2008-02-17 18:00:42 +00:00
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/*
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2014-04-27 03:53:59 -07:00
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* plugins.dox - this file is part of Geany, a fast and lightweight IDE
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2008-02-17 18:00:42 +00:00
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*
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2014-04-27 03:53:59 -07:00
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* Copyright 2008-2011 Enrico Tröger <enrico(dot)troeger(at)uvena(dot)de>
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* Copyright 2008-2011 Nick Treleaven <nick(dot)treleaven(at)btinternet(dot)com>
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* Copyright 2009-2012 Frank Lanitz <frank(at)frank(dot)uvena(dot)de>
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* Copyright 2014 Matthew Brush <matt(at)geany(dot)org>
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2008-02-17 18:00:42 +00:00
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*
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2014-04-27 03:53:59 -07:00
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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2008-02-17 18:00:42 +00:00
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*
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2014-04-27 03:53:59 -07:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2008-02-17 18:00:42 +00:00
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*
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2014-04-27 03:53:59 -07:00
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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2008-02-17 18:00:42 +00:00
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*
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2014-04-27 03:53:59 -07:00
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* This file contains additional plugin documentation like the signal system
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* and a small howto. It is best viewed when filetype is set to C or C++.
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2008-02-17 18:00:42 +00:00
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*/
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/**
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2008-03-20 12:46:45 +00:00
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2014-04-27 03:53:59 -07:00
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@mainpage Geany Plugin API Documentation
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@author Enrico Tröger, Nick Treleaven, Frank Lanitz, Matthew Brush
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@section Intro
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This is the Geany API documentation. It should be considered work in progress.
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We will try to document as many functions and structs as possible.
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@warning Do not use any symbol not in the documentation - it may change.
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@section pluginsupport Plugin Support
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- @link howto Plugin HowTo @endlink - get started
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- @link pluginsymbols.c Plugin Symbols @endlink
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- @link plugindata.h Plugin Datatypes and Macros @endlink
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- @link pluginsignals.c Plugin Signals @endlink
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- @link pluginutils.h Plugin Utility Functions @endlink
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- @link guidelines Plugin Writing Guidelines @endlink
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- <b>plugins/demoplugin.c</b> - in Geany's source, bigger than the howto example
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@section common Common API files
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- @link dialogs.h @endlink
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- @link document.h @endlink
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- @link editor.h @endlink
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- @link filetypes.h @endlink
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- @link keybindings.h @endlink
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- @link msgwindow.h @endlink
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- @link project.h @endlink
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- @link sciwrappers.h Scintilla Wrapper Functions @endlink
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- @link spawn.h Spawning programs @endlink
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- @link stash.h Stash Pref/Setting Functions @endlink
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- @link utils.h General Utility Functions @endlink
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- @link ui_utils.h Widget Utility Functions @endlink
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@section More
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- All API functions and types - see <b>Files</b> link at the top
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- Deprecated symbols - see <b>Related Pages</b> link at the top
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@note See the HACKING file for information about developing the plugin API and
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other useful notes.
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@page guidelines Plugin Writing Guidelines
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2015-07-14 00:08:51 +02:00
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@section intro_guidelines Introduction
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2014-04-27 03:53:59 -07:00
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The following hints and guidelines are only recommendations. Nobody is forced to follow
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them at all.
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@section general General notes
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@subsection ideas Getting a plugin idea
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If you want to write a plugin but don't know yet what it should do, have a look at
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http://www.geany.org/Support/PluginWishlist to get an idea about what users wish.
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@subsection code Managing the source code
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For authors of plugins for Geany, we created a dedicated @a geany-plugins project
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on Sourceforge and GitHub to ease development of plugins and help new authors.
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All information about this project you can find at http://plugins.geany.org/
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To add a new plugin to this project, get in touch with the people on the
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geany-devel-mailing list and create a fork of the geany-plugins project
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at https://github.com/geany/geany-plugins.
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Beside of adding a new plugin, geany-devel-mailing list is also the place where
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to discuss development related questions.
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However, once you have done your fork of geany-plugins you can develop
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your plugin until you think its the right time to publish it. At this point,
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create a pull request for adding your patch set into the master branch of the main
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geany-plugins repository.
