warzone2100/tools
Giel van Schijndel 876c8b3b61 * Fix the Blender import & export scripts such that they're completely compatible with eachother (i.e. import->export->import == import)
* Add two python mini-scripts (find-bad-pies.py and find-poly-nums.py) that are of fairly little general use, but may serve as an example of how to interface with pie.py (pie.py must be in the python path for these scripts to work)
  * find-bad-pies.py when given a list of filenames will find the ones that, as far as the pie parser (pie.py) is concerned, aren't valid
  * find-poly-nums.py was created to find out if there were any pies that contained any polygons with more than 4 sides
Patch by Kevin Gillette <kage> ( http://forums.wz2100.net/index.php?topic=550.msg7829#msg7829 )

 * Update svn:eol-style and svn:mime-type for all trunk/tools/blender/* files

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2420 4a71c877-e1ca-e34f-864e-861f7616d084
2007-08-20 15:09:13 +00:00
..
blender * Fix the Blender import & export scripts such that they're completely compatible with eachother (i.e. import->export->import == import) 2007-08-20 15:09:13 +00:00
editworld * Cleanup CLimitsDialog's code to make it easier to port it to wxWidgets 2007-08-09 14:18:57 +00:00
lobby Set executable bit, makes running the script a bit easier. 2007-03-21 00:39:11 +00:00
lobbyserver_cpp * Don't #include <boost/utility.hpp> and inherit from boost::noncopyable; 2007-07-18 22:01:07 +00:00
masterserver This time fix it really. Thanks EvilGuru. 2007-06-25 16:29:15 +00:00
tile_texpage2mipmap_tileset * Add Python script for the conversion of old-style one-texturepage tilesets to mipmapped tilesets 2007-08-16 10:24:52 +00:00
README Added a directory to contain tools for Warzone 2100. (E.g. modelling/texturing stuff, some map editor maybe, etc.) 2007-01-31 19:58:49 +00:00

README

************************************DRAFT***************************************

This directory (will) contain all sorts of Warzone 2100 related tools.

 * Each of these tools will have to be Warzone specific.
 * Every independend tool should have one directory of its own
 * No tool should depend on others for compilation or linking.
 * Each of these tools *must* have a "COPYING" file with it in its directory.
  - This file should contain the full licensing conditions applied to the entire tool.
  - If parts of this tool are licensed differently this *must* be made note of in this file.
  - Preferrably all tools should be licensed GPL (or maybe LGPL if it's easily reusable for other projects?).
  - In case the GPL is used it is best copied from /trunk/COPYING using the `svn copy` command.