warzone2100/src
Per Inge Mathisen f432051012 Move assert in formationUpdateSpeed under conditional to stop a crash.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4657 4a71c877-e1ca-e34f-864e-861f7616d084
2008-04-16 18:05:18 +00:00
..
Makefile.am Remove zones and gateway routing. Also remove optimization of path steps by 2008-04-15 20:52:53 +00:00
Makefile.raw Remove zones and gateway routing. Also remove optimization of path steps by 2008-04-15 20:52:53 +00:00
action.c * Formations work purely, and only with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only 2008-04-16 00:01:41 +00:00
action.h Do not assert with invalid position if a droid tries to build where it 2008-04-15 16:55:44 +00:00
advvis.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
advvis.h Cleanup: 2008-03-21 21:37:01 +00:00
ai.c - units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander 2008-04-15 15:15:19 +00:00
ai.h Cleanup: 2008-03-21 21:37:01 +00:00
aiexperience.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
aiexperience.h Cleanup: 2008-03-21 21:37:01 +00:00
anim_id.h Cleanup: 2008-03-21 21:37:01 +00:00
astar.c * Pathfinding works purely, and entirely with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only 2008-04-15 22:54:37 +00:00
astar.h Make apsNodes in astar.c a static array (instead of dynamically allocated) 2008-04-15 21:19:24 +00:00
atmos.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
atmos.h Cleanup: 2008-03-21 21:37:01 +00:00
aud.c Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
basedef.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
bridge.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
bridge.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
bucket3d.c Increased number of objects bucket sort can handle to 4000, 2000 was apparently still not enough. 2008-04-08 19:10:31 +00:00
bucket3d.h Cleanup: 2008-03-21 21:37:01 +00:00
cheat.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
cheat.h Cleanup: 2008-03-21 21:37:01 +00:00
clparse.c Enforce strict function prototypes for autoconf builds, and fix function prototype problems. 2008-04-05 15:34:55 +00:00
clparse.h Cleanup: 2008-03-21 21:37:01 +00:00
cluster.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
cluster.h Cleanup: 2008-03-21 21:37:01 +00:00
cmddroid.c - units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander 2008-04-15 15:15:19 +00:00
cmddroid.h - units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander 2008-04-15 15:15:19 +00:00
cmddroiddef.h * #include droiddef.h in cmddroiddef.h as we use some of its contents there 2008-01-30 21:09:55 +00:00
combat.c -don't apply game difficulty setting during multiplayer games, since it can negatively affect syncing. 2008-04-14 15:48:56 +00:00
combat.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
component.c Fix some warnings generated by -Wextra 2008-04-05 16:22:05 +00:00
component.h Cleanup: 2008-03-21 21:37:01 +00:00
configuration.c Don't include fpath.h if it isn't necessary 2008-04-15 21:41:47 +00:00
configuration.h Get rid of an unnecessary extern. 2008-04-12 15:13:58 +00:00
console.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
console.h Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
data.c * Add a new resource type (for use with .wrf files): DBPROP which is similar to SPROP, with as difference that instead of a CSV file it specifies an SQLite database file to load from 2008-03-31 14:05:57 +00:00
data.h Cleanup: 2008-03-21 21:37:01 +00:00
design.c Commit patch #906 which links droid speed to speed. 2008-03-31 16:40:51 +00:00
design.h Cleanup: 2008-03-21 21:37:01 +00:00
difficulty.c Add some more doxygen comments. 2008-02-16 13:05:34 +00:00
difficulty.h Cleanup: 2008-03-21 21:37:01 +00:00
display.c Remove zones and gateway routing. Also remove optimization of path steps by 2008-04-15 20:52:53 +00:00
display.h Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
display3d.c Don't include fpath.h if it isn't necessary 2008-04-15 21:41:47 +00:00
display3d.h Enforce strict function prototypes for autoconf builds, and fix function prototype problems. 2008-04-05 15:34:55 +00:00
display3ddef.h Cleanup: 2008-03-21 21:37:01 +00:00
displaydef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
drive.c Don't include fpath.h if it isn't necessary 2008-04-15 21:41:47 +00:00
drive.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
droid.c * Formations work purely, and only with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only 2008-04-16 00:01:41 +00:00
droid.h Const correctness 2008-04-15 23:08:38 +00:00
droiddef.h Use the unique, untranslated pName to identify templates, not anything else. (This would create trouble with translations.) Fixes bug #11345. 2008-03-23 13:17:30 +00:00
e3demo.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
e3demo.h Cleanup: 2008-03-21 21:37:01 +00:00
