-------------------------------------------lavacooling----------------------------------------------- --Change the old block minetest.register_node(":lavacooling:obsidian", {}) minetest.register_abm ({ nodenames = {"lavacooling:obsidian"}, interval = 0, chance = 1, action = function (pos) minetest.env: add_node (pos, {name = "default:obsidian"}) end, }) --Nodes/Items minetest.register_node("lavacooling:obsidian_brick", { description = "Obsidian Brick", tiles = {"lavacooling_obsidian_brick.png"}, sounds = default.node_sound_stone_defaults(), groups = {cracky=1,level=2}, }) minetest.register_node("lavacooling:basalt", { description = "Basalt", tiles = {"lavacooling_basalt.png","lavacooling_basalt.png","lavacooling_basalt_side.png"}, sounds = default.node_sound_stone_defaults(), groups = {cracky=1,level=2}, drop = "default:cobble", }) --tooldef("lavacooling", "obsidian", "Obsidian", 10, 0.5, 0.5, 0.5, 0.5) --Crafts minetest.register_craft({ output = "lavacooling:obsidian_brick 4", recipe = { {"default:obsidian", "default:obsidian"}, {"default:obsidian", "default:obsidian"}, } }) --ABMs local function lavacooling_abm(input, coolingnodes, output) minetest.register_abm ({ nodenames = {input}, interval = 0, chance = 1, action = function (pos) for _, water in ipairs(coolingnodes) do for i=-1,1,2 do if minetest.env: get_node({x=pos.x+i, y=pos.y, z=pos.z}).name == water or minetest.env: get_node({x=pos.x, y=pos.y+i, z=pos.z}).name == water or minetest.env: get_node({x=pos.x, y=pos.y, z=pos.z+i}).name == water then minetest.env: add_node (pos, {name = output}) minetest.sound_play("lavacooling", {pos = pos, gain = 1.0, max_hear_distance = 5}) end end end end, }) end default.cool_lava_source = function()end default.cool_lava_flowing = function()end lavacooling_abm("default:lava_source", WATER, "default:obsidian") lavacooling_abm("default:lava_flowing", WATER, "lavacooling:basalt") minetest.register_abm ({ nodenames = {"default:water_source"}, interval = 0, chance = 1, action = function (pos) for _, lava in ipairs(LAVA) do if minetest.env: get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == lava then minetest.env: add_node (pos, {name = "default:stone"}) minetest.sound_play("lavacooling", {pos = pos, gain = 1.0, max_hear_distance = 5}) end end end, }) --[[ minetest.register_abm ({ nodenames = {"default:lava_flowing"}, interval = 5, chance = 60, action = function (pos) minetest.env: add_node (pos, {name = "default:obsidian"}) end, })]]