2019-12-15 01:11:36 +01:00
2019-10-18 14:32:40 +02:00
2019-10-18 14:32:40 +02:00
2019-10-18 14:32:40 +02:00
2019-10-18 14:32:40 +02:00
2019-12-15 01:11:36 +01:00
2019-12-15 01:11:36 +01:00
2019-10-18 14:32:40 +02:00
2019-12-15 01:11:36 +01:00
2019-12-15 01:11:36 +01:00
2019-12-15 01:11:36 +01:00
2019-12-11 20:57:42 +01:00
2019-12-15 01:11:36 +01:00
2019-10-18 14:32:40 +02:00

Mobs Wolf

Mobs Wolf's screenshot
Adds wolves.

Version: 0.4-0
Source code's license: EUPL v1.2 or later.
Media (Textures, Models, Sounds) license: CC-BY-SA 3.0

Dependencies: default (found in Minetest Game)
Mobiles API required: M.I.L.A. or Mob-Engine or Mobs Redo

Texture, model and sounds are from Voxelands.

To satisfy the attribution clause, any project using Voxelands' assets
must provide a prominent notice as part of each of said project's
credits notices (such as in documentation, on a website, and/or any
other credits screen associated with the project) showing both the
CC-BY-SA licensing, the ownership by Voxelands of the asset, and a link
to the Voxelands' project at http://www.voxelands.com/.

Artists include:
sdzen
darkrose
sapier
Tom Peter
Telaron
juskiddink
With special thanks to http://www.opengameart.org/

Installation

Unzip the archive, rename the folder to mobs_wolf and place it in
../minetest/mods/

If you only want this to be used in a single world, place it in
../minetest/worlds/WORLD_NAME/worldmods/

GNU+Linux - If you use a system-wide installation place it in
~/.minetest/mods/

For further information or help see:
https://wiki.minetest.net/Help:Installing_Mods

Description
No description provided
Readme 522 KiB
Languages
Lua 100%