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Of course, you don't need to use GitHub - any Git is fine. But GitHub
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is making it way easier for review, merging and get in touch with you for
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comments.
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If you don't want your plugin to be part of the geany-plugins project it is also fine.
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Just skip the part about forking geany-plugins and sending a pull request.
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In this case it is of course also a good idea to post some kind of announcement
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to geany-devel and maybe to the main geany mailing list -- it's up to you.
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You can also ask for your plugin to be listed on the http://plugins.geany.org/
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website as a third party plugin, helping Geany user to know about your plugin.
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At time of writing, there are some plugins already available in the
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repositories. Feel free to use any of these plugins as a start for your own,
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maybe by copying the directory structure and the autotools files
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(Makefile.am, configure.in, ...). Most of the available plugins are also ready for
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i18n support, just for reference.
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We encourage authors using this service to only commit changes to their
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own plugin and not to others' plugins. Instead just send patches to
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geany-devel at uvena.de or the plugin author directly.
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@section paths Installation paths
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- The plugin binary (@c pluginname.so) should be installed in Geany's libdir. This is
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necessary so that Geany can find the plugin.
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An easy way to retrieve Geany's libdir is to use the pkg-config tool, e.g. @code
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`$PKG_CONFIG --variable=libdir geany`/ geany
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@endcode
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- If your plugin creates other binary files like helper programs or helper libraries,
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they should go into @c $prefix/bin (for programs, ideally prefixed with @a geany),
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additional libraries should be installed in Geany's libdir, maybe in a subdirectory.
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- Plugins should install their documentation files (README, NEWS, ChangeLog, licences and
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other documentation files) into the common documentation directory
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@c $prefix/share/doc/geany-plugins/$pluginname/
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- Translation files should be installed normally into @c $prefix/share/locale. There is no
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need to use Geany's translation directory. To set up translation support properly and
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for additional information, see main_locale_init().
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- Do @a never install anything into a user's home directory like installing
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the plugin binary in @c ~/.config/geany/plugins/.
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@page howto Plugin HowTo
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2015-07-14 00:08:51 +02:00
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@section intro_howto Introduction
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2014-04-27 03:53:59 -07:00
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Since Geany 0.12 there is a plugin interface to extend Geany's functionality and
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add new features. This document gives a brief overview about how to add new
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plugins by writing a simple "Hello World" plugin in C or C++.
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@section buildenv Build environment
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To be able to write plugins for Geany, you need the source code and some development
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packages for GTK and its dependencies. The following will only describe the way to compile and
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build plugins on Unix-like systems [1].
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If you already have the Geany source code and compiled it from them, you can skip the
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following.
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First you need to have Geany installed. Then install the development files for GTK
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and its dependencies. The easiest way to do this is to use your distribution's package
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management system, e.g. on Debian and Ubuntu systems you can use
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@code apt-get install libgtk2.0-dev intltool @endcode
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This will install all necessary files to be able to compile plugins for Geany. On other
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distributions, the package names and commands to use may differ.
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Basically, you are done at this point and could continue with writing the plugin code.
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[1] For Windows, it is basically the same but you might have some more work on setting up
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the general build environment(compiler, GTK development files, ...). This is described on
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Geany's website at http://www.geany.org/Support/BuildingOnWin32.
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@section helloworld "Hello World"
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When writing a plugin, you will find a couple of functions or macros which are mandatory
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and some which are free to use for implementing some useful feature once your plugin
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becomes more powerful like including a configuration or help dialog.
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You should start your plugin with including some of the needed C header files and defining
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some basic global variables which will help you to access all needed functions of the plugin
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API in a more comfortable way.
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Let's start with the very basic headers and add more later if necessary.
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@code
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2011-10-05 15:59:26 +00:00
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#include <geanyplugin.h>
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2014-04-27 03:53:59 -07:00
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@endcode
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@a geanyplugin.h includes all of the Geany API and also the necessary GTK header files,
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so there is no need to include @a gtk/gtk.h yourself.
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@note
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@a plugindata.h contains the biggest part of the plugin API and provides some basic macros.
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2014-10-13 19:08:57 -07:00
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Then you should define two basic variables which will give access to data fields
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provided by the plugin API.
