warzone2100/lib/gamelib
Cyp e727873581 Make homing projectiles travel at a constant horizontal speed.
Homing projectiles previously behaved like expanding circles, where the projectile was drawn
at the closest point on the circle to the target. Which meant that if the target was fast,
moving at right angles to the direction of the projectile, the projectile would move fast,
too (and would not be travelling in the direction it was facing).

Homing projectiles now go at a constant speed towards the target, using target prediction.
To test the target prediction, set the projectile speed to something close to 700 (same as a
VTOL), and try to get the VTOL to escape.
2011-12-25 23:48:17 +01:00
..
Makefile.am Initial build system for qt/sdl-backend switcher 2011-12-11 15:30:54 +01:00
anim.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
anim.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
animobj.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
animobj.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
audp_lexer.lpp Updates for the red headed stepsister. 2011-11-08 14:01:40 +01:00
audp_parser.ypp Speed boosts (for the mac build times). 2011-12-04 14:23:43 -05:00
gamelib.vcxproj More fixes to the MSVC build system 2011-11-08 21:41:58 -05:00
gamelib.vcxproj.filters More fixes to the MSVC build system 2011-11-08 21:41:58 -05:00
gtime.cpp Simpler render and state update scheduling. 2011-12-25 13:45:52 +01:00
gtime.h Make homing projectiles travel at a constant horizontal speed. 2011-12-25 23:48:17 +01:00
hashtable.cpp fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
hashtable.h fix [s]BOOL[/s] bool by 4B0/\/\1|\|4710|\| 2011-03-13 12:32:24 +01:00
parser.h Bump year. 2011-02-25 18:50:54 +01:00