package tinker.tconstruct.client; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.ForgeHooksClient; import net.minecraftforge.liquids.LiquidStack; import org.lwjgl.opengl.GL11; import tinker.common.BlockSkinRenderHelper; import tinker.tconstruct.crafting.Smeltery; import tinker.tconstruct.logic.SmelteryLogic; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import cpw.mods.fml.client.registry.RenderingRegistry; public class SmelteryRender implements ISimpleBlockRenderingHandler { public static int smelteryModel = RenderingRegistry.getNextAvailableRenderId(); @Override public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer) { if (modelID == smelteryModel) { renderStandardInvBlock(renderer, block, metadata); } } @Override public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer) { if (modelID == smelteryModel) { if (world.getBlockMetadata(x, y, z) == 0) return renderSmeltery(world, x, y, z, block, modelID, renderer); else renderer.renderStandardBlock(block, x, y, z); } return false; } public boolean renderSmeltery (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer) { renderer.renderStandardBlock(block, x, y, z); SmelteryLogic logic = (SmelteryLogic) world.getBlockTileEntity(x, y, z); if (logic.validStructure) { int posX = logic.centerPos.x - 1, posY = logic.centerPos.y, posZ = logic.centerPos.z - 1; //Melting for (int i = 0; i < logic.layers; i++) { renderLayer(logic, i*9, posX, posY+i, posZ, renderer, world); //System.out.println("layers:"+logic.layers); /*ItemStack input = logic.getStackInSlot(i); if (input != null && logic.getTempForSlot(i) > 20) { ItemStack blockToRender = Smeltery.getRenderIndex(input); float blockHeight = input.stackSize / (float) blockToRender.stackSize; renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, MathHelper.clamp_float(blockHeight, 0.01F, 1.0F), 1.0F); if (blockToRender.itemID < 4096) //Block { Block liquidBlock = Block.blocksList[blockToRender.itemID]; ForgeHooksClient.bindTexture(liquidBlock.getTextureFile(), 0); BlockSkinRenderHelper.renderMetadataBlock(liquidBlock, blockToRender.getItemDamage(), posX + i % 3, posY + i / 9, posZ + i / 3, renderer, world); } else //Item { Item liquidItem = Item.itemsList[blockToRender.itemID]; ForgeHooksClient.bindTexture(liquidItem.getTextureFile(), 0); int metadata = blockToRender.getItemDamage(); BlockSkinRenderHelper.renderFakeBlock(liquidItem.getIconFromDamage(metadata), metadata, posX, posY + i / 9, posZ, renderer, world); } }*/ } //Liquids float base = 0F; int yBase = 0; int liquidBase = 0; for (LiquidStack liquid : logic.moltenMetal) { int liquidSize = liquid.amount; while (liquidSize > 0) { int room = 20000 - liquidBase; int countSize = liquidSize > room ? room : liquidSize; liquidSize -= countSize; float height = countSize > 20000 ? 1.0F : countSize / 20000F; renderer.setRenderBounds(0, base, 0, 1, height + base, 1); base += height; liquidBase += countSize; if (liquid.itemID < 4096) //Block { Block liquidBlock = Block.blocksList[liquid.itemID]; ForgeHooksClient.bindTexture(liquidBlock.getTextureFile(), 0); for (int i = 0; i < 9; i++) BlockSkinRenderHelper.renderMetadataBlock(liquidBlock, liquid.itemMeta, posX + i % 3, posY+yBase, posZ + i / 3, renderer, world); } else //Item { Item liquidItem = Item.itemsList[liquid.itemID]; ForgeHooksClient.bindTexture(liquidItem.getTextureFile(), 0); for (int i = 0; i < 9; i++) BlockSkinRenderHelper.renderFakeBlock(liquidItem.getIconFromDamage(liquid.itemMeta), liquid.itemMeta, posX, posY+yBase, posZ, renderer, world); } if (countSize == room) { base = 0F; yBase++; liquidBase = 0; } } } } return false; } void renderLayer(SmelteryLogic logic, int start, int posX, int posY, int posZ, RenderBlocks renderer, IBlockAccess world) { renderer.setRenderBounds(-0.001F, -0.001F, -0.001F, 1.001F, 1.001F, 1.001F); for (int i = 0; i < 9; i++) { //System.out.println("layers:"+logic.layers); ItemStack input = logic.getStackInSlot(i+start); if (input != null && logic.getTempForSlot(i+start) > 20) { ItemStack blockToRender = Smeltery.getRenderIndex(input); float blockHeight = input.stackSize / (float) blockToRender.stackSize; renderer.setRenderBounds(0.0F, 0.0F, 0.0F, 1.0F, MathHelper.clamp_float(blockHeight, 0.01F, 1.0F), 1.0F); if (blockToRender.itemID < 4096) //Block { Block liquidBlock = Block.blocksList[blockToRender.itemID]; ForgeHooksClient.bindTexture(liquidBlock.getTextureFile(), 0); BlockSkinRenderHelper.renderMetadataBlock(liquidBlock, blockToRender.getItemDamage(), posX + i % 3, posY, posZ + i / 3, renderer, world); } else //Item { Item liquidItem = Item.itemsList[blockToRender.itemID]; ForgeHooksClient.bindTexture(liquidItem.getTextureFile(), 0); int metadata = blockToRender.getItemDamage(); BlockSkinRenderHelper.renderFakeBlock(liquidItem.getIconFromDamage(metadata), metadata, posX + i % 3, posY, posZ + i / 3, renderer, world); } } } } @Override public boolean shouldRender3DInInventory () { return true; } @Override public int getRenderId () { return smelteryModel; } private void renderStandardInvBlock (RenderBlocks renderblocks, Block block, int meta) { Tessellator tessellator = Tessellator.instance; GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1F, 0.0F); renderblocks.renderBottomFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(0, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderblocks.renderTopFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(1, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1F); renderblocks.renderEastFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(2, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderblocks.renderWestFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(3, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1F, 0.0F, 0.0F); renderblocks.renderNorthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(4, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderblocks.renderSouthFace(block, 0.0D, 0.0D, 0.0D, block.getBlockTextureFromSideAndMetadata(5, meta)); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); } }