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2014-04-27 03:53:59 -07:00
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@code
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2009-02-14 17:37:28 +00:00
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GeanyPlugin *geany_plugin;
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GeanyData *geany_data;
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@endcode
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Now you can go on and write your first lines for your new plugin. As mentioned before,
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you will need to implement and fill out a couple of functions/macros to make the plugin work.
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So let's start with PLUGIN_VERSION_CHECK().
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PLUGIN_VERSION_CHECK() is a convenient way to tell Geany which version of Geany's plugin API
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is needed at minimum to run your plugin. The value is defined in
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@a plugindata.h by @a GEANY_API_VERSION. In most cases this should be your minimum.
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Nevertheless when setting this value, you should choose the lowest possible version here to
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make the plugin compatible with a bigger number of versions of Geany.
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For the next step, you will need to tell Geany some basic information about your plugin
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which will be shown in the plugin manager dialog.
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To do this you should use the PLUGIN_SET_INFO() macro, which expects 4 parameters:
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- Plugin name
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- Short description
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- Version
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- Author
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Based on this, the line could look like:
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@code
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2009-02-14 17:37:28 +00:00
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PLUGIN_SET_INFO("HelloWorld", "Just another tool to say hello world",
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"1.0", "John Doe <john.doe@example.org>");
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2014-04-27 03:53:59 -07:00
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@endcode
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Once this is done, you will need to implement the function which will be executed when the
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plugin is loaded. Part of that function could be adding and removing of an item to
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Geany's Tools menu, setting up keybindings or registering some callbacks. Also you will
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need to implement the function that is called when your plugin is unloaded.
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These functions are called plugin_init() and plugin_cleanup(). Let's see what this
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looks like:
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@code
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2011-08-15 19:26:36 +00:00
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PLUGIN_VERSION_CHECK(211)
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2009-02-14 17:37:28 +00:00
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PLUGIN_SET_INFO("HelloWorld", "Just another tool to say hello world",
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"1.0", "Joe Doe <joe.doe@example.org>");
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void plugin_init(GeanyData *data)
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{
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}
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void plugin_cleanup(void)
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{
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}
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2014-04-27 03:53:59 -07:00
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@endcode
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If you think this plugin seems not to implement any functionality right now and only wastes
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some memory, you are right. But it should compile and load/unload in Geany nicely.
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Now you have the very basic layout of a new plugin. Great, isn't it?
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@note
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If you would rather write the plugin in C++, you can do that by marking the
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plugin functions that it implements as @c extern @c "C", for example:
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@code
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2012-03-28 22:50:18 -07:00
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extern "C" void plugin_init(GeanyData *data)
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{
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}
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extern "C" void plugin_cleanup(void)
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{
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}
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2014-04-27 03:53:59 -07:00
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@endcode
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@section building Building
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First make plugin.o:
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@code gcc -c plugin.c -fPIC `pkg-config --cflags geany` @endcode
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Then make the plugin library plugin.so (or plugin.dll on Windows):
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@code gcc plugin.o -o plugin.so -shared `pkg-config --libs geany` @endcode
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If all went OK, put the library into one of the paths Geany looks for plugins,
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e.g. $prefix/lib/geany. See @ref paths "Installation paths" for details.
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@note
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If you are writing the plugin in C++, then you will need to use your C++
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compiler here, for example @c g++.
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@section realfunc Adding functionality
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Let's go on and implement some real functionality.
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As mentioned before, plugin_init() will be called when the plugin is loaded in Geany.
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So it should implement everything that needs to be done during startup. In this case,
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we'd like to add a menu item to Geany's Tools menu which runs a dialog printing "Hello World".
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@code
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2009-02-14 17:37:28 +00:00
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void plugin_init(GeanyData *data)
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{
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GtkWidget *main_menu_item;
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// Create a new menu item and show it
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main_menu_item = gtk_menu_item_new_with_mnemonic("Hello World");
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gtk_widget_show(main_menu_item);
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// Attach the new menu item to the Tools menu
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gtk_container_add(GTK_CONTAINER(geany->main_widgets->tools_menu),
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main_menu_item);
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// Connect the menu item with a callback function
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// which is called when the item is clicked
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g_signal_connect(main_menu_item, "activate",
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G_CALLBACK(item_activate_cb), NULL);
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}
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2014-04-27 03:53:59 -07:00
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@endcode
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This will add an item to the Tools menu and connect this item to a function which implements
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what should be done when the menu item is activated by the user.
