218 lines
6.1 KiB
Java
218 lines
6.1 KiB
Java
package tinker.tconstruct.client.liquidrender;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderEngine;
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import net.minecraft.util.MathHelper;
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import org.lwjgl.opengl.GL11;
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import cpw.mods.fml.client.FMLTextureFX;
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public class TextureLiquidFlowingFX extends FMLTextureFX
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{
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private final int redMin, redMax, greenMin, greenMax, blueMin, blueMax;
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private final String texture;
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protected float red[];
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protected float blue[];
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protected float green[];
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protected float alpha[];
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private int animFrame;
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public TextureLiquidFlowingFX(int redMin, int redMax, int greenMin, int greenMax, int blueMin, int blueMax, int spriteIndex, String texture)
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{
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super(spriteIndex);
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this.redMin = redMin;
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this.redMax = redMax;
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this.greenMin = greenMin;
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this.greenMax = greenMax;
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this.blueMin = blueMin;
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this.blueMax = blueMax;
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this.texture = texture;
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tileSize = 2;
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}
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@Override
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protected void setup ()
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{
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super.setup();
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red = new float[tileSizeSquare];
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blue = new float[tileSizeSquare];
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green = new float[tileSizeSquare];
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alpha = new float[tileSizeSquare];
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animFrame = 0;
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}
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@Override
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public void bindImage (RenderEngine renderengine)
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{
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GL11.glBindTexture(3553, renderengine.getTexture(texture));
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}
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@Override
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public void onTick ()
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{
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++this.animFrame;
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int var2;
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float var3;
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int r;
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int g;
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int b;
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int var8;
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int var9;
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for (int var1 = 0; var1 < tileSizeBase; ++var1)
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{
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for (var2 = 0; var2 < tileSizeBase; ++var2)
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{
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var3 = 0.0F;
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int var4 = (int)(MathHelper.sin((float)var2 * (float)Math.PI * 2.0F / 16.0F) * 1.2F);
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r = (int)(MathHelper.sin((float)var1 * (float)Math.PI * 2.0F / 16.0F) * 1.2F);
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for (g = var1 - 1; g <= var1 + 1; ++g)
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{
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for (b = var2 - 1; b <= var2 + 1; ++b)
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{
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var8 = g + var4 & tileSizeMask;
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var9 = b + r & tileSizeMask;
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var3 += this.red[var8 + var9 * tileSizeBase];
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}
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}
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this.blue[var1 + var2 * tileSizeBase] = var3 / 10.0F + (this.green[(var1 + 0 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.green[(var1 + 1 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.green[(var1 + 1 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase] + this.green[(var1 + 0 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase]) / 4.0F * 0.8F;
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this.green[var1 + var2 * tileSizeBase] += this.alpha[var1 + var2 * tileSizeBase] * 0.01F;
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if (this.green[var1 + var2 * tileSizeBase] < 0.0F)
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{
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this.green[var1 + var2 * tileSizeBase] = 0.0F;
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}
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this.alpha[var1 + var2 * tileSizeBase] -= 0.06F;
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if (Math.random() < 0.005D)
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{
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this.alpha[var1 + var2 * tileSizeBase] = 1.5F;
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}
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}
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}
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float[] var11 = this.blue;
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this.blue = this.red;
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this.red = var11;
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for (var2 = 0; var2 < tileSizeSquare; ++var2)
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{
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var3 = this.red[(var2 - this.animFrame / 3 * tileSizeBase) & tileSizeSquareMask] * 2.0F;
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if (var3 > 1.0F)
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{
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var3 = 1.0F;
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}
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if (var3 < 0.0F)
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{
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var3 = 0.0F;
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}
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//r = (int)(var3 * 100.0F + 155.0F);
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//g = (int)(var3 * var3 * 255.0F);
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//b = (int)(var3 * var3 * var3 * var3 * 128.0F);
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r = (int) (redMin + var3 * (redMax - redMin));
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g = (int) (greenMin + var3 * (greenMax - greenMin));
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b = (int) (blueMin + var3 * (blueMax - blueMin));
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if (this.anaglyphEnabled)
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{
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var8 = (r * 30 + g * 59 + b * 11) / 100;
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var9 = (r * 30 + g * 70) / 100;
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int var10 = (r * 30 + b * 70) / 100;
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r = var8;
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g = var9;
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b = var10;
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}
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this.imageData[var2 * 4 + 0] = (byte)r;
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this.imageData[var2 * 4 + 1] = (byte)g;
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this.imageData[var2 * 4 + 2] = (byte)b;
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this.imageData[var2 * 4 + 3] = -1;
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}
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/*animFrame++;
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for (int i = 0; i < tileSizeBase; i++)
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{
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for (int k = 0; k < tileSizeBase; k++)
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{
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float f = 0.0F;
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for (int j1 = k - 2; j1 <= k; j1++)
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{
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int k1 = i & tileSizeMask;
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int i2 = j1 & tileSizeMask;
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f += red[k1 + i2 * tileSizeBase];
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}
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blue[i + k * tileSizeBase] = f / 3.2F + green[i + k * tileSizeBase] * 0.8F;
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}
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}
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for (int j = 0; j < tileSizeBase; j++)
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{
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for (int l = 0; l < tileSizeBase; l++)
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{
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green[j + l * tileSizeBase] += alpha[j + l * tileSizeBase] * 0.05F;
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if (green[j + l * tileSizeBase] < 0.0F)
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{
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green[j + l * tileSizeBase] = 0.0F;
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}
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alpha[j + l * tileSizeBase] -= 0.3F;
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if (Math.random() < 0.20000000000000001D)
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{
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alpha[j + l * tileSizeBase] = 0.5F;
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}
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}
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}
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float af[] = blue;
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blue = red;
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red = af;
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for (int i1 = 0; i1 < tileSizeSquare; i1++)
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{
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float f1 = red[i1 - animFrame * tileSizeBase & tileSizeSquareMask];
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if (f1 > 1.0F)
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{
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f1 = 1.0F;
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}
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if (f1 < 0.0F)
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{
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f1 = 0.0F;
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}
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float f2 = f1 * f1;
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//int r = (int) (10F + f2 * 22F);
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//int g = (int) (50F + f2 * 64F);
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//int b = 255;
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int r = (int) (redMin + f2 * (redMax - redMin));
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int g = (int) (greenMin + f2 * (greenMax - greenMin));
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int b = (int) (blueMin + f2 * (blueMax - blueMin));
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if (anaglyphEnabled)
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{
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int redTemp = (r * 30 + g * 59 + b * 11) / 100;
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int greenTemp = (r * 30 + g * 70) / 100;
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int blueTemp = (r * 30 + b * 70) / 100;
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r = redTemp;
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g = greenTemp;
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b = blueTemp;
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}
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imageData[i1 * 4 + 0] = (byte) r;
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imageData[i1 * 4 + 1] = (byte) g;
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imageData[i1 * 4 + 2] = (byte) b;
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imageData[i1 * 4 + 3] = (byte)l2(byte) 255;
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//imageData[i1 * 4 + 0] = (byte) l1;
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//imageData[i1 * 4 + 1] = (byte) l1;
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//imageData[i1 * 4 + 2] = (byte) l1;
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//imageData[i1 * 4 + 3] = (byte)l2 (byte) 255;
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}*/
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}
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}
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