TinkersConstruct/tinker/tconstruct/client/liquidrender/TextureLiquidFlowingFX.java
2013-02-11 12:25:40 -08:00

218 lines
6.1 KiB
Java

package tinker.tconstruct.client.liquidrender;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderEngine;
import net.minecraft.util.MathHelper;
import org.lwjgl.opengl.GL11;
import cpw.mods.fml.client.FMLTextureFX;
public class TextureLiquidFlowingFX extends FMLTextureFX
{
private final int redMin, redMax, greenMin, greenMax, blueMin, blueMax;
private final String texture;
protected float red[];
protected float blue[];
protected float green[];
protected float alpha[];
private int animFrame;
public TextureLiquidFlowingFX(int redMin, int redMax, int greenMin, int greenMax, int blueMin, int blueMax, int spriteIndex, String texture)
{
super(spriteIndex);
this.redMin = redMin;
this.redMax = redMax;
this.greenMin = greenMin;
this.greenMax = greenMax;
this.blueMin = blueMin;
this.blueMax = blueMax;
this.texture = texture;
tileSize = 2;
}
@Override
protected void setup ()
{
super.setup();
red = new float[tileSizeSquare];
blue = new float[tileSizeSquare];
green = new float[tileSizeSquare];
alpha = new float[tileSizeSquare];
animFrame = 0;
}
@Override
public void bindImage (RenderEngine renderengine)
{
GL11.glBindTexture(3553, renderengine.getTexture(texture));
}
@Override
public void onTick ()
{
++this.animFrame;
int var2;
float var3;
int r;
int g;
int b;
int var8;
int var9;
for (int var1 = 0; var1 < tileSizeBase; ++var1)
{
for (var2 = 0; var2 < tileSizeBase; ++var2)
{
var3 = 0.0F;
int var4 = (int)(MathHelper.sin((float)var2 * (float)Math.PI * 2.0F / 16.0F) * 1.2F);
r = (int)(MathHelper.sin((float)var1 * (float)Math.PI * 2.0F / 16.0F) * 1.2F);
for (g = var1 - 1; g <= var1 + 1; ++g)
{
for (b = var2 - 1; b <= var2 + 1; ++b)
{
var8 = g + var4 & tileSizeMask;
var9 = b + r & tileSizeMask;
var3 += this.red[var8 + var9 * tileSizeBase];
}
}
this.blue[var1 + var2 * tileSizeBase] = var3 / 10.0F + (this.green[(var1 + 0 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.green[(var1 + 1 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.green[(var1 + 1 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase] + this.green[(var1 + 0 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase]) / 4.0F * 0.8F;
this.green[var1 + var2 * tileSizeBase] += this.alpha[var1 + var2 * tileSizeBase] * 0.01F;
if (this.green[var1 + var2 * tileSizeBase] < 0.0F)
{
this.green[var1 + var2 * tileSizeBase] = 0.0F;
}
this.alpha[var1 + var2 * tileSizeBase] -= 0.06F;
if (Math.random() < 0.005D)
{
this.alpha[var1 + var2 * tileSizeBase] = 1.5F;
}
}
}
float[] var11 = this.blue;
this.blue = this.red;
this.red = var11;
for (var2 = 0; var2 < tileSizeSquare; ++var2)
{
var3 = this.red[(var2 - this.animFrame / 3 * tileSizeBase) & tileSizeSquareMask] * 2.0F;
if (var3 > 1.0F)
{
var3 = 1.0F;
}
if (var3 < 0.0F)
{
var3 = 0.0F;
}
//r = (int)(var3 * 100.0F + 155.0F);
//g = (int)(var3 * var3 * 255.0F);
//b = (int)(var3 * var3 * var3 * var3 * 128.0F);
r = (int) (redMin + var3 * (redMax - redMin));
g = (int) (greenMin + var3 * (greenMax - greenMin));
b = (int) (blueMin + var3 * (blueMax - blueMin));
if (this.anaglyphEnabled)
{
var8 = (r * 30 + g * 59 + b * 11) / 100;
var9 = (r * 30 + g * 70) / 100;
int var10 = (r * 30 + b * 70) / 100;
r = var8;
g = var9;
b = var10;
}
this.imageData[var2 * 4 + 0] = (byte)r;
this.imageData[var2 * 4 + 1] = (byte)g;
this.imageData[var2 * 4 + 2] = (byte)b;
this.imageData[var2 * 4 + 3] = -1;
}
/*animFrame++;
for (int i = 0; i < tileSizeBase; i++)
{
for (int k = 0; k < tileSizeBase; k++)
{
float f = 0.0F;
for (int j1 = k - 2; j1 <= k; j1++)
{
int k1 = i & tileSizeMask;
int i2 = j1 & tileSizeMask;
f += red[k1 + i2 * tileSizeBase];
}
blue[i + k * tileSizeBase] = f / 3.2F + green[i + k * tileSizeBase] * 0.8F;
}
}
for (int j = 0; j < tileSizeBase; j++)
{
for (int l = 0; l < tileSizeBase; l++)
{
green[j + l * tileSizeBase] += alpha[j + l * tileSizeBase] * 0.05F;
if (green[j + l * tileSizeBase] < 0.0F)
{
green[j + l * tileSizeBase] = 0.0F;
}
alpha[j + l * tileSizeBase] -= 0.3F;
if (Math.random() < 0.20000000000000001D)
{
alpha[j + l * tileSizeBase] = 0.5F;
}
}
}
float af[] = blue;
blue = red;
red = af;
for (int i1 = 0; i1 < tileSizeSquare; i1++)
{
float f1 = red[i1 - animFrame * tileSizeBase & tileSizeSquareMask];
if (f1 > 1.0F)
{
f1 = 1.0F;
}
if (f1 < 0.0F)
{
f1 = 0.0F;
}
float f2 = f1 * f1;
//int r = (int) (10F + f2 * 22F);
//int g = (int) (50F + f2 * 64F);
//int b = 255;
int r = (int) (redMin + f2 * (redMax - redMin));
int g = (int) (greenMin + f2 * (greenMax - greenMin));
int b = (int) (blueMin + f2 * (blueMax - blueMin));
if (anaglyphEnabled)
{
int redTemp = (r * 30 + g * 59 + b * 11) / 100;
int greenTemp = (r * 30 + g * 70) / 100;
int blueTemp = (r * 30 + b * 70) / 100;
r = redTemp;
g = greenTemp;
b = blueTemp;
}
imageData[i1 * 4 + 0] = (byte) r;
imageData[i1 * 4 + 1] = (byte) g;
imageData[i1 * 4 + 2] = (byte) b;
imageData[i1 * 4 + 3] = (byte)l2(byte) 255;
//imageData[i1 * 4 + 0] = (byte) l1;
//imageData[i1 * 4 + 1] = (byte) l1;
//imageData[i1 * 4 + 2] = (byte) l1;
//imageData[i1 * 4 + 3] = (byte)l2 (byte) 255;
}*/
}
}