
if nname == "experimental:tnt" or nname == "nuke:iron_tnt" or nname == "nuke:mese_tnt" or nname == "nuke:hardcore_iron_tnt" or nname == "nuke:hardcore_mese_tnt" then
local e = spawn_tnt(np, nname)
e:setvelocity({x=(np.x - tnt_np.x)*3+(tntr / 4), y=(np.y - tnt_np.y)*3+(tntr / 3), z=(np.z - tnt_np.z)*3+(tntr / 4)})
end
end
function do_tnt_physics(tnt_np,tntr)
local objs = minetest.env:get_objects_inside_radius(tnt_np, tntr)
for k, obj in pairs(objs) do
local oname = obj:get_entity_name()
local v = obj:getvelocity()
local p = obj:getpos()
if oname == "experimental:tnt" or oname == "nuke:iron_tnt" or oname == "nuke:mese_tnt" or oname == "nuke:hardcore_iron_tnt" or oname == "nuke:hardcore_mese_tnt" then
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z})
else
if v ~= nil then
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
else
if obj:get_player_name() ~= nil then
obj:set_hp(obj:get_hp() - 1)
end
end
end
end
end
local function get_volume(pos1, pos2)
return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1)
end
local nuke_seed = 12
local function get_nuke_random(pos)
return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+nuke_seed)
end
local c_air = minetest.get_content_id("air")
local c_chest = minetest.get_content_id("default:chest")
local function explode(pos, range)
local t1 = os.clock()
local manip = minetest.get_voxel_manip()
local width = range+1
local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width},
{x=pos.x+width, y=pos.y+width, z=pos.z+width})
local area = VoxelArea:new{MinEdge=emerged_pos1, MaxEdge=emerged_pos2}
local nodes = manip:get_data()
local pr = get_nuke_random(pos)
local radius = range^2 + range
for x=-range,range do
for y=-range,range do
for z=-range,range do
local r = x^2+y^2+z^2
if r <= radius then
local np={x=pos.x+x, y=pos.y+y, z=pos.z+z}
-- local n = minetest.env:get_node(np)
local p_np = area:index(np.x, np.y, np.z)
local d_p_np = nodes[p_np]
if d_p_np ~= c_air
and d_p_np ~= c_chest then
if math.floor(math.sqrt(r) +0.5) > range-1 then
if pr:next(1,5) >= 2 then
-- destroy_node(np)
nodes[area:index(np.x, np.y, np.z)] = c_air
elseif pr:next(1,10) == 1 then
minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4})
end
else
-- destroy_node(np)
nodes[area:index(np.x, np.y, np.z)] = c_air
end
end
-- activate_if_tnt(n.name, np, pos, range)
end
end
end
end
manip:set_data(nodes)
manip:write_to_map()
print(string.format("[nuke] exploded in: %.2fs", os.clock() - t1))
if range <= 100 then
local t1 = os.clock()
manip:update_map()
print(string.format("[nuke] map updated in: %.2fs", os.clock() - t1))
end
end
local function explode_invert(pos, range)
local t1 = os.clock()
local manip = minetest.get_voxel_manip()
local width = range+1
local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width},
{x=pos.x+width, y=pos.y+width, z=pos.z+width})
local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2})
local nodes = {}
local ignore = minetest.get_content_id("ignore")
for i = 1, get_volume(emerged_pos1, emerged_pos2) do
nodes[i] = ignore
end
local c_air = minetest.get_content_id("air")
local radius = range^2 + range
for x=-range,range do
for y=-range,range do
for z=-range,range do
local r = x^2+y^2+z^2
if r <= radius then
local np={x=pos.x+x, y=pos.y+y, z=pos.z+z}
local i_np=area:index(pos.x+x, pos.y-y, pos.z+z)
local n = minetest.env:get_node(np).name
local content = minetest.get_content_id(n)
if math.floor(math.sqrt(r) +0.5) > range-1 then
if math.random(1,5) >= 2 then
nodes[i_np] = content
elseif math.random(1,10) == 1 then
minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4})
end
else
nodes[i_np] = content
end
activate_if_tnt(n.name, np, pos, range)
end
end
end
end
manip:set_data(nodes)
manip:write_to_map()
print(string.format("[nuke] exploded in: %.2fs", os.clock() - t1))
local t1 = os.clock()
manip:update_map()
print(string.format("[nuke] map updated in: %.2fs", os.clock() - t1))
end
local function expl_moss(pos, range)
local t1 = os.clock()
local manip = minetest.get_voxel_manip()
local width = range+1
local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width},
{x=pos.x+width, y=pos.y+width, z=pos.z+width})
local area = VoxelArea:new{MinEdge=emerged_pos1, MaxEdge=emerged_pos2}
