warzone2100/lib/gamelib/gamelib.vcproj

240 lines
4.5 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="gamelib"
ProjectGUID="{EFE011B6-4C0B-40AA-9F18-5AD599E70D28}"
RootNamespace="gamelib"
Keyword="Win32Proj"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
<ToolFile
RelativePath="..\..\devpkg\FlexBison.rules"
/>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="FlexGenerator"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="BisonParser"
Defines="true"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;YY_STATIC;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="FlexGenerator"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="BisonParser"
Defines="true"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(SolutionDir)\..&quot;;&quot;$(SolutionDir)\..\devpkg\include&quot;;&quot;$(SolutionDir)\..\devpkg\include\SDL&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;YY_STATIC;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\anim.c"
>
</File>
<File
RelativePath=".\animobj.c"
>
</File>
<File
RelativePath=".\audp_lexer.lex.c"
>
</File>
<File
RelativePath=".\audp_parser.tab.c"
>
</File>
<File
RelativePath=".\gtime.c"
>
</File>
<File
RelativePath=".\hashtabl.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\anim.h"
>
</File>
<File
RelativePath=".\animobj.h"
>
</File>
<File
RelativePath=".\audp_parser.tab.h"
>
</File>
<File
RelativePath=".\gtime.h"
>
</File>
<File
RelativePath=".\hashtabl.h"
>
</File>
<File
RelativePath=".\parser.h"
>
</File>
</Filter>
<Filter
Name="FlexBison"
>
<File
RelativePath=".\audp_lexer.l"
>
</File>
<File
RelativePath=".\audp_parser.y"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>