warzone2100/lib
Per Inge Mathisen f9c98cfbc0 Add new scripting function droidCanReach(droid, x, y) that checks whether the given droid
can ever reach the given destination with its propulsion method. See ticket:838


git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8072 4a71c877-e1ca-e34f-864e-861f7616d084
2009-09-28 22:20:55 +02:00
..
betawidget Minor indentation/spelling fixes in patternManager.[ch]. 2009-05-06 22:29:32 +02:00
exceptionhandler Use _NSIG in the exceptionhandler if available. Fixes #818. 2009-09-27 19:07:04 +02:00
framework Fix cross-compiled builds again, by removing (commenting out) a invalid language option for cross compiled builds, LANG_LATIN. 2009-09-27 19:07:12 +02:00
gamelib Make sure pointer is valid before attempting to remove it from the list. 2009-06-09 23:44:24 +02:00
iniparser Fix minGW compiles on windows. 2009-09-27 19:07:14 +02:00
ivis_common Add assert-or-return workarounds for some crashes reported by zydonk on the forums. 2009-09-27 19:06:30 +02:00
ivis_opengl The following patch simplifies the screenInitialise function, 2009-09-27 19:07:11 +02:00
netplay netplay address printing: 2009-09-27 19:06:52 +02:00
script Add new scripting function droidCanReach(droid, x, y) that checks whether the given droid 2009-09-28 22:20:55 +02:00
sequence Increase video buffer size from 4K to 256K. 2009-09-27 19:07:05 +02:00
sound When a "looped" sample has finished playing, we reset iAudioID, so the game adds the sample again into the queue. This is the way most other "looped" samples are currently handled by the game. (oil/power/factory steam, and so on) 2009-09-27 19:07:12 +02:00
sqlite3 Fix some spelling errors in debug messages and comments. Patch by Paul Wise <pabs3>. 2009-03-11 11:51:40 +00:00
widget Changed widget definition to a hex style. 2009-09-28 22:20:54 +02:00
Makefile.am Add INI file parser (iniParser -- version 3.0b (beta) by N.Devillard) 2009-09-27 19:06:53 +02:00
makefile.win32 Fix minGW compiles on windows. 2009-09-27 19:07:14 +02:00