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HimbeerserverDE 2021-01-23 17:49:04 +01:00
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LICENSE Normal file
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MIT License
Copyright (c) 2021 HimbeerserverDE
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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README.md Normal file
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# multiserver API
A multiserver RPC API for Minetest Servers
## Usage
Install this mod on your minetest servers and enable mod channels on
each server. You can now use the API in your own mods.
**None of the methods will work if no players are connected to the
minetest server. A fix is planned.**
## Planned features
* Fix dependence on connected player
* Add register_on_* methods
* Low priority: Stop using callback functions if a response is expected
## Methods
> `multiserver.alert(msg)`
```
msg: Message to send
Description: Sends msg to all clients that are connected to the proxy
```
> `multiserver.get_default_server(callback)`
```
callback: Callback function (params: default_server)
Description: Gets the default server and passes it to the callback
function
```
> `multiserver.get_player_count(callback)`
```
callback: Callback function (params: player_count)
Description: Gets the count of players that are connected to the proxy
and passes it to the callback function
```
> `multiserver.is_online(name, callback)`
```
name: Player name to use for check
callback: Callback function (params: is_online)
Description: Reports to the callback function if a player is online
```
> `multiserver.check_privs(name, privs, callback)`
```
name: Player name to use for check
privs: Privileges the player has to have
callback: Callback function (params: has_privs)
Description: Reports to the callback function if a player has the
specified privileges
```
> `multiserver.get_server_name(name, callback)`
```
name: Player name to perform lookup on
callback: Callback function (params: server_name)
Description: Gets the name of the server a player is currently
connected to and passes it to the callback function
```
> `multiserver.redirect(name, tosrv)`
```
name: Name of player to redirect
tosrv: Name of server to connect player to
Description: Redirects a player to the specified server
```
> `multiserver.get_address(name, callback)`
```
name: Player name to perform lookup on
callback: Callback function (params: address)
Description: Gets the address of a player (format: IP_ADDRESS:PORT) and
passes it to the callback function; This is needed because minetest
servers only see the address of the proxy
```

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multiserver.alert = function(msg)
multiserver.do_rpc("<-ALERT " .. msg, nil)
end
multiserver.get_default_server = function(cb)
multiserver.do_rpc("<-GETDEFSRV", cb)
end
multiserver.get_player_count = function(cb)
multiserver.do_rpc("<-GETPEERCNT", cb)
end
multiserver.is_online = function(name, cb)
multiserver.do_rpc("<-ISONLINE " .. name, cb)
end
multiserver.check_privs = function(name, privs, cb)
multiserver.do_rpc("<-CHECKPRIVS " .. name .. " " .. minetest.privs_to_string(privs):gsub(",", "|"), cb)
end
multiserver.get_server_name = function(name, cb)
multiserver.do_rpc("<-GETSRV " .. name, cb)
end
multiserver.redirect = function(name, tosrv)
multiserver.do_rpc("<-REDIRECT " .. name .. " " .. tosrv, nil)
end
multiserver.get_address = function(name, cb)
multiserver.do_rpc("<-GETADDR " .. name, cb)
end

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multiserver = {}
local mp = minetest.get_modpath(minetest.get_current_modname())
dofile(mp .. "/typeconv.lua")
dofile(mp .. "/rpc.lua")
dofile(mp .. "/functions.lua")
minetest.register_on_joinplayer(function(player)
minetest.after(1, function(name)
multiserver.get_address(name, function(addr)
minetest.chat_send_all(addr)
end)
end, player:get_player_name())
end)

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mod.conf Normal file
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author = HimbeerserverDE
name = multiserver
description = The multiserver mod channel RPC API client

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rpc.lua Normal file
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local ch = minetest.mod_channel_join("multiserver")
local rq = 0
local cb = {}
multiserver.do_rpc = function(msg, cbf)
local data = multiserver.tohex(rq) .. " " .. msg
rq = rq + 1
ch:send_all(data)
cb[rq] = cbf
end
minetest.register_on_modchannel_message(function(channel_name, sender, msg)
local rrq = multiserver.fromhex(msg:split(" ")[1])
if cb[rrq] == nil then return end
local cmd = msg:split(" ")[2]
local p
if cmd == "->DEFSRV" then
p = msg:split(" ")[3]
elseif cmd == "->PEERCNT" then
p = tonumber(msg:split(" ")[3])
elseif cmd == "->ISONLINE" then
p = multiserver.tobool(msg:split(" ")[3])
elseif cmd == "->HASPRIVS" then
p = multiserver.tobool(msg:split(" ")[3])
elseif cmd == "->SRV" then
p = msg:split(" ")[3]
elseif cmd == "->ADDR" then
p = msg:split(" ")[3]
end
cb[rrq](p)
cb[rrq] = nil
end)

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multiserver.tohex = function(n)
local r = string.format("%x", n)
if #r < 2 then r = "0" .. r end
return r
end
multiserver.fromhex = function(s)
return tonumber(s, 16)
end
multiserver.frombool = function(b)
if b then return "true" else return "false" end
end
multiserver.tobool = function(s)
if s == "true" then return true else return false end
end