warzone2100/lib/gamelib
Giel van Schijndel e8f9fb9ae5 * ONESHOT and LOOP are __not__ value tokens (they're just regular tokens), so don't mark them as such
* Add a new subrule `looping` and use that in rule audio_track instead of duplicating two code paths for audio_track


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5096 4a71c877-e1ca-e34f-864e-861f7616d084
2008-05-12 20:51:46 +00:00
..
Makefile.am Move all stuff that actually belongs in CPPFLAGS (but is called CFLAGS) to AM_CPPFLAGS 2008-03-10 10:50:58 +00:00
Makefile.raw * move some pieces of gettext.h into the conditional `#if ENABLE_NLS` and provide dummies for them if NLS is disabled (the #else part of the definition), without this compiling with NLS disabled is impossible 2007-04-12 10:31:11 +00:00
anim.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
anim.h Remove unused defines, prettify animation code a bit, and use same electronic 2008-01-10 22:18:20 +00:00
animobj.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
animobj.h - Constification 2007-06-02 23:01:29 +00:00
audp_lexer.l * Parse quoted text in audp_lexer.l similar to most other parsers/lexers we use (is also less error prone) 2008-05-12 20:42:55 +00:00
audp_parser.y * ONESHOT and LOOP are __not__ value tokens (they're just regular tokens), so don't mark them as such 2008-05-12 20:51:46 +00:00
gamelib.vcproj Get rid of unnecessary warnings when compiling release build using MSVC. 2008-04-01 15:56:39 +00:00
gtime.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
gtime.h TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
hashtabl.c TRUE->true, FALSE->false (except in scripts) 2008-03-24 16:51:17 +00:00
hashtabl.h change_int64_t_to_intptr_t.patch from patch #837 by <cybersphinx> Christian Ohm. 2007-11-08 23:11:59 +00:00
parser.h * Use the lexer_input framework instead of a custom YY_INPUT implementation for audp_lexer.l 2008-05-12 20:29:13 +00:00