From 887a1c052843045c3cdd1ab706f6ceb9f3c99649 Mon Sep 17 00:00:00 2001 From: Grizzly-Adam <35204361+Grizzly-Adam@users.noreply.github.com> Date: Sun, 7 Jan 2018 19:43:16 -0600 Subject: [PATCH] Create README.md --- README.md | 168 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 168 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..7efbd0f --- /dev/null +++ b/README.md @@ -0,0 +1,168 @@ +# -MOD-CROPS-PLUS-MINETEST- +A small change to the great Crops mod by Auke Kok. Added pepper plants, peppercorns, and ground pepper. + +## Crops - more farming crops mod for minetest + +Copyright (C) 2015 - Auke Kok + +This minetest mod expands the basic set of farming-related crops that +`minetest_game` offers. A list of crops/crafts is below. + +## Configuration + +A default configuration file, `crops_settings.txt` will be added +to your world folder that contains suggested `easy`, `normal` (the +default) and `difficult` settings for this mod. You can currently tune +the ABM interval/chance, and required light level for plant growth. + +## Hydration mechanic + +This feature is disabled in the `easy` setting. + +Plants need water. Plants need more water when they grow. This mod +implements mechanics of plant hydration and what happens when you +over-water or not water your plants properly: Plants may wither or +soak, and if they wither/soak too much, the plant will get damaged. + +You can see that plants are under stress visually. When a plant +withers, there will be particles that are steam/smoke-like floating +upwards from the plant. When a plant is over-watered, water bubbles +can be seen at the plant base. These are implemented as particles. + +In the default difficulty settings, plants don't accrue enough damage +to kill the plant. But at difficult settings, withering will end up +resulting in plant death, or the loss of crop entirely. At default +settings, plants will yield significantly less harvest if not taken +care of! So if you do decide to not water your plants, make sure you +don't let them sit around for days and harvest them as soon as they +are ripe to limit the effects. + +Environment factors can influence hydration: nearby water, night time +moisture. And of course, the watering can. The watering can holds +20 watering charges, and it takes 3-4 charges to water a plant from +completely dry to maximum wetness. Some plants will want more water, +some will do better with less, so make sure you use a hydrometer to +measure plant humidity. Recipes for the watering can and hydrometer +are listed below. + +## Plants + +1. Melons and pumpkins + +Melon plants grow from melon seeds. Once a plant is mature (there +are 5 stages) it will spawn a melon block adjacent to the plant. +The melon block can be harvested by punching, and yields 3-5 +melon slices. The melon slice can be crafted to a melon seed. + +Pumpkins grow from pumpkin seeds, and are harvested to yield a +pumpkin block. Each block can be cooked to yield one or more +roast pumpkin chunks, which can be eaten. You can also craft +the blocks to seeds. A pumpkin plant will only yield limited amounts +of pumpkins. After a while they automatically wither. + +2. Corn. + +Corn plants are 2 blocks high, and yield corn cobs. These can be +cooked to corn-on-the-cob, or processed to make corn seed (corn +kernels, basically). + +Digging a mature plant yields the corn cob. A harvested corn plant +"wilts", and needs to be dug away to make the land usable, or can +be left as ornamental 2-block plant. Digging either top or bottom +block works in all cases. + +3. Tomatoes. + +Tomatoes appear to work simple enough, until you harvest them +the first time: The plant stays! However, after the 3rd to 5th +harvest, the plant wilts and needs to be removed, since no more +tomatoes will grow on the plant. Per harvest you can get 1-2 +tomatoes only. You can craft the tomatoes to tomato seeds, as +expected. + +4. Potatoes. + +The plants themselves don't drop anything. Only if the plant matures +can you dig potatoes from the soil. If you can reach the soil from the +side you can save yourself one dig by digging the soil as that will +remove the plant from the top, but otherwise you need to dig twice: +once to remove the plant, once to dig out the potatoes. + +You get 3-5 potatoes. Each potato gives one (set of) "potato eyes" +which are the clones that can grow back to potatoes. Be careful not +to dig the plant when there's flowers! You have to wait until the soil +below shows potatoes. It's fairly easy to see the difference, though. + +5. Green Beans + +These green beans are unnaturally green, but there's so many +of them that grow on a vine! Sadly, these beans don't grow beans +unsupported, so you stick some sticks together to make a beanpole, +something like this way: + +empty empty empty +stick empty stick +stick empty stick + +There, that should help the viney bean plant to grow to 2 meters +high. It has remarkable purple flowers, that pop all over the plant +just before the beans grow. + +Sadly, once the beans are picked, this plant turns into an unusable +mess that makes it hard for the next plant to grow on the beanpole, +so you salvage the beanpole's sticks after harvesting in order to +make more beanpoles again. It's a bit of work, but worth it, these +beans are delicious! + +6. Peppers + +Peppers work the same as tomatoes. The seeds are peppercorns, when can be crafted with a glass bottle to make ground pepper. + + +## Cooking / Crafting + +The corn cobs can be cooked directly to make Corn-on-the-Cob. + +This mod includes a bowl recipe. The bowl is made from clay lumps, +which results in an unbaked clay bowl that needs to be baked in an +oven to be usable: + +empty empty empty +clay_lump empty clay_lump +empty clay_lump empty + +Pumpkin blocks can be cooked whole, and yield roasted pumpkin. It's +okay as food, but it takes a lot of work. + +You can fill these bowls (or any group:food_bowl) with vegetables to +craft an uncooked vegetable stew: + +empty empty empty +grean_beans potato tomato +empty clay_bowl empty + +The uncooked vegetable stew obviously needs to be cooked as well in +an oven. The resulting Vegetable Stew bowl gives a lot of hears back, +which is worth the effort. + +The watering can can be made as follows: + +steel_ingot empty empty +steel_ingot empty steel_ingot +empty steel_ingot empty + +To fill the watering can, left click any block of water. To use, +left click a plant. The damage bar on the icon indicates the fill +level of the watering can. + +The hydrometer can be crafted like this: + +mese_crystal_fragment empty empty +empty steel_ingot empty +empty empty steel_ingot + +Left-click any plant with the hydrometer, and the charge bar indicates +the humidity level of the plant: a dry plant will have 0% humidity +and be a small red bar or no bar at all, and a soaked plant will +have a full green bar. Be careful though! Some plants prefer to be +at mid-level (yellow) instead of full wetness!