local nodes = manip:get_data()
local pr = get_nuke_random(pos)
local radius = range^2 + range
for x=-range,range do
for y=-range,range do
for z=-range,range do
local r = x*x+y*y+z*z
if r <= radius then
local np={x=pos.x+x, y=pos.y+y, z=pos.z+z}
local p_np = area:index(np.x, np.y, np.z)
local d_p_np = nodes[p_np]
if d_p_np ~= c_air
and d_p_np ~= c_chest then
if math.floor(math.sqrt(r) +0.5) > range-1 then
if pr:next(1,5) >= 4 then
nodes[p_np] = c_air
--destroy_node(np)
elseif pr:next(1,50) == 1 then
minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4})
else
for _,node in ipairs(nuke_mossy_nds) do
if d_p_np == node[1] then
nodes[p_np] = node[2]
break
end
end
end
else
nodes[p_np] = c_air
--destroy_node(np)
end
end
-- activate_if_tnt(n.name, np, pos, range)
end
end
end
end
manip:set_data(nodes)
manip:write_to_map()
print(string.format("[nuke] exploded in: %.2fs", os.clock() - t1))
if range <= 100 then
local t1 = os.clock()
manip:update_map()
print(string.format("[nuke] map updated in: %.2fs", os.clock() - t1))
end
end
--Crafting:
minetest.register_craft({
output = 'nuke:iron_tnt 4',
recipe = {
{'','default:wood',''},
{'default:steel_ingot','default:coal_lump','default:steel_ingot'},
{'','default:wood',''}
}
})
minetest.register_craft({
output = 'nuke:mese_tnt 4',
recipe = {
{'','default:wood',''},
{'default:mese_crystal','default:coal_lump','default:mese_crystal'},
{'','default:wood',''}
}
})
minetest.register_craft({
output = 'nuke:hardcore_iron_tnt',
recipe = {
{'','default:coal_lump',''},
{'default:coal_lump','nuke:iron_tnt','default:coal_lump'},
{'','default:coal_lump',''}
}
})
minetest.register_craft({
output = 'nuke:hardcore_mese_tnt',
recipe = {
{'','default:coal_lump',''},
{'default:coal_lump','nuke:mese_tnt','default:coal_lump'},
{'','default:coal_lump',''}
}
})
-- Iron TNT
minetest.register_node("nuke:iron_tnt", {
tiles = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png",
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"},
inventory_image = minetest.inventorycube("nuke_iron_tnt_top.png",
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"),
dug_item = '', -- Get nothing
material = {
diggability = "not",
},
description = "Iron Bomb",
})
minetest.register_on_punchnode(function(p, node, puncher)
if node.name == "nuke:iron_tnt" then
minetest.env:remove_node(p)
spawn_tnt(p, "nuke:iron_tnt")
nodeupdate(p)
nuke_puncher = puncher
end
end)
local IRON_TNT_RANGE = 6
local IRON_TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png",
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
blinktimer = 0,
blinkstatus = true,
}
function IRON_TNT:on_activate(staticdata)
self.object:setvelocity({x=0, y=4, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:settexturemod("^[brighten")
end
function IRON_TNT:on_step(dtime)
self.timer = self.timer + dtime
self.blinktimer = self.blinktimer + dtime
if self.timer>5 then
self.blinktimer = self.blinktimer + dtime
if self.timer>8 then
self.blinktimer = self.blinktimer + dtime
self.blinktimer = self.blinktimer + dtime
end
end
if self.blinktimer > 0.5 then
self.blinktimer = self.blinktimer - 0.5
if self.blinkstatus then
self.object:settexturemod("")
else
self.object:settexturemod("^[brighten")
end
self.blinkstatus = not self.blinkstatus
end
if self.timer > 10 then
local pos = self.object:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5)
do_tnt_physics(pos, IRON_TNT_RANGE)
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
if minetest.env:get_node(pos).name == "default:water_source" or minetest.env:get_node(pos).name == "default:water_flowing" then
-- Cancel the Explosion
self.object:remove()
return
end
explode(pos, IRON_TNT_RANGE)
self.object:remove()
end
end
function IRON_TNT:on_punch(hitter)
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:get_inventory():add_item("main", "nuke:iron_tnt")
end
end
minetest.register_entity("nuke:iron_tnt", IRON_TNT)
-- Mese TNT
minetest.register_node("nuke:mese_tnt", {
description = "Mese Bomb",
tiles = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png", "nuke_mese_tnt_side.png"},
inventory_image = minetest.inventorycube("nuke_mese_tnt_top.png", "nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png"),
dug_item = '', -- Get nothing?