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This is done by g_signal_connect(). The Tools menu can be accessed with
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geany->main_widgets->tools_menu. The structure @a main_widgets contains pointers to the
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main GUI elements in Geany.
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Geany has a simple API for showing message dialogs. So our function contains
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only a few lines:
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@code
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2009-02-14 17:37:28 +00:00
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void item_activate_cb(GtkMenuItem *menuitem, gpointer user_data)
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{
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dialogs_show_msgbox(GTK_MESSAGE_INFO, "Hello World");
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}
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2014-04-27 03:53:59 -07:00
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@endcode
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For the moment you don't need to worry about the parameters of that function.
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Now we need to clean up properly when the plugin is unloaded.
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To remove the menu item from the Tools menu, you can use gtk_widget_destroy().
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gtk_widget_destroy() expects a pointer to a GtkWidget object.
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First you should add gtk_widget_destroy() to your plugin_cleanup() function.
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The argument for gtk_widget_destroy() is the widget object you created earlier in
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plugin_init(). To be able to access this pointer in plugin_cleanup(), you need to move
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its definition from plugin_init() into the global context so its visibility will increase
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and it can be accessed in all functions.
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@code
|
2009-02-14 17:37:28 +00:00
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static GtkWidget *main_menu_item = NULL;
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// ...
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void plugin_init(GeanyData *data)
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{
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main_menu_item = gtk_menu_item_new_with_mnemonic("Hello World");
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gtk_widget_show(main_menu_item);
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// ...
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}
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void plugin_cleanup(void)
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{
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gtk_widget_destroy(main_menu_item);
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}
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2014-04-27 03:53:59 -07:00
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@endcode
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This will ensure your menu item is removed from the Tools menu as well as from
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memory once your plugin is unloaded, so you don't leave any memory leaks.
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Once this is done, your first plugin is ready. Congratulations!
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@section listing Complete listing (without comments)
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@code
|
2011-10-05 15:59:26 +00:00
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#include <geanyplugin.h>
|
2009-02-14 17:37:28 +00:00
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GeanyPlugin *geany_plugin;
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|
GeanyData *geany_data;
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|
2011-08-15 19:26:36 +00:00
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|
|
PLUGIN_VERSION_CHECK(211)
|
2009-02-14 17:37:28 +00:00
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PLUGIN_SET_INFO("HelloWorld", "Just another tool to say hello world",
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"1.0", "John Doe <john.doe@example.org>");
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|
static GtkWidget *main_menu_item = NULL;
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|
|
static void item_activate_cb(GtkMenuItem *menuitem, gpointer gdata)
|
|
|
|
{
|
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|
|
dialogs_show_msgbox(GTK_MESSAGE_INFO, "Hello World");
|
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|
|
}
|
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|
|
void plugin_init(GeanyData *data)
|
|
|
|
{
|
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|
|
main_menu_item = gtk_menu_item_new_with_mnemonic("Hello World");
|
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|
|
gtk_widget_show(main_menu_item);
|
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|
|
gtk_container_add(GTK_CONTAINER(geany->main_widgets->tools_menu),
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|
|
main_menu_item);
|
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|
|
g_signal_connect(main_menu_item, "activate",
|
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|
|
G_CALLBACK(item_activate_cb), NULL);
|
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|
|
}
|
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|
|
|
void plugin_cleanup(void)
|
|
|
|
{
|
|
|
|
gtk_widget_destroy(main_menu_item);
|
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|
|
}
|
2014-04-27 03:53:59 -07:00
|
|
|
@endcode
|
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|
|
Now you might like to look at Geany's source code for core plugins such as
|
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|
|
@a plugins/demoplugin.c.
