remove unused

M  init.lua
This commit is contained in:
Hybrid Dog 2016-12-28 12:01:26 +01:00
parent e28098598d
commit 18112e66dc

View File

@ -145,7 +145,7 @@ local function place_torches(pos, maxlight, player, name)
end
end--]]
for n,pt in pairs(ps) do
for _,pt in pairs(ps) do
local pos = pt.above
local light = minetest.get_node_light(pos, 0.5) or 0
if light <= maxlight then
@ -177,7 +177,7 @@ local function get_pt_air(player, name)
end
-- if rooms with 1 node thin walls are lighted the light nodes should be placed inside the room
local pos = vector.new(pos2)
pos = vector.new(pos2)
for _,c in pairs{"x", "y", "z"} do
local v = math.sign(dir[c])
pos[c] = pos[c]-v
@ -245,20 +245,6 @@ minetest.register_chatcommand("auto_light_placing",{
end
})
local function light_pt(player)
local node = player:get_inventory():get_stack("main", player:get_wield_index()):get_name()
local data = minetest.registered_nodes[node]
if not data then
-- support the chatcommand tool
node = player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name()
data = minetest.registered_nodes[node]
if not data then
inform(name, "You need to have a node next to or as your wielded item.")
return
end
end
end
minetest.register_globalstep(function(dtime)
-- abort if noone uses it
if not light_making_players then