material = {diggability = "not"},
})
minetest.register_on_punchnode(function(p, node, puncher)
if node.name == "nuke:mese_tnt" then
minetest.env:remove_node(p)
spawn_tnt(p, "nuke:mese_tnt")
nodeupdate(p)
nuke_puncher = puncher
end
end)
local MESE_TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
"nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png",
"nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
blinktimer = 0,
blinkstatus = true,
}
function MESE_TNT:on_activate(staticdata)
self.object:setvelocity({x=0, y=4, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:settexturemod("^[brighten")
end
function MESE_TNT:on_step(dtime)
self.timer = self.timer + dtime
self.blinktimer = self.blinktimer + dtime
if self.timer>5 then
self.blinktimer = self.blinktimer + dtime
if self.timer>8 then
self.blinktimer = self.blinktimer + dtime
self.blinktimer = self.blinktimer + dtime
end
end
if self.blinktimer > 0.5 then
self.blinktimer = self.blinktimer - 0.5
if self.blinkstatus then
self.object:settexturemod("")
else
self.object:settexturemod("^[brighten")
end
self.blinkstatus = not self.blinkstatus
end
if self.timer > 10 then
local pos = self.object:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5)
do_tnt_physics(pos, MESE_TNT_RANGE)
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
if minetest.env:get_node(pos).name == "default:water_source" or minetest.env:get_node(pos).name == "default:water_flowing" then
-- Cancel the Explosion
self.object:remove()
return
end
explode(pos, MESE_TNT_RANGE)
self.object:remove()
end
end
function MESE_TNT:on_punch(hitter)
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:get_inventory():add_item("main", "nuke:mese_tnt")
end
end
minetest.register_entity("nuke:mese_tnt", MESE_TNT)
-- Mossy TNT
minetest.register_node("nuke:mossy_tnt", {
tiles = {"nuke_mossy_tnt_top.png", "nuke_mossy_tnt_bottom.png",
"nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png",
"nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png"},
inventory_image = minetest.inventorycube("nuke_mossy_tnt_top.png",
"nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png"),
dug_item = '', -- Get nothing
material = {
diggability = "not",
},
description = "Mossy Bomb",
})
minetest.register_on_punchnode(function(p, node, puncher)
if node.name == "nuke:mossy_tnt" then
minetest.env:remove_node(p)
spawn_tnt(p, "nuke:mossy_tnt")
nodeupdate(p)
nuke_puncher = puncher
end
end)
local MOSSY_TNT_RANGE = 2
local MOSSY_TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"nuke_mossy_tnt_top.png", "nuke_mossy_tnt_bottom.png",
"nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png",
"nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
blinktimer = 0,
blinkstatus = true,
}
function MOSSY_TNT:on_activate(staticdata)
self.object:setvelocity({x=0, y=4, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:settexturemod("^[brighten")
end
function MOSSY_TNT:on_step(dtime)
self.timer = self.timer + dtime
self.blinktimer = self.blinktimer + dtime
if self.timer>5 then
self.blinktimer = self.blinktimer + dtime
if self.timer>8 then
self.blinktimer = self.blinktimer + dtime
self.blinktimer = self.blinktimer + dtime
end
end
if self.blinktimer > 0.5 then
self.blinktimer = self.blinktimer - 0.5
if self.blinkstatus then
self.object:settexturemod("")
else
self.object:settexturemod("^[brighten")
end
self.blinkstatus = not self.blinkstatus
end
if self.timer > 10 then
local pos = self.object:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5)
do_tnt_physics(pos, MOSSY_TNT_RANGE)
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
if minetest.env:get_node(pos).name == "default:water_source" or minetest.env:get_node(pos).name == "default:water_flowing" then
-- Cancel the Explosion
self.object:remove()
return
end
expl_moss(pos, MOSSY_TNT_RANGE)
self.object:remove()
end
end
function MOSSY_TNT:on_punch(hitter)
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:get_inventory():add_item("main", "nuke:mossy_tnt")
end
end
minetest.register_entity("nuke:mossy_tnt", MOSSY_TNT)
-- Hardcore Iron TNT
minetest.register_node("nuke:hardcore_iron_tnt", {
tiles = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png",
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"},
inventory_image = minetest.inventorycube("nuke_iron_tnt_top.png",