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|
@section furtherimprovements Furter Improvements and next steps
|
|
|
|
@subsection translatable_plugin_information Translatable plugin information
|
|
|
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|
|
|
|
After having written our first plugin, there is still room for improvement.
|
|
|
|
|
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|
|
By default, PLUGIN_SET_INFO() does not allow translation of the basic plugin
|
|
|
|
information for plugins which are not shipped with Geany's core distribution.
|
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|
|
Since most plugins are not shipped with Geany's core, it makes sense to
|
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|
|
enable translation when the plugin is loaded so that it gets translated
|
|
|
|
inside Geany's Plugin Manager. As of Geany 0.19, the plugin API contains
|
|
|
|
the PLUGIN_SET_TRANSLATABLE_INFO() macro which enables translation of the
|
|
|
|
basic plugin details passed to PLUGIN_SET_INFO() when the plugin is loaded.
|
|
|
|
|
|
|
|
PLUGIN_SET_TRANSLATABLE_INFO() takes two more parameters than PLUGIN_SET_INFO(),
|
|
|
|
for a total of six parameters.
|
|
|
|
|
|
|
|
- Localedir
|
|
|
|
- Gettextpackage
|
|
|
|
- Plugin name
|
|
|
|
- Short description
|
|
|
|
- Version
|
|
|
|
- Author
|
|
|
|
|
|
|
|
The @a Localdir and the @a Gettextpackage parameters are usually set inside
|
|
|
|
the build system. If this has been done, the call for example HelloWorld
|
|
|
|
plugin could look like:
|
|
|
|
|
|
|
|
@code
|
2011-07-31 17:35:22 +00:00
|
|
|
PLUGIN_SET_TRANSLATABLE_INFO(
|
|
|
|
LOCALEDIR, GETTEXT_PACKAGE, _("Hello World"),
|
|
|
|
_("Just another tool to say hello world"),
|
|
|
|
"1.0", "John Doe <john.doe@example.org>");
|
2014-04-27 03:53:59 -07:00
|
|
|
@endcode
|
2011-07-31 17:37:12 +00:00
|
|
|
|
2014-04-27 03:53:59 -07:00
|
|
|
When using this macro, you should use the gettext macro @a _() to mark
|
|
|
|
the strings like name and the short description as translatable as well. You
|
|
|
|
can see how this is done in the above example.
|
|
|
|
|
|
|
|
As you can see the author's information is not marked as translatable in
|
|
|
|
this example. The community has agreed that the best practice here is to
|
|
|
|
use, if possible, the latin version of the author's name followed by the
|
|
|
|
native spelling inside parenthesis, where applicable.
|
|
|
|
|
|
|
|
@subsection plugin_i18n Using i18n/l10n inside Plugin
|
|
|
|
|
|
|
|
|
|
|
|
You can (and should) also mark other strings beside the plugin's meta
|
|
|
|
information as translatable. Strings used in menu entries, information
|
|
|
|
boxes or configuration dialogs should also be translatable as well. Geany
|
|
|
|
offers a way to enable this in the plugin's code using the main_locale_init()
|
|
|
|
function provided by the plugin API. This function takes the same two
|
|
|
|
parameters discussed in the previous section; @a GETTEXT_PACKAGE and
|
|
|
|
@a LOCALEDIR.
|
|
|
|
|
|
|
|
The main_locale_init() function is best called during initialization in the
|
|
|
|
plugin's plugin_init() function. Adding this to the HelloWorld example could
|
|
|
|
look like:
|
|
|
|
@code
|
2011-07-31 17:37:12 +00:00
|
|
|
void plugin_init(GeanyData *data)
|
|
|
|
{
|
|
|
|
main_locale_init(LOCALEDIR, GETTEXT_PACKAGE);
|
|
|
|
main_menu_item = gtk_menu_item_new_with_mnemonic("Hello World");
|
|
|
|
gtk_widget_show(main_menu_item);
|
|
|
|
gtk_container_add(GTK_CONTAINER(geany->main_widgets->tools_menu),
|
|
|
|
main_menu_item);
|
|
|
|
g_signal_connect(main_menu_item, "activate",
|
|
|
|
G_CALLBACK(item_activate_cb), NULL);
|
|
|
|
}
|
2014-04-27 03:53:59 -07:00
|
|
|
@endcode
|
|
|
|
|
|
|
|
@note If you've previously called the PLUGIN_SET_TRANSLATABLE_INFO() you do not
|
|
|
|
need to call main_locale_init() yourself, as this has been already been
|
|
|
|
done for you.
|
|
|
|
|
|
|
|
*/
|