edit3d.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
edit3d.h Cleanup: 2008-03-21 21:37:01 +00:00
effects.c Fix savegame bug. Do not use strlcat with sizeof on array pointers of unknown length! 2008-04-05 15:27:23 +00:00
effects.h Cleanup: 2008-03-21 21:37:01 +00:00
environ.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
environ.h Cleanup: 2008-03-21 21:37:01 +00:00
feature.c Remove zones and gateway routing. Also remove optimization of path steps by 2008-04-15 20:52:53 +00:00
feature.h Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
featuredef.h Generalize the damage function and move some common variables between the various 2008-03-11 17:47:24 +00:00
formation.c Move assert in formationUpdateSpeed under conditional to stop a crash. 2008-04-16 18:05:18 +00:00
formation.h * Formations work purely, and only with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only 2008-04-16 00:01:41 +00:00
formationdef.h * Formations work purely, and only with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only 2008-04-16 00:01:41 +00:00
fpath.c * Formations work purely, and only with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only 2008-04-16 00:01:41 +00:00
fpath.h * Pathfinding works purely, and entirely with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only 2008-04-15 22:54:37 +00:00
frend.h Cleanup: 2008-03-21 21:37:01 +00:00
frontend.c Separated single player and multiplayer frame rate limits. Single player is set to 60 fps and is configurable. Multiplayer fps limit is set to 45 and is hardcoded so that people will not cheat without knowing it. 2008-04-11 21:40:38 +00:00
frontend.h patch #1018: Experimental language selection menu option. 2008-03-22 18:30:08 +00:00
function.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
function.h Cleanup: 2008-03-21 21:37:01 +00:00
functiondef.h Add some more doxygen comments. 2008-02-16 13:05:34 +00:00
game.c * Formations work purely, and only with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only 2008-04-16 00:01:41 +00:00
game.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
gateway.c Don't include fpath.h if it isn't necessary 2008-04-15 21:41:47 +00:00
gateway.h Remove zones and gateway routing. Also remove optimization of path steps by 2008-04-15 20:52:53 +00:00
gatewaydef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
geometry.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
geometry.h Cleanup: 2008-03-21 21:37:01 +00:00
group.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
group.h Cleanup: 2008-03-21 21:37:01 +00:00
hci.c Restrict number of buildings that can be created from cheating and network 2008-04-06 16:21:50 +00:00
hci.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
ingameop.c If software cursors are turned on, also use them for in-game menues, to avoid cursor 2008-04-09 20:48:50 +00:00
ingameop.h INTINGAMEOP_.* apparently enumerates values, so lets make it an enum! 2008-04-12 15:07:24 +00:00
init.c Don't include astar.h if it isn't necessary 2008-04-15 21:35:19 +00:00
init.h Cleanup: 2008-03-21 21:37:01 +00:00
intdisplay.c Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
intdisplay.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
intelmap.c If software cursors are turned on, also use them for in-game menues, to avoid cursor 2008-04-09 20:48:50 +00:00
intelmap.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
intfac.h Cleanup: 2008-03-21 21:37:01 +00:00
intimage.c Add in support for coloured mouse cursors: 2008-03-30 15:44:50 +00:00
intimage.h Clean up GUI frame drawing and port it to PIELIGHT. 2008-01-21 16:57:00 +00:00
intorder.c Make currentGameFrame static 2008-04-13 09:41:48 +00:00
intorder.h Cleanup: 2008-03-21 21:37:01 +00:00
keybind.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
keybind.h Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
keyedit.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
keyedit.h Cleanup: 2008-03-21 21:37:01 +00:00
keymap.c To chat use ENTER key instead of T (key assignment must be reset for the changes to have effect). 2008-03-26 18:52:52 +00:00
keymap.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
level_lexer.l Using the kludge for GNU Flex < 2.5.30 was slightly incorrect. Correct way is present in 2.5.9 already. 2008-03-28 11:05:19 +00:00
levelint.h Fix lexer memleaks 2008-03-26 11:28:25 +00:00
levels.c Add beginnings of a game self-test. Start with --selftest command line option. 2008-03-30 14:36:11 +00:00
levels.h Add beginnings of a game self-test. Start with --selftest command line option. 2008-03-30 14:36:11 +00:00
lighting.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
lighting.h Cleanup: 2008-03-21 21:37:01 +00:00
loadsave.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
loadsave.h Cleanup: 2008-03-21 21:37:01 +00:00
