warzone2100/lib/gamelib/Makefile.am

46 lines
883 B
Makefile

%.tab.hpp %.tab.cpp:: %.y
$(YACC) $(YFLAGS) $(AM_YFLAGS) -o$@ $<
%.lex.cpp:: %.l
$(LEX) $(LFLAGS) $(AM_LFLAGS) -o$@ $<
AM_CPPFLAGS = -DYY_NO_INPUT $(SDL_CFLAGS) $(WZ_CPPFLAGS)
AM_CFLAGS = $(WZ_CFLAGS)
AM_CXXFLAGS = $(WZ_CXXFLAGS) $(QT4_CFLAGS)
AM_LFLAGS = $(FLEX_FLAGS)
AM_YFLAGS = -d
BUILT_SOURCES = \
audp_lexer.lex.cpp \
audp_parser.tab.cpp \
audp_parser.tab.hpp
CLEANFILES = \
audp_lexer.lex.cpp \
audp_parser.tab.cpp \
audp_parser.tab.hpp
EXTRA_DIST = \
audp_lexer.l audp_parser.y
noinst_LIBRARIES = libgamelib.a
noinst_HEADERS = \
audp_parser.tab.hpp \
anim.h \
animobj.h \
gtime.h \
hashtable.h \
parser.h
libgamelib_a_SOURCES = \
anim.cpp \
animobj.cpp \
audp_lexer.lex.cpp \
audp_parser.tab.cpp \
gtime.cpp \
hashtable.cpp
libgamelib_a_LIBADD = \
$(top_builddir)/lib/ivis_opengl/libivis_opengl.a \
$(top_builddir)/lib/framework/libframework.a