diff --git a/init.lua b/init.lua index f404cc5..e8570f0 100644 --- a/init.lua +++ b/init.lua @@ -145,7 +145,7 @@ local function place_torches(pos, maxlight, player, name) end end--]] - for n,pt in pairs(ps) do + for _,pt in pairs(ps) do local pos = pt.above local light = minetest.get_node_light(pos, 0.5) or 0 if light <= maxlight then @@ -177,7 +177,7 @@ local function get_pt_air(player, name) end -- if rooms with 1 node thin walls are lighted the light nodes should be placed inside the room - local pos = vector.new(pos2) + pos = vector.new(pos2) for _,c in pairs{"x", "y", "z"} do local v = math.sign(dir[c]) pos[c] = pos[c]-v @@ -245,20 +245,6 @@ minetest.register_chatcommand("auto_light_placing",{ end }) -local function light_pt(player) - local node = player:get_inventory():get_stack("main", player:get_wield_index()):get_name() - local data = minetest.registered_nodes[node] - if not data then - -- support the chatcommand tool - node = player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() - data = minetest.registered_nodes[node] - if not data then - inform(name, "You need to have a node next to or as your wielded item.") - return - end - end -end - minetest.register_globalstep(function(dtime) -- abort if noone uses it if not light_making_players then