loop.c Slight style fix 2008-04-13 12:32:22 +00:00
loop.h Add a pause button to ctrl+o menu which sets the game into a new 'edit pause' 2008-04-06 00:09:13 +00:00
main.c Rather than pretending that our UserMusicPath isn't hardcoded, lets just admit it and make it a `static const char` 2008-04-12 21:31:29 +00:00
main.h Cleanup: 2008-03-21 21:37:01 +00:00
map.c Remove zones and gateway routing. Also remove optimization of path steps by 2008-04-15 20:52:53 +00:00
map.h Update comments for a function. 2008-04-03 22:08:25 +00:00
mapdisplay.c Remove dead code 2008-04-05 22:42:37 +00:00
mapdisplay.h Cleanup: 2008-03-21 21:37:01 +00:00
mapgrid.c * Replace some uses of BASE_OBJECT* with DROID* to reduce yet some casting 2008-04-16 00:15:29 +00:00
mapgrid.h * Replace some uses of BASE_OBJECT* with DROID* to reduce yet some casting 2008-04-16 00:15:29 +00:00
mechanics.c Don't include astar.h if it isn't necessary 2008-04-15 21:35:19 +00:00
mechanics.h Cleanup: 2008-03-21 21:37:01 +00:00
message.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
message.h Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
messagedef.h Remove the last content of deliverance.h (#define MAX_STR_LENGTH 256) to wzglobal.h and remove it 2008-03-21 23:02:22 +00:00
miscimd.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
miscimd.h Cleanup: 2008-03-21 21:37:01 +00:00
mission.c Remove zones and gateway routing. Also remove optimization of path steps by 2008-04-15 20:52:53 +00:00
mission.h Mostly cosmetic cleanup of mission code. Remove dead code. 2008-04-05 21:25:00 +00:00
missiondef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
modding.h Cleanup: 2008-03-21 21:37:01 +00:00
move.c * Replace some uses of BASE_OBJECT* with DROID* to reduce yet some casting 2008-04-16 00:15:29 +00:00
move.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
movedef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
multibot.c - units get effectiveness boost (equal to the promotion to the next rank) just by being assigned to a commander 2008-04-15 15:15:19 +00:00
multigifts.c Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
multigifts.h Enforce strict function prototypes for autoconf builds, and fix function prototype problems. 2008-04-05 15:34:55 +00:00
multiint.c -make sure the last AI player doesn't get restored when a client joins an mp game 2008-04-14 17:25:49 +00:00
multiint.h Reset Ready status when game settings get changed. 2008-04-10 19:19:04 +00:00
multijoin.c Implemented 'Ready' button for the lobby. The game starts when all players have clicked on it. 2008-04-09 20:05:09 +00:00
multijoin.h Cleanup: 2008-03-21 21:37:01 +00:00
multilimit.c Reset Ready status when game settings get changed. 2008-04-10 19:19:04 +00:00
multilimit.h Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
multimenu.c Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
multimenu.h Cleanup: 2008-03-21 21:37:01 +00:00
multiopt.c Implemented 'Ready' button for the lobby. The game starts when all players have clicked on it. 2008-04-09 20:05:09 +00:00
multiplay.c Reset Ready status when game settings get changed. 2008-04-10 19:19:04 +00:00
multiplay.h Reset Ready status when game settings get changed. 2008-04-10 19:19:04 +00:00
multirecv.h Implemented 'Ready' button for the lobby. The game starts when all players have clicked on it. 2008-04-09 20:05:09 +00:00
multistat.c Don't include fpath.h if it isn't necessary 2008-04-15 21:41:47 +00:00
multistat.h Cleanup: 2008-03-21 21:37:01 +00:00
multistruct.c Restrict number of buildings that can be created from cheating and network 2008-04-06 16:21:50 +00:00
multisync.c * Replace some uses of BASE_OBJECT* with DROID* to reduce yet some casting 2008-04-16 00:15:29 +00:00
objectdef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
objects.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
objects.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
objmem.c Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
objmem.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
oprint.c make printBaseObjInfo, printComponentInfo and printWeaponInfo static functions 2008-03-21 21:37:26 +00:00
oprint.h make printBaseObjInfo, printComponentInfo and printWeaponInfo static functions 2008-03-21 21:37:26 +00:00
order.c * Formations work purely, and only with DROIDs, so rather than casting back and forth to BASE_OBJECT* pointers, just stick to using DROID* pointers only 2008-04-16 00:01:41 +00:00
order.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
orderdef.h Cleanup: 2008-03-21 21:37:01 +00:00
power.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
power.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
projectile.c * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
projectile.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
