90 lines
3.3 KiB
C++
90 lines
3.3 KiB
C++
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2011 Warzone 2100 Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/** @file
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* Definitions for the edit box functions.
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*/
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#ifndef __INCLUDED_LIB_WIDGET_EDITBOX_H__
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#define __INCLUDED_LIB_WIDGET_EDITBOX_H__
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#include "widget.h"
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#include "widgbase.h"
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#include "lib/ivis_opengl/textdraw.h"
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#include "lib/framework/utf.h"
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/* Edit Box states */
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#define WEDBS_FIXED 0x0001 // No editing is going on
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#define WEDBS_INSERT 0x0002 // Insertion editing
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#define WEDBS_OVER 0x0003 // Overwrite editing
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#define WEDBS_MASK 0x000f //
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#define WEDBS_HILITE 0x0010 //
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#define WEDBS_DISABLE 0x0020 // disable button from selection
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struct W_EDITBOX : public WIDGET
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{
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W_EDITBOX(W_EDBINIT const *init);
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void run(W_CONTEXT *psContext);
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void initialise(); // Moves the cursor to the end.
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void setString(char const *utf8);
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void clicked(W_CONTEXT *psContext, WIDGET_KEY);
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void focusLost(W_SCREEN *psScreen);
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UDWORD state; // The current edit box state
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QString aText; // The text in the edit box
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iV_fonts FontID;
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int blinkOffset; // Cursor should be visible at time blinkOffset.
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int insPos; // The insertion point in the buffer
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int printStart; // Where in the string appears at the far left of the box
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int printChars; // The number of characters appearing in the box
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int printWidth; // The pixel width of the characters in the box
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WIDGET_DISPLAY pBoxDisplay; // Optional callback to display the edit box background.
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FONT_DISPLAY pFontDisplay; // Optional callback to display a string.
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SWORD HilightAudioID; // Audio ID for form clicked sound
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SWORD ClickedAudioID; // Audio ID for form hilighted sound
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WIDGET_AUDIOCALLBACK AudioCallback; // Pointer to audio callback function
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private:
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void delCharRight();
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void delCharLeft();
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void insertChar(QChar ch);
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void overwriteChar(QChar ch);
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void fitStringStart(); // Calculate how much of the start of a string can fit into the edit box
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void fitStringEnd();
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void setCursorPosPixels(int xPos);
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};
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/* Create an edit box widget data structure */
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extern W_EDITBOX* editBoxCreate(const W_EDBINIT* psInit);
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/* Respond to a mouse moving over an edit box */
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extern void editBoxHiLite(W_EDITBOX *psWidget);
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/* Respond to the mouse moving off an edit box */
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extern void editBoxHiLiteLost(W_EDITBOX *psWidget);
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/* The edit box display function */
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extern void editBoxDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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/* set state of edit box */
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extern void editBoxSetState(W_EDITBOX *psEditBox, UDWORD state);
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#endif // __INCLUDED_LIB_WIDGET_EDITBOX_H__
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