%.tab.hpp %.tab.cpp:: %.y $(YACC) $(YFLAGS) $(AM_YFLAGS) -o$@ $< %.lex.cpp:: %.l $(LEX) $(LFLAGS) $(AM_LFLAGS) -o$@ $< AM_CPPFLAGS = -DYY_NO_INPUT $(SDL_CFLAGS) $(WZ_CPPFLAGS) AM_CFLAGS = $(WZ_CFLAGS) AM_CXXFLAGS = $(WZ_CXXFLAGS) $(QT4_CFLAGS) AM_LFLAGS = $(FLEX_FLAGS) AM_YFLAGS = -d BUILT_SOURCES = \ audp_lexer.lex.cpp \ audp_parser.tab.cpp \ audp_parser.tab.hpp CLEANFILES = \ audp_lexer.lex.cpp \ audp_parser.tab.cpp \ audp_parser.tab.hpp EXTRA_DIST = \ audp_lexer.l audp_parser.y noinst_LIBRARIES = libgamelib.a noinst_HEADERS = \ audp_parser.tab.hpp \ anim.h \ animobj.h \ gtime.h \ hashtable.h \ parser.h libgamelib_a_SOURCES = \ anim.cpp \ animobj.cpp \ audp_lexer.lex.cpp \ audp_parser.tab.cpp \ gtime.cpp \ hashtable.cpp libgamelib_a_LIBADD = \ $(top_builddir)/lib/ivis_opengl/libivis_opengl.a \ $(top_builddir)/lib/framework/libframework.a