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"),
dug_item = '', -- Get nothing
material = {
diggability = "not",
},
description = "Hardcore Iron Bomb",
})
minetest.register_on_punchnode(function(p, node)
if node.name == "nuke:hardcore_iron_tnt" then
minetest.env:remove_node(p)
spawn_tnt(p, "nuke:hardcore_iron_tnt")
nodeupdate(p)
end
end)
local HARDCORE_IRON_TNT_RANGE = 6
local HARDCORE_IRON_TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png",
"nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
blinktimer = 0,
blinkstatus = true,
}
function HARDCORE_IRON_TNT:on_activate(staticdata)
self.object:setvelocity({x=0, y=4, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:settexturemod("^[brighten")
end
function HARDCORE_IRON_TNT:on_step(dtime)
self.timer = self.timer + dtime
self.blinktimer = self.blinktimer + dtime
if self.timer>5 then
self.blinktimer = self.blinktimer + dtime
if self.timer>8 then
self.blinktimer = self.blinktimer + dtime
self.blinktimer = self.blinktimer + dtime
end
end
if self.blinktimer > 0.5 then
self.blinktimer = self.blinktimer - 0.5
if self.blinkstatus then
self.object:settexturemod("")
else
self.object:settexturemod("^[brighten")
end
self.blinkstatus = not self.blinkstatus
end
if self.timer > 10 then
local pos = self.object:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5)
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
for x=-HARDCORE_IRON_TNT_RANGE,HARDCORE_IRON_TNT_RANGE do
for z=-HARDCORE_IRON_TNT_RANGE,HARDCORE_IRON_TNT_RANGE do
if x*x+z*z <= HARDCORE_IRON_TNT_RANGE * HARDCORE_IRON_TNT_RANGE + HARDCORE_IRON_TNT_RANGE then
local np={x=pos.x+x,y=pos.y,z=pos.z+z}
minetest.env:add_entity(np, "nuke:iron_tnt")
end
end
end
self.object:remove()
end
end
function HARDCORE_IRON_TNT:on_punch(hitter)
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:add_to_inventory("node nuke:hardcore_iron_tnt 1")
end
end
minetest.register_entity("nuke:hardcore_iron_tnt", HARDCORE_IRON_TNT)
-- Hardcore Mese TNT
minetest.register_node("nuke:hardcore_mese_tnt", {
tiles = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png",
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"},
inventory_image = minetest.inventorycube("nuke_mese_tnt_top.png",
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"),
dug_item = '', -- Get nothing
material = {
diggability = "not",
},
description = "Hardcore Mese Bomb",
})
minetest.register_on_punchnode(function(p, node)
if node.name == "nuke:hardcore_mese_tnt" then
minetest.env:remove_node(p)
spawn_tnt(p, "nuke:hardcore_mese_tnt")
nodeupdate(p)
end
end)
local HARDCORE_MESE_TNT_RANGE = 6
local HARDCORE_MESE_TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png",
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png",
"nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
blinktimer = 0,
blinkstatus = true,
}
function HARDCORE_MESE_TNT:on_activate(staticdata)
self.object:setvelocity({x=0, y=4, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:settexturemod("^[brighten")
end
function HARDCORE_MESE_TNT:on_step(dtime)
self.timer = self.timer + dtime
self.blinktimer = self.blinktimer + dtime
if self.timer>5 then
self.blinktimer = self.blinktimer + dtime
if self.timer>8 then
self.blinktimer = self.blinktimer + dtime
self.blinktimer = self.blinktimer + dtime
end
end
if self.blinktimer > 0.5 then
self.blinktimer = self.blinktimer - 0.5
if self.blinkstatus then
self.object:settexturemod("")
else
self.object:settexturemod("^[brighten")
end
self.blinkstatus = not self.blinkstatus
end
if self.timer > 10 then
local pos = self.object:getpos()
pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5)
minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
for x=-HARDCORE_MESE_TNT_RANGE,HARDCORE_MESE_TNT_RANGE do
for z=-HARDCORE_MESE_TNT_RANGE,HARDCORE_MESE_TNT_RANGE do
if x*x+z*z <= HARDCORE_MESE_TNT_RANGE * HARDCORE_MESE_TNT_RANGE + HARDCORE_MESE_TNT_RANGE then
local np={x=pos.x+x,y=pos.y,z=pos.z+z}
minetest.env:add_entity(np, "nuke:mese_tnt")
end
end
end
self.object:remove()
end
end
function HARDCORE_MESE_TNT:on_punch(hitter)
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:add_to_inventory("node nuke:hardcore_mese_tnt 1")
end
end
minetest.register_entity("nuke:hardcore_mese_tnt", HARDCORE_MESE_TNT)