warzone2100/lib/ivis_opengl
Gerard Krol baf02b66df Oops, screwed up applying r1290. Broke the build by duplicating the whole function... This fixes it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1291 4a71c877-e1ca-e34f-864e-861f7616d084
2007-03-28 18:38:36 +00:00
..
Makefile.am Remove unused header 2007-02-16 22:54:18 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00
bspimd.c - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
ivi.c Fixes informed by -Wextra for graphics code. Removes much redundant code. 2007-02-19 17:18:50 +00:00
pieblitfunc.c Per's patch to use texture compression, modified to always specify generic compression (and let the driver decide which compression to use) and to 2007-03-28 15:08:57 +00:00
piedraw.c Oops, screwed up applying r1290. Broke the build by duplicating the whole function... This fixes it. 2007-03-28 18:38:36 +00:00
piefunc.c - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
piematrix.c - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
piematrix.h - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
piemode.c Per's patch to use texture compression, modified to always specify generic compression (and let the driver decide which compression to use) and to 2007-03-28 15:08:57 +00:00
piepalette.c - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
piestate.c The distance fog (aka Mist) start and end is now dependent on the zoom level. This should greatly reduce the number of popping tiles that can be 2007-03-20 20:46:26 +00:00
pietexture.c Add GPL notices to all sourcecode files. 2007-01-15 20:09:25 +00:00
pietexture.h Small cleanup of texture loading and handling, removing unused 2007-02-16 23:19:33 +00:00
rendfunc.c - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
rendmode.c - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00
screen.c Per's patch to use texture compression, modified to always specify generic compression (and let the