lavacooling/init.lua
2013-04-12 17:30:10 +02:00

100 lines
2.5 KiB
Lua

-------------------------------------------lavacooling-----------------------------------------------
--Change the old block
minetest.register_node(":lavacooling:obsidian", {})
minetest.register_abm ({
nodenames = {"lavacooling:obsidian"},
interval = 0,
chance = 1,
action = function (pos)
minetest.env: add_node (pos, {name = "default:obsidian"})
end,
})
--Nodes/Items
minetest.register_node("lavacooling:obsidian_brick", {
description = "Obsidian Brick",
tiles = {"lavacooling_obsidian_brick.png"},
sounds = default.node_sound_stone_defaults(),
groups = {cracky=1,level=2},
})
minetest.register_node("lavacooling:basalt", {
description = "Basalt",
tiles = {"lavacooling_basalt.png","lavacooling_basalt.png","lavacooling_basalt_side.png"},
sounds = default.node_sound_stone_defaults(),
groups = {cracky=1,level=2},
drop = "default:cobble",
})
--tooldef("lavacooling", "obsidian", "Obsidian", 10, 0.5, 0.5, 0.5, 0.5)
--Crafts
minetest.register_craft({
output = "lavacooling:obsidian_brick 4",
recipe = {
{"default:obsidian", "default:obsidian"},
{"default:obsidian", "default:obsidian"},
}
})
--ABMs
local function lavacooling_abm(input, coolingnodes, output)
minetest.register_abm ({
nodenames = {input},
interval = 0,
chance = 1,
action = function (pos)
for _, water in ipairs(coolingnodes) do
for i=-1,1,2 do
if minetest.env: get_node({x=pos.x+i, y=pos.y, z=pos.z}).name == water
or minetest.env: get_node({x=pos.x, y=pos.y+i, z=pos.z}).name == water
or minetest.env: get_node({x=pos.x, y=pos.y, z=pos.z+i}).name == water
then
minetest.env: add_node (pos, {name = output})
minetest.sound_play("lavacooling", {pos = pos, gain = 1.0, max_hear_distance = 5})
end
end
end
end,
})
end
default.cool_lava_source = function()end
default.cool_lava_flowing = function()end
lavacooling_abm("default:lava_source", WATER, "default:obsidian")
lavacooling_abm("default:lava_flowing", WATER, "lavacooling:basalt")
minetest.register_abm ({
nodenames = {"default:water_source"},
interval = 0,
chance = 1,
action = function (pos)
for _, lava in ipairs(LAVA) do
if minetest.env: get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == lava then
minetest.env: add_node (pos, {name = "default:stone"})
minetest.sound_play("lavacooling", {pos = pos, gain = 1.0, max_hear_distance = 5})
end
end
end,
})
--[[
minetest.register_abm ({
nodenames = {"default:lava_flowing"},
interval = 5,
chance = 60,
action = function (pos)
minetest.env: add_node (pos, {name = "default:obsidian"})
end,
})]]