projectiledef.h * #include basedef.h in projectiledef.h as we use some of its contents there 2008-01-30 20:43:15 +00:00
radar.c Map preview patch by Buginator in patch #1040 2008-04-07 19:07:43 +00:00
radar.h Map preview patch by Buginator in patch #1040 2008-04-07 19:07:43 +00:00
raycast.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
raycast.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
research.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
research.h Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
researchdef.h * Add a Doxygen \file directive to the definition header files, defining objects "derived" from BASE_OBJECT 2008-01-30 15:19:02 +00:00
scores.c Fix savegame bug. Do not use strlcat with sizeof on array pointers of unknown length! 2008-04-05 15:27:23 +00:00
scores.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptai.c Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
scriptai.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
scriptcb.c -make sure AI receives gifted droids, this fixes bug #11442. 2008-04-14 19:19:16 +00:00
scriptcb.h Prevent AI from taking over human player units when a player leaves an mp game. 2008-03-24 18:42:49 +00:00
scriptextern.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
scriptextern.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptfuncs.c Move victory/loss text messages from scripts to the engine, to make them translatable. 2008-04-03 16:50:05 +00:00
scriptfuncs.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptobj.c * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
scriptobj.h Cleanup: 2008-03-21 21:37:01 +00:00
scripttabs.c Make DROID_CYBORG_SUPER droid type visible to scripts. 2008-04-03 17:31:15 +00:00
scripttabs.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptvals.c - Generic cleanup 2008-03-26 00:27:56 +00:00
scriptvals.h Cleanup: 2008-03-21 21:37:01 +00:00
scriptvals_lexer.l Enforce strict function prototypes for autoconf builds, and fix function prototype problems. 2008-04-05 15:34:55 +00:00
scriptvals_parser.y Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
selection.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
selection.h * Remove whitespace from the end of lines 2008-03-29 13:27:54 +00:00
seqdisp.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
seqdisp.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
stats-db.c * Add a new resource type (for use with .wrf files): DBPROP which is similar to SPROP, with as difference that instead of a CSV file it specifies an SQLite database file to load from 2008-03-31 14:05:57 +00:00
stats-db.h * Add a new resource type (for use with .wrf files): DBPROP which is similar to SPROP, with as difference that instead of a CSV file it specifies an SQLite database file to load from 2008-03-31 14:05:57 +00:00
stats.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
stats.h Add -Wcast-align and -Wmissing-declarations to autoconf debug builds, and fix warnings. 2008-03-28 23:28:44 +00:00
statsdef.h Add ECM range parameter. Clean up ECM code. Remove cyborg stealth hack from 2008-02-22 19:13:13 +00:00
structure.c Remove zones and gateway routing. Also remove optimization of path steps by 2008-04-15 20:52:53 +00:00
structure.h Use static inline functions instead of macros (type checking!) 2008-04-12 13:39:47 +00:00
structuredef.h Generalize the damage function and move some common variables between the various 2008-03-11 17:47:24 +00:00
target.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
target.h Cleanup: 2008-03-21 21:37:01 +00:00
text.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
text.h Cleanup: 2008-03-21 21:37:01 +00:00
texture.c Lower default terrain texture size to 64 to be nicer to people with worse hardware. 2008-03-20 16:01:28 +00:00
texture.h Cleanup: 2008-03-21 21:37:01 +00:00
transporter.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
transporter.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
version.c r4351: Port memleak fixes from 2.1 2008-03-26 12:49:51 +00:00
version.h #include frame.h in src/version.h as it depends on it 2008-04-05 23:47:19 +00:00
visibility.c * Const correctness 2008-04-12 13:26:26 +00:00
visibility.h * Const correctness 2008-04-12 13:26:26 +00:00
warcam.c Console will always show text messages using correct colors, even if console is dropped and alliances change. 2008-03-30 17:59:13 +00:00
warcam.h Cleanup: 2008-03-21 21:37:01 +00:00
warzoneconfig.c turn off the coloured mouse cursor by default 2008-04-06 15:24:06 +00:00
warzoneconfig.h Add in support for coloured mouse cursors: 2008-03-30 15:44:50 +00:00
weapondef.h * #include droiddef.h in cmddroiddef.h as we use some of its contents there 2008-01-30 21:09:55 +00:00
wrappers.c If software cursors are turned on, also use them for in-game menues, to avoid cursor 2008-04-09 20:48:50 +00:00
wrappers.h Cleanup: 2008-03-21 21:37:01 +00:00