package tinker.tconstruct.client; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.ForgeHooksClient; import org.lwjgl.opengl.GL11; import tinker.tconstruct.logic.SmelteryLogic; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; public class SmelteryRender implements ISimpleBlockRenderingHandler { public static int smelteryModel = RenderingRegistry.getNextAvailableRenderId(); @Override public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer) { if (modelID == smelteryModel) { renderDo(renderer, block, metadata); } } @Override public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer) { if (modelID == smelteryModel) { renderer.renderStandardBlock(block, x, y, z); SmelteryLogic logic = (SmelteryLogic) world.getBlockTileEntity(x, y, z); if (logic.validStructure) { int posX = logic.centerPos.x - 1, posY = logic.centerPos.y, posZ = logic.centerPos.z - 1; for (int i = 0; i < 9; i++) { if (logic.isStackInSlot(i)) { Block invBlock = Block.blocksList[logic.getStackInSlot(i).itemID]; ForgeHooksClient.bindTexture(invBlock.getTextureFile(), 0); renderer.renderStandardBlock(invBlock, posX + i % 3, posY, posZ + i / 3); } } } } return false; } @Override public boolean shouldRender3DInInventory () { return true; } @Override public int getRenderId () { return smelteryModel; } private void renderDo(RenderBlocks renderblocks, Block block, int meta) { Tessellator tessellator = Tessellator.instance; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1F, 0.0F); renderblocks.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(0, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderblocks.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(1, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1F); renderblocks.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(2, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderblocks.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(3, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1F, 0.0F, 0.0F); renderblocks.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(4, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderblocks.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(5, meta)); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); } }