From 382ef4b365a061bd365eb83a8638c7c19ecde687 Mon Sep 17 00:00:00 2001 From: GreenXenith <24834740+GreenXenith@users.noreply.github.com> Date: Thu, 30 Apr 2020 00:11:55 -0700 Subject: [PATCH] Place exit in last room, not first (forgot to uncomment) --- src/level.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/level.py b/src/level.py index 583ac4c..d87862d 100644 --- a/src/level.py +++ b/src/level.py @@ -10,7 +10,7 @@ def populate(map, generator, z): map.set_tile(enterx, entery, z + 1, "map:stair_up") generator.enterance = (enterx, entery) - lroom = generator.rooms[0]#len(generator.rooms) - 1] # Last room + lroom = generator.rooms[len(generator.rooms) - 1] # Last room exitx = lroom.x + rand(2, lroom.width - 2) exity = lroom.y + rand(2, lroom.height - 3) map.set_tile(exitx, exity, z + 1, "map:stair_down")