warzone2100/lib
Cyp e727873581 Make homing projectiles travel at a constant horizontal speed.
Homing projectiles previously behaved like expanding circles, where the projectile was drawn
at the closest point on the circle to the target. Which meant that if the target was fast,
moving at right angles to the direction of the projectile, the projectile would move fast,
too (and would not be travelling in the direction it was facing).

Homing projectiles now go at a constant speed towards the target, using target prediction.
To test the target prediction, set the projectile speed to something close to 700 (same as a
VTOL), and try to get the VTOL to escape.
2011-12-25 23:48:17 +01:00
..
betawidget Bump year. 2011-02-25 18:50:54 +01:00
exceptionhandler Initial build system for qt/sdl-backend switcher 2011-12-11 15:30:54 +01:00
framework Move KEY_CODE enum out of Qt/SDL ifdef. 2011-12-25 20:09:31 +01:00
gamelib Make homing projectiles travel at a constant horizontal speed. 2011-12-25 23:48:17 +01:00
ivis_opengl Merge branch 'master' into qt-sdl 2011-12-17 16:02:26 +01:00
netplay Most SDL functions reimplemented. 2011-12-13 17:26:01 +01:00
qtgame qt-sdl: Fix input, mouse cursor, skirmish. 2011-12-15 19:30:26 +01:00
script Merge branch 'master' into qt-sdl 2011-12-17 16:02:26 +01:00
sdl Move KEY_CODE enum out of Qt/SDL ifdef. 2011-12-25 20:09:31 +01:00
sequence Merge branch 'master' into qt-sdl 2011-12-17 16:02:26 +01:00
sound Initial build system for qt/sdl-backend switcher 2011-12-11 15:30:54 +01:00
widget sdl backend now compiles and links, but doesn't yet run (missing mainloop) 2011-12-13 18:44:21 +01:00