2013-02-11 12:25:40 -08:00

94 lines
3.1 KiB
Java

package tinker.tconstruct.client;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.ForgeHooksClient;
import org.lwjgl.opengl.GL11;
import tinker.tconstruct.logic.SmelteryLogic;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
public class SmelteryRender implements ISimpleBlockRenderingHandler
{
public static int smelteryModel = RenderingRegistry.getNextAvailableRenderId();
@Override
public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer)
{
if (modelID == smelteryModel)
{
renderDo(renderer, block, metadata);
}
}
@Override
public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer)
{
if (modelID == smelteryModel)
{
renderer.renderStandardBlock(block, x, y, z);
SmelteryLogic logic = (SmelteryLogic) world.getBlockTileEntity(x, y, z);
if (logic.validStructure)
{
int posX = logic.centerPos.x - 1, posY = logic.centerPos.y, posZ = logic.centerPos.z - 1;
for (int i = 0; i < 9; i++)
{
if (logic.isStackInSlot(i))
{
Block invBlock = Block.blocksList[logic.getStackInSlot(i).itemID];
ForgeHooksClient.bindTexture(invBlock.getTextureFile(), 0);
renderer.renderStandardBlock(invBlock, posX + i % 3, posY, posZ + i / 3);
}
}
}
}
return false;
}
@Override
public boolean shouldRender3DInInventory ()
{
return true;
}
@Override
public int getRenderId ()
{
return smelteryModel;
}
private void renderDo(RenderBlocks renderblocks, Block block, int meta)
{
Tessellator tessellator = Tessellator.instance;
GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1F, 0.0F);
renderblocks.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(0, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderblocks.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(1, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1F);
renderblocks.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(2, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderblocks.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(3, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1F, 0.0F, 0.0F);
renderblocks.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(4, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderblocks.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(5, meta));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
}