local nuke_preserve_items = false local nuke_drop_items = false --this will only cause lags local MESE_TNT_RANGE = 12 local function copy_meta(pos, p) local meta0 = minetest.get_meta(pos):to_table() local meta = minetest.get_meta(p) meta:from_table(meta0) end if minetest.get_modpath("extrablocks") then nuke_mossy_nodes = { {"default:cobble", "default:mossycobble"}, {"default:stonebrick", "extrablocks:mossystonebrick"}, {"extrablocks:wall", "extrablocks:mossywall"} } else nuke_mossy_nodes = { {"default:cobble", "default:mossycobble"} } end local num = 1 local nuke_mossy_nds = {} for _,node in ipairs(nuke_mossy_nodes) do nuke_mossy_nds[num] = {minetest.get_content_id(node[1]), minetest.get_content_id(node[2])} num = num+1 end local function describe_chest() if math.random(5) == 1 then return "You nuked. I HAVE NOT!" end if math.random(10) == 1 then return "Hehe, I'm the result of your explosion hee!" end if math.random(20) == 1 then return "Look into me, I'm fat!" end if math.random(30) == 1 then return "Please don't rob me. Else you are as evil as the other persons who took my inventoried stuff." end if math.random(300) == 1 then return "I'll follow you until I ate you. Like I did with the other objects here..." end return "Feel free to take the nuked items out of me!" end local function set_chest(p) --add a chest if the previous one is full local pos = p while minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" do pos.y=pos.y-1 end minetest.env:add_node(pos, {name="default:chest"}) local meta = minetest.get_meta(pos) meta:set_string("formspec",default.chest_formspec) meta:set_string("infotext", describe_chest()) local inve = meta:get_inventory() inve:set_size("main", 8*4) nuke_chestpos = pos end local function destroy_node(pos) if nuke_preserve_items then local drops = minetest.get_node_drops(minetest.env:get_node(pos).name) if nuke_drop_items then for _, item in ipairs(drops) do if item ~= "default:cobble" then minetest.env:add_item(pos, item) end end elseif nuke_puncher ~= nil then local inv = nuke_puncher:get_inventory() if inv then for _, item in ipairs(drops) do if inv:room_for_item("main", item) then inv:add_item("main", item) else if nuke_chestpos == nil then set_chest(pos) end local chestinv = minetest.get_meta(nuke_chestpos):get_inventory() if not chestinv:room_for_item("main", item) then set_chest(pos) end chestinv:add_item("main", item) end end end end end end function spawn_tnt(pos, entname) minetest.sound_play("nuke_ignite", {pos = pos,gain = 1.0,max_hear_distance = 8,}) return minetest.env:add_entity(pos, entname) end function activate_if_tnt(nname, np, tnt_np, tntr) if nname == "experimental:tnt" or nname == "nuke:iron_tnt" or nname == "nuke:mese_tnt" or nname == "nuke:hardcore_iron_tnt" or nname == "nuke:hardcore_mese_tnt" then local e = spawn_tnt(np, nname) e:setvelocity({x=(np.x - tnt_np.x)*3+(tntr / 4), y=(np.y - tnt_np.y)*3+(tntr / 3), z=(np.z - tnt_np.z)*3+(tntr / 4)}) end end function do_tnt_physics(tnt_np,tntr) local objs = minetest.env:get_objects_inside_radius(tnt_np, tntr) for k, obj in pairs(objs) do local oname = obj:get_entity_name() local v = obj:getvelocity() local p = obj:getpos() if oname == "experimental:tnt" or oname == "nuke:iron_tnt" or oname == "nuke:mese_tnt" or oname == "nuke:hardcore_iron_tnt" or oname == "nuke:hardcore_mese_tnt" then obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z}) else if v ~= nil then obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z}) else if obj:get_player_name() ~= nil then obj:set_hp(obj:get_hp() - 1) end end end end end local function get_volume(pos1, pos2) return (pos2.x - pos1.x + 1) * (pos2.y - pos1.y + 1) * (pos2.z - pos1.z + 1) end local nuke_seed = 12 local function get_nuke_random(pos) return PseudoRandom(math.abs(pos.x+pos.y*3+pos.z*5)+nuke_seed) end local c_air = minetest.get_content_id("air") local c_chest = minetest.get_content_id("default:chest") local function explode(pos, range) local t1 = os.clock() local manip = minetest.get_voxel_manip() local width = range+1 local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width}, {x=pos.x+width, y=pos.y+width, z=pos.z+width}) local area = VoxelArea:new{MinEdge=emerged_pos1, MaxEdge=emerged_pos2} local nodes = manip:get_data() local pr = get_nuke_random(pos) local radius = range^2 + range for x=-range,range do for y=-range,range do for z=-range,range do local r = x^2+y^2+z^2 if r <= radius then local np={x=pos.x+x, y=pos.y+y, z=pos.z+z} -- local n = minetest.env:get_node(np) local p_np = area:index(np.x, np.y, np.z) local d_p_np = nodes[p_np] if d_p_np ~= c_air and d_p_np ~= c_chest then if math.floor(math.sqrt(r) +0.5) > range-1 then if pr:next(1,5) >= 2 then -- destroy_node(np) nodes[area:index(np.x, np.y, np.z)] = c_air elseif pr:next(1,10) == 1 then minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4}) end else -- destroy_node(np) nodes[area:index(np.x, np.y, np.z)] = c_air end end -- activate_if_tnt(n.name, np, pos, range) end end end end manip:set_data(nodes) manip:write_to_map() print(string.format("[nuke] exploded in: %.2fs", os.clock() - t1)) if range <= 100 then local t1 = os.clock() manip:update_map() print(string.format("[nuke] map updated in: %.2fs", os.clock() - t1)) end end local function explode_invert(pos, range) local t1 = os.clock() local manip = minetest.get_voxel_manip() local width = range+1 local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width}, {x=pos.x+width, y=pos.y+width, z=pos.z+width}) local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) local nodes = {} local ignore = minetest.get_content_id("ignore") for i = 1, get_volume(emerged_pos1, emerged_pos2) do nodes[i] = ignore end local c_air = minetest.get_content_id("air") local radius = range^2 + range for x=-range,range do for y=-range,range do for z=-range,range do local r = x^2+y^2+z^2 if r <= radius then local np={x=pos.x+x, y=pos.y+y, z=pos.z+z} local i_np=area:index(pos.x+x, pos.y-y, pos.z+z) local n = minetest.env:get_node(np).name local content = minetest.get_content_id(n) if math.floor(math.sqrt(r) +0.5) > range-1 then if math.random(1,5) >= 2 then nodes[i_np] = content elseif math.random(1,10) == 1 then minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4}) end else nodes[i_np] = content end activate_if_tnt(n.name, np, pos, range) end end end end manip:set_data(nodes) manip:write_to_map() print(string.format("[nuke] exploded in: %.2fs", os.clock() - t1)) local t1 = os.clock() manip:update_map() print(string.format("[nuke] map updated in: %.2fs", os.clock() - t1)) end local function expl_moss(pos, range) local t1 = os.clock() local manip = minetest.get_voxel_manip() local width = range+1 local emerged_pos1, emerged_pos2 = manip:read_from_map({x=pos.x-width, y=pos.y-width, z=pos.z-width}, {x=pos.x+width, y=pos.y+width, z=pos.z+width}) local area = VoxelArea:new{MinEdge=emerged_pos1, MaxEdge=emerged_pos2} local nodes = manip:get_data() local pr = get_nuke_random(pos) local radius = range^2 + range for x=-range,range do for y=-range,range do for z=-range,range do local r = x*x+y*y+z*z if r <= radius then local np={x=pos.x+x, y=pos.y+y, z=pos.z+z} local p_np = area:index(np.x, np.y, np.z) local d_p_np = nodes[p_np] if d_p_np ~= c_air and d_p_np ~= c_chest then if math.floor(math.sqrt(r) +0.5) > range-1 then if pr:next(1,5) >= 4 then nodes[p_np] = c_air --destroy_node(np) elseif pr:next(1,50) == 1 then minetest.sound_play("default_glass_footstep", {pos = np, gain = 0.5, max_hear_distance = 4}) else for _,node in ipairs(nuke_mossy_nds) do if d_p_np == node[1] then nodes[p_np] = node[2] break end end end else nodes[p_np] = c_air --destroy_node(np) end end -- activate_if_tnt(n.name, np, pos, range) end end end end manip:set_data(nodes) manip:write_to_map() print(string.format("[nuke] exploded in: %.2fs", os.clock() - t1)) if range <= 100 then local t1 = os.clock() manip:update_map() print(string.format("[nuke] map updated in: %.2fs", os.clock() - t1)) end end --Crafting: minetest.register_craft({ output = 'nuke:iron_tnt 4', recipe = { {'','default:wood',''}, {'default:steel_ingot','default:coal_lump','default:steel_ingot'}, {'','default:wood',''} } }) minetest.register_craft({ output = 'nuke:mese_tnt 4', recipe = { {'','default:wood',''}, {'default:mese_crystal','default:coal_lump','default:mese_crystal'}, {'','default:wood',''} } }) minetest.register_craft({ output = 'nuke:hardcore_iron_tnt', recipe = { {'','default:coal_lump',''}, {'default:coal_lump','nuke:iron_tnt','default:coal_lump'}, {'','default:coal_lump',''} } }) minetest.register_craft({ output = 'nuke:hardcore_mese_tnt', recipe = { {'','default:coal_lump',''}, {'default:coal_lump','nuke:mese_tnt','default:coal_lump'}, {'','default:coal_lump',''} } }) -- Iron TNT minetest.register_node("nuke:iron_tnt", { tiles = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png", "nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"}, inventory_image = minetest.inventorycube("nuke_iron_tnt_top.png", "nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"), dug_item = '', -- Get nothing material = { diggability = "not", }, description = "Iron Bomb", }) minetest.register_on_punchnode(function(p, node, puncher) if node.name == "nuke:iron_tnt" then minetest.env:remove_node(p) spawn_tnt(p, "nuke:iron_tnt") nodeupdate(p) nuke_puncher = puncher end end) local IRON_TNT_RANGE = 6 local IRON_TNT = { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png", "nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"}, -- Initial value for our timer timer = 0, -- Number of punches required to defuse health = 1, blinktimer = 0, blinkstatus = true, } function IRON_TNT:on_activate(staticdata) self.object:setvelocity({x=0, y=4, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.object:settexturemod("^[brighten") end function IRON_TNT:on_step(dtime) self.timer = self.timer + dtime self.blinktimer = self.blinktimer + dtime if self.timer>5 then self.blinktimer = self.blinktimer + dtime if self.timer>8 then self.blinktimer = self.blinktimer + dtime self.blinktimer = self.blinktimer + dtime end end if self.blinktimer > 0.5 then self.blinktimer = self.blinktimer - 0.5 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end if self.timer > 10 then local pos = self.object:getpos() pos.x = math.floor(pos.x+0.5) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) do_tnt_physics(pos, IRON_TNT_RANGE) minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,}) if minetest.env:get_node(pos).name == "default:water_source" or minetest.env:get_node(pos).name == "default:water_flowing" then -- Cancel the Explosion self.object:remove() return end explode(pos, IRON_TNT_RANGE) self.object:remove() end end function IRON_TNT:on_punch(hitter) self.health = self.health - 1 if self.health <= 0 then self.object:remove() hitter:get_inventory():add_item("main", "nuke:iron_tnt") end end minetest.register_entity("nuke:iron_tnt", IRON_TNT) -- Mese TNT minetest.register_node("nuke:mese_tnt", { description = "Mese Bomb", tiles = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png", "nuke_mese_tnt_side.png"}, inventory_image = minetest.inventorycube("nuke_mese_tnt_top.png", "nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png"), dug_item = '', -- Get nothing? material = {diggability = "not"}, }) minetest.register_on_punchnode(function(p, node, puncher) if node.name == "nuke:mese_tnt" then minetest.env:remove_node(p) spawn_tnt(p, "nuke:mese_tnt") nodeupdate(p) nuke_puncher = puncher end end) local MESE_TNT = { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png", "nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png", "nuke_mese_tnt_side.png"}, -- Initial value for our timer timer = 0, -- Number of punches required to defuse health = 1, blinktimer = 0, blinkstatus = true, } function MESE_TNT:on_activate(staticdata) self.object:setvelocity({x=0, y=4, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.object:settexturemod("^[brighten") end function MESE_TNT:on_step(dtime) self.timer = self.timer + dtime self.blinktimer = self.blinktimer + dtime if self.timer>5 then self.blinktimer = self.blinktimer + dtime if self.timer>8 then self.blinktimer = self.blinktimer + dtime self.blinktimer = self.blinktimer + dtime end end if self.blinktimer > 0.5 then self.blinktimer = self.blinktimer - 0.5 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end if self.timer > 10 then local pos = self.object:getpos() pos.x = math.floor(pos.x+0.5) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) do_tnt_physics(pos, MESE_TNT_RANGE) minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,}) if minetest.env:get_node(pos).name == "default:water_source" or minetest.env:get_node(pos).name == "default:water_flowing" then -- Cancel the Explosion self.object:remove() return end explode(pos, MESE_TNT_RANGE) self.object:remove() end end function MESE_TNT:on_punch(hitter) self.health = self.health - 1 if self.health <= 0 then self.object:remove() hitter:get_inventory():add_item("main", "nuke:mese_tnt") end end minetest.register_entity("nuke:mese_tnt", MESE_TNT) -- Mossy TNT minetest.register_node("nuke:mossy_tnt", { tiles = {"nuke_mossy_tnt_top.png", "nuke_mossy_tnt_bottom.png", "nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png"}, inventory_image = minetest.inventorycube("nuke_mossy_tnt_top.png", "nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png"), dug_item = '', -- Get nothing material = { diggability = "not", }, description = "Mossy Bomb", }) minetest.register_on_punchnode(function(p, node, puncher) if node.name == "nuke:mossy_tnt" then minetest.env:remove_node(p) spawn_tnt(p, "nuke:mossy_tnt") nodeupdate(p) nuke_puncher = puncher end end) local MOSSY_TNT_RANGE = 2 local MOSSY_TNT = { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {"nuke_mossy_tnt_top.png", "nuke_mossy_tnt_bottom.png", "nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png", "nuke_mossy_tnt_side.png"}, -- Initial value for our timer timer = 0, -- Number of punches required to defuse health = 1, blinktimer = 0, blinkstatus = true, } function MOSSY_TNT:on_activate(staticdata) self.object:setvelocity({x=0, y=4, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.object:settexturemod("^[brighten") end function MOSSY_TNT:on_step(dtime) self.timer = self.timer + dtime self.blinktimer = self.blinktimer + dtime if self.timer>5 then self.blinktimer = self.blinktimer + dtime if self.timer>8 then self.blinktimer = self.blinktimer + dtime self.blinktimer = self.blinktimer + dtime end end if self.blinktimer > 0.5 then self.blinktimer = self.blinktimer - 0.5 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end if self.timer > 10 then local pos = self.object:getpos() pos.x = math.floor(pos.x+0.5) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) do_tnt_physics(pos, MOSSY_TNT_RANGE) minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,}) if minetest.env:get_node(pos).name == "default:water_source" or minetest.env:get_node(pos).name == "default:water_flowing" then -- Cancel the Explosion self.object:remove() return end expl_moss(pos, MOSSY_TNT_RANGE) self.object:remove() end end function MOSSY_TNT:on_punch(hitter) self.health = self.health - 1 if self.health <= 0 then self.object:remove() hitter:get_inventory():add_item("main", "nuke:mossy_tnt") end end minetest.register_entity("nuke:mossy_tnt", MOSSY_TNT) -- Hardcore Iron TNT minetest.register_node("nuke:hardcore_iron_tnt", { tiles = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png", "nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"}, inventory_image = minetest.inventorycube("nuke_iron_tnt_top.png", "nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"), dug_item = '', -- Get nothing material = { diggability = "not", }, description = "Hardcore Iron Bomb", }) minetest.register_on_punchnode(function(p, node) if node.name == "nuke:hardcore_iron_tnt" then minetest.env:remove_node(p) spawn_tnt(p, "nuke:hardcore_iron_tnt") nodeupdate(p) end end) local HARDCORE_IRON_TNT_RANGE = 6 local HARDCORE_IRON_TNT = { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png", "nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png", "nuke_hardcore_iron_tnt_side.png"}, -- Initial value for our timer timer = 0, -- Number of punches required to defuse health = 1, blinktimer = 0, blinkstatus = true, } function HARDCORE_IRON_TNT:on_activate(staticdata) self.object:setvelocity({x=0, y=4, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.object:settexturemod("^[brighten") end function HARDCORE_IRON_TNT:on_step(dtime) self.timer = self.timer + dtime self.blinktimer = self.blinktimer + dtime if self.timer>5 then self.blinktimer = self.blinktimer + dtime if self.timer>8 then self.blinktimer = self.blinktimer + dtime self.blinktimer = self.blinktimer + dtime end end if self.blinktimer > 0.5 then self.blinktimer = self.blinktimer - 0.5 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end if self.timer > 10 then local pos = self.object:getpos() pos.x = math.floor(pos.x+0.5) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,}) for x=-HARDCORE_IRON_TNT_RANGE,HARDCORE_IRON_TNT_RANGE do for z=-HARDCORE_IRON_TNT_RANGE,HARDCORE_IRON_TNT_RANGE do if x*x+z*z <= HARDCORE_IRON_TNT_RANGE * HARDCORE_IRON_TNT_RANGE + HARDCORE_IRON_TNT_RANGE then local np={x=pos.x+x,y=pos.y,z=pos.z+z} minetest.env:add_entity(np, "nuke:iron_tnt") end end end self.object:remove() end end function HARDCORE_IRON_TNT:on_punch(hitter) self.health = self.health - 1 if self.health <= 0 then self.object:remove() hitter:add_to_inventory("node nuke:hardcore_iron_tnt 1") end end minetest.register_entity("nuke:hardcore_iron_tnt", HARDCORE_IRON_TNT) -- Hardcore Mese TNT minetest.register_node("nuke:hardcore_mese_tnt", { tiles = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png", "nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"}, inventory_image = minetest.inventorycube("nuke_mese_tnt_top.png", "nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"), dug_item = '', -- Get nothing material = { diggability = "not", }, description = "Hardcore Mese Bomb", }) minetest.register_on_punchnode(function(p, node) if node.name == "nuke:hardcore_mese_tnt" then minetest.env:remove_node(p) spawn_tnt(p, "nuke:hardcore_mese_tnt") nodeupdate(p) end end) local HARDCORE_MESE_TNT_RANGE = 6 local HARDCORE_MESE_TNT = { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {"nuke_mese_tnt_top.png", "nuke_mese_tnt_bottom.png", "nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png", "nuke_hardcore_mese_tnt_side.png"}, -- Initial value for our timer timer = 0, -- Number of punches required to defuse health = 1, blinktimer = 0, blinkstatus = true, } function HARDCORE_MESE_TNT:on_activate(staticdata) self.object:setvelocity({x=0, y=4, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.object:settexturemod("^[brighten") end function HARDCORE_MESE_TNT:on_step(dtime) self.timer = self.timer + dtime self.blinktimer = self.blinktimer + dtime if self.timer>5 then self.blinktimer = self.blinktimer + dtime if self.timer>8 then self.blinktimer = self.blinktimer + dtime self.blinktimer = self.blinktimer + dtime end end if self.blinktimer > 0.5 then self.blinktimer = self.blinktimer - 0.5 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end if self.timer > 10 then local pos = self.object:getpos() pos.x = math.floor(pos.x+0.5) pos.y = math.floor(pos.y+0.5) pos.z = math.floor(pos.z+0.5) minetest.sound_play("nuke_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,}) for x=-HARDCORE_MESE_TNT_RANGE,HARDCORE_MESE_TNT_RANGE do for z=-HARDCORE_MESE_TNT_RANGE,HARDCORE_MESE_TNT_RANGE do if x*x+z*z <= HARDCORE_MESE_TNT_RANGE * HARDCORE_MESE_TNT_RANGE + HARDCORE_MESE_TNT_RANGE then local np={x=pos.x+x,y=pos.y,z=pos.z+z} minetest.env:add_entity(np, "nuke:mese_tnt") end end end self.object:remove() end end function HARDCORE_MESE_TNT:on_punch(hitter) self.health = self.health - 1 if self.health <= 0 then self.object:remove() hitter:add_to_inventory("node nuke:hardcore_mese_tnt 1") end end minetest.register_entity("nuke:hardcore_mese_tnt", HARDCORE_MESE_TNT)