204 lines
7.2 KiB
Java
204 lines
7.2 KiB
Java
package tinker.tconstruct.client;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.IBlockAccess;
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import net.minecraftforge.client.ForgeHooksClient;
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import net.minecraftforge.liquids.LiquidStack;
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import org.lwjgl.opengl.GL11;
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import tinker.common.BlockSkinRenderHelper;
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import tinker.tconstruct.crafting.Smeltery;
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import tinker.tconstruct.logic.SmelteryLogic;
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import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
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import cpw.mods.fml.client.registry.RenderingRegistry;
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public class SmelteryRender implements ISimpleBlockRenderingHandler
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{
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public static int smelteryModel = RenderingRegistry.getNextAvailableRenderId();
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@Override
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public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer)
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{
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if (modelID == smelteryModel)
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{
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renderStandardInvBlock(renderer, block, metadata);
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}
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}
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@Override
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public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer)
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{
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if (modelID == smelteryModel)
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{
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if (world.getBlockMetadata(x, y, z) == 0)
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return renderSmeltery(world, x, y, z, block, modelID, renderer);
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else
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renderer.renderStandardBlock(block, x, y, z);
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}
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return false;
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}
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public boolean renderSmeltery (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer)
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{
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renderer.renderStandardBlock(block, x, y, z);
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SmelteryLogic logic = (SmelteryLogic) world.getBlockTileEntity(x, y, z);
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if (logic.validStructure)
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{
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int posX = logic.centerPos.x - 1, posY = logic.centerPos.y, posZ = logic.centerPos.z - 1;
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//Melting
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for (int i = 0; i < logic.layers; i++)
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{
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renderLayer(logic, i*9, posX, posY+i, posZ, renderer, world);
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//System.out.println("layers:"+logic.layers);
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/*ItemStack input = logic.getStackInSlot(i);
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if (input != null && logic.getTempForSlot(i) > 20)
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{
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ItemStack blockToRender = Smeltery.getRenderIndex(input);
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float blockHeight = input.stackSize / (float) blockToRender.stackSize;
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renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, MathHelper.clamp_float(blockHeight, 0.01F, 1.0F), 1.0F);
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if (blockToRender.itemID < 4096) //Block
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{
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Block liquidBlock = Block.blocksList[blockToRender.itemID];
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ForgeHooksClient.bindTexture(liquidBlock.getTextureFile(), 0);
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BlockSkinRenderHelper.renderMetadataBlock(liquidBlock, blockToRender.getItemDamage(), posX + i % 3, posY + i / 9, posZ + i / 3, renderer, world);
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}
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else
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//Item
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{
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Item liquidItem = Item.itemsList[blockToRender.itemID];
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ForgeHooksClient.bindTexture(liquidItem.getTextureFile(), 0);
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int metadata = blockToRender.getItemDamage();
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BlockSkinRenderHelper.renderFakeBlock(liquidItem.getIconFromDamage(metadata), metadata, posX, posY + i / 9, posZ, renderer, world);
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}
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}*/
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}
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//Liquids
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float base = 0F;
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int yBase = 0;
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int liquidBase = 0;
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for (LiquidStack liquid : logic.moltenMetal)
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{
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int liquidSize = liquid.amount;
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while (liquidSize > 0)
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{
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int room = 20000 - liquidBase;
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int countSize = liquidSize > room ? room : liquidSize;
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liquidSize -= countSize;
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float height = countSize > 20000 ? 1.0F : countSize / 20000F;
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renderer.setRenderBounds(0, base, 0, 1, height + base, 1);
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base += height;
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liquidBase += countSize;
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if (liquid.itemID < 4096) //Block
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{
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Block liquidBlock = Block.blocksList[liquid.itemID];
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ForgeHooksClient.bindTexture(liquidBlock.getTextureFile(), 0);
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for (int i = 0; i < 9; i++)
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BlockSkinRenderHelper.renderMetadataBlock(liquidBlock, liquid.itemMeta, posX + i % 3, posY+yBase, posZ + i / 3, renderer, world);
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}
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else
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//Item
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{
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Item liquidItem = Item.itemsList[liquid.itemID];
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ForgeHooksClient.bindTexture(liquidItem.getTextureFile(), 0);
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for (int i = 0; i < 9; i++)
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BlockSkinRenderHelper.renderFakeBlock(liquidItem.getIconFromDamage(liquid.itemMeta), liquid.itemMeta, posX, posY+yBase, posZ, renderer, world);
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}
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if (countSize == room)
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{
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base = 0F;
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yBase++;
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liquidBase = 0;
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}
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}
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}
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}
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return false;
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}
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void renderLayer(SmelteryLogic logic, int start, int posX, int posY, int posZ, RenderBlocks renderer, IBlockAccess world)
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{
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renderer.setRenderBounds(-0.001F, -0.001F, -0.001F, 1.001F, 1.001F, 1.001F);
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for (int i = 0; i < 9; i++)
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{
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//System.out.println("layers:"+logic.layers);
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ItemStack input = logic.getStackInSlot(i+start);
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if (input != null && logic.getTempForSlot(i+start) > 20)
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{
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ItemStack blockToRender = Smeltery.getRenderIndex(input);
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float blockHeight = input.stackSize / (float) blockToRender.stackSize;
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renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, MathHelper.clamp_float(blockHeight, 0.01F, 1.0F), 1.0F);
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if (blockToRender.itemID < 4096) //Block
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{
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Block liquidBlock = Block.blocksList[blockToRender.itemID];
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ForgeHooksClient.bindTexture(liquidBlock.getTextureFile(), 0);
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BlockSkinRenderHelper.renderMetadataBlock(liquidBlock, blockToRender.getItemDamage(), posX + i % 3, posY, posZ + i / 3, renderer, world);
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}
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else
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//Item
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{
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Item liquidItem = Item.itemsList[blockToRender.itemID];
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ForgeHooksClient.bindTexture(liquidItem.getTextureFile(), 0);
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int metadata = blockToRender.getItemDamage();
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BlockSkinRenderHelper.renderFakeBlock(liquidItem.getIconFromDamage(metadata), metadata, posX + i % 3, posY, posZ + i / 3, renderer, world);
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}
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}
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}
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}
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@Override
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public boolean shouldRender3DInInventory ()
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{
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return true;
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}
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@Override
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public int getRenderId ()
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{
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return smelteryModel;
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}
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private void renderStandardInvBlock (RenderBlocks renderblocks, Block block, int meta)
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{
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Tessellator tessellator = Tessellator.instance;
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GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, -1F, 0.0F);
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renderblocks.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(0, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 1.0F, 0.0F);
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renderblocks.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(1, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, -1F);
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renderblocks.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(2, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(0.0F, 0.0F, 1.0F);
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renderblocks.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(3, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(-1F, 0.0F, 0.0F);
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renderblocks.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(4, meta));
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tessellator.draw();
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tessellator.startDrawingQuads();
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tessellator.setNormal(1.0F, 0.0F, 0.0F);
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renderblocks.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(5, meta));
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tessellator.draw();
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GL11.glTranslatef(0.5F, 0.5F, 0.5F);
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}
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}
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