package tinker.tconstruct.client.liquidrender; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderEngine; import net.minecraft.util.MathHelper; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLTextureFX; public class TextureLiquidFlowingFX extends FMLTextureFX { private final int redMin, redMax, greenMin, greenMax, blueMin, blueMax; private final String texture; protected float red[]; protected float blue[]; protected float green[]; protected float alpha[]; private int animFrame; public TextureLiquidFlowingFX(int redMin, int redMax, int greenMin, int greenMax, int blueMin, int blueMax, int spriteIndex, String texture) { super(spriteIndex); this.redMin = redMin; this.redMax = redMax; this.greenMin = greenMin; this.greenMax = greenMax; this.blueMin = blueMin; this.blueMax = blueMax; this.texture = texture; tileSize = 2; } @Override protected void setup () { super.setup(); red = new float[tileSizeSquare]; blue = new float[tileSizeSquare]; green = new float[tileSizeSquare]; alpha = new float[tileSizeSquare]; animFrame = 0; } @Override public void bindImage (RenderEngine renderengine) { GL11.glBindTexture(3553, renderengine.getTexture(texture)); } @Override public void onTick () { ++this.animFrame; int var2; float var3; int r; int g; int b; int var8; int var9; for (int var1 = 0; var1 < tileSizeBase; ++var1) { for (var2 = 0; var2 < tileSizeBase; ++var2) { var3 = 0.0F; int var4 = (int)(MathHelper.sin((float)var2 * (float)Math.PI * 2.0F / 16.0F) * 1.2F); r = (int)(MathHelper.sin((float)var1 * (float)Math.PI * 2.0F / 16.0F) * 1.2F); for (g = var1 - 1; g <= var1 + 1; ++g) { for (b = var2 - 1; b <= var2 + 1; ++b) { var8 = g + var4 & tileSizeMask; var9 = b + r & tileSizeMask; var3 += this.red[var8 + var9 * tileSizeBase]; } } this.blue[var1 + var2 * tileSizeBase] = var3 / 10.0F + (this.green[(var1 + 0 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.green[(var1 + 1 & tileSizeMask) + (var2 + 0 & tileSizeMask) * tileSizeBase] + this.green[(var1 + 1 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase] + this.green[(var1 + 0 & tileSizeMask) + (var2 + 1 & tileSizeMask) * tileSizeBase]) / 4.0F * 0.8F; this.green[var1 + var2 * tileSizeBase] += this.alpha[var1 + var2 * tileSizeBase] * 0.01F; if (this.green[var1 + var2 * tileSizeBase] < 0.0F) { this.green[var1 + var2 * tileSizeBase] = 0.0F; } this.alpha[var1 + var2 * tileSizeBase] -= 0.06F; if (Math.random() < 0.005D) { this.alpha[var1 + var2 * tileSizeBase] = 1.5F; } } } float[] var11 = this.blue; this.blue = this.red; this.red = var11; for (var2 = 0; var2 < tileSizeSquare; ++var2) { var3 = this.red[(var2 - this.animFrame / 3 * tileSizeBase) & tileSizeSquareMask] * 2.0F; if (var3 > 1.0F) { var3 = 1.0F; } if (var3 < 0.0F) { var3 = 0.0F; } //r = (int)(var3 * 100.0F + 155.0F); //g = (int)(var3 * var3 * 255.0F); //b = (int)(var3 * var3 * var3 * var3 * 128.0F); r = (int) (redMin + var3 * (redMax - redMin)); g = (int) (greenMin + var3 * (greenMax - greenMin)); b = (int) (blueMin + var3 * (blueMax - blueMin)); if (this.anaglyphEnabled) { var8 = (r * 30 + g * 59 + b * 11) / 100; var9 = (r * 30 + g * 70) / 100; int var10 = (r * 30 + b * 70) / 100; r = var8; g = var9; b = var10; } this.imageData[var2 * 4 + 0] = (byte)r; this.imageData[var2 * 4 + 1] = (byte)g; this.imageData[var2 * 4 + 2] = (byte)b; this.imageData[var2 * 4 + 3] = -1; } /*animFrame++; for (int i = 0; i < tileSizeBase; i++) { for (int k = 0; k < tileSizeBase; k++) { float f = 0.0F; for (int j1 = k - 2; j1 <= k; j1++) { int k1 = i & tileSizeMask; int i2 = j1 & tileSizeMask; f += red[k1 + i2 * tileSizeBase]; } blue[i + k * tileSizeBase] = f / 3.2F + green[i + k * tileSizeBase] * 0.8F; } } for (int j = 0; j < tileSizeBase; j++) { for (int l = 0; l < tileSizeBase; l++) { green[j + l * tileSizeBase] += alpha[j + l * tileSizeBase] * 0.05F; if (green[j + l * tileSizeBase] < 0.0F) { green[j + l * tileSizeBase] = 0.0F; } alpha[j + l * tileSizeBase] -= 0.3F; if (Math.random() < 0.20000000000000001D) { alpha[j + l * tileSizeBase] = 0.5F; } } } float af[] = blue; blue = red; red = af; for (int i1 = 0; i1 < tileSizeSquare; i1++) { float f1 = red[i1 - animFrame * tileSizeBase & tileSizeSquareMask]; if (f1 > 1.0F) { f1 = 1.0F; } if (f1 < 0.0F) { f1 = 0.0F; } float f2 = f1 * f1; //int r = (int) (10F + f2 * 22F); //int g = (int) (50F + f2 * 64F); //int b = 255; int r = (int) (redMin + f2 * (redMax - redMin)); int g = (int) (greenMin + f2 * (greenMax - greenMin)); int b = (int) (blueMin + f2 * (blueMax - blueMin)); if (anaglyphEnabled) { int redTemp = (r * 30 + g * 59 + b * 11) / 100; int greenTemp = (r * 30 + g * 70) / 100; int blueTemp = (r * 30 + b * 70) / 100; r = redTemp; g = greenTemp; b = blueTemp; } imageData[i1 * 4 + 0] = (byte) r; imageData[i1 * 4 + 1] = (byte) g; imageData[i1 * 4 + 2] = (byte) b; imageData[i1 * 4 + 3] = (byte)l2(byte) 255; //imageData[i1 * 4 + 0] = (byte) l1; //imageData[i1 * 4 + 1] = (byte) l1; //imageData[i1 * 4 + 2] = (byte) l1; //imageData[i1 * 4 + 3] = (byte)l2 (byte) 255; }*/ } }