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# -MOD-CROPS-PLUS-MINETEST-
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A small change to the great Crops mod by Auke Kok. Added pepper plants, peppercorns, and ground pepper.
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## Crops - more farming crops mod for minetest
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Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
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This minetest mod expands the basic set of farming-related crops that
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`minetest_game` offers. A list of crops/crafts is below.
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## Configuration
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A default configuration file, `crops_settings.txt` will be added
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to your world folder that contains suggested `easy`, `normal` (the
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default) and `difficult` settings for this mod. You can currently tune
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the ABM interval/chance, and required light level for plant growth.
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## Hydration mechanic
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This feature is disabled in the `easy` setting.
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Plants need water. Plants need more water when they grow. This mod
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implements mechanics of plant hydration and what happens when you
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over-water or not water your plants properly: Plants may wither or
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soak, and if they wither/soak too much, the plant will get damaged.
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You can see that plants are under stress visually. When a plant
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withers, there will be particles that are steam/smoke-like floating
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upwards from the plant. When a plant is over-watered, water bubbles
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can be seen at the plant base. These are implemented as particles.
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In the default difficulty settings, plants don't accrue enough damage
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to kill the plant. But at difficult settings, withering will end up
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resulting in plant death, or the loss of crop entirely. At default
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settings, plants will yield significantly less harvest if not taken
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care of! So if you do decide to not water your plants, make sure you
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don't let them sit around for days and harvest them as soon as they
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are ripe to limit the effects.
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Environment factors can influence hydration: nearby water, night time
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moisture. And of course, the watering can. The watering can holds
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20 watering charges, and it takes 3-4 charges to water a plant from
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completely dry to maximum wetness. Some plants will want more water,
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some will do better with less, so make sure you use a hydrometer to
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measure plant humidity. Recipes for the watering can and hydrometer
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are listed below.
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## Plants
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1. Melons and pumpkins
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Melon plants grow from melon seeds. Once a plant is mature (there
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are 5 stages) it will spawn a melon block adjacent to the plant.
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The melon block can be harvested by punching, and yields 3-5
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melon slices. The melon slice can be crafted to a melon seed.
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Pumpkins grow from pumpkin seeds, and are harvested to yield a
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pumpkin block. Each block can be cooked to yield one or more
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roast pumpkin chunks, which can be eaten. You can also craft
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the blocks to seeds. A pumpkin plant will only yield limited amounts
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of pumpkins. After a while they automatically wither.
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2. Corn.
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Corn plants are 2 blocks high, and yield corn cobs. These can be
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cooked to corn-on-the-cob, or processed to make corn seed (corn
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kernels, basically).
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Digging a mature plant yields the corn cob. A harvested corn plant
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"wilts", and needs to be dug away to make the land usable, or can
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be left as ornamental 2-block plant. Digging either top or bottom
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block works in all cases.
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3. Tomatoes.
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Tomatoes appear to work simple enough, until you harvest them
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the first time: The plant stays! However, after the 3rd to 5th
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harvest, the plant wilts and needs to be removed, since no more
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tomatoes will grow on the plant. Per harvest you can get 1-2
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tomatoes only. You can craft the tomatoes to tomato seeds, as
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expected.
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4. Potatoes.
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The plants themselves don't drop anything. Only if the plant matures
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can you dig potatoes from the soil. If you can reach the soil from the
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side you can save yourself one dig by digging the soil as that will
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remove the plant from the top, but otherwise you need to dig twice:
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once to remove the plant, once to dig out the potatoes.
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You get 3-5 potatoes. Each potato gives one (set of) "potato eyes"
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which are the clones that can grow back to potatoes. Be careful not
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to dig the plant when there's flowers! You have to wait until the soil
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below shows potatoes. It's fairly easy to see the difference, though.
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5. Green Beans
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These green beans are unnaturally green, but there's so many
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of them that grow on a vine! Sadly, these beans don't grow beans
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unsupported, so you stick some sticks together to make a beanpole,
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something like this way:
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empty empty empty
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stick empty stick
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stick empty stick
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There, that should help the viney bean plant to grow to 2 meters
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high. It has remarkable purple flowers, that pop all over the plant
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just before the beans grow.
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Sadly, once the beans are picked, this plant turns into an unusable
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mess that makes it hard for the next plant to grow on the beanpole,
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so you salvage the beanpole's sticks after harvesting in order to
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make more beanpoles again. It's a bit of work, but worth it, these
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beans are delicious!
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6. Peppers
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Peppers work the same as tomatoes. The seeds are peppercorns, when can be crafted with a glass bottle to make ground pepper.
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## Cooking / Crafting
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The corn cobs can be cooked directly to make Corn-on-the-Cob.
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This mod includes a bowl recipe. The bowl is made from clay lumps,
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which results in an unbaked clay bowl that needs to be baked in an
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oven to be usable:
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empty empty empty
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clay_lump empty clay_lump
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empty clay_lump empty
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Pumpkin blocks can be cooked whole, and yield roasted pumpkin. It's
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okay as food, but it takes a lot of work.
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You can fill these bowls (or any group:food_bowl) with vegetables to
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craft an uncooked vegetable stew:
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empty empty empty
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grean_beans potato tomato
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empty clay_bowl empty
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The uncooked vegetable stew obviously needs to be cooked as well in
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an oven. The resulting Vegetable Stew bowl gives a lot of hears back,
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which is worth the effort.
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The watering can can be made as follows:
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steel_ingot empty empty
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steel_ingot empty steel_ingot
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empty steel_ingot empty
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To fill the watering can, left click any block of water. To use,
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left click a plant. The damage bar on the icon indicates the fill
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level of the watering can.
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The hydrometer can be crafted like this:
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mese_crystal_fragment empty empty
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empty steel_ingot empty
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empty empty steel_ingot
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Left-click any plant with the hydrometer, and the charge bar indicates
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the humidity level of the plant: a dry plant will have 0% humidity
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and be a small red bar or no bar at all, and a soaked plant will
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have a full green bar. Be careful though! Some plants prefer to be
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at mid-level (yellow) instead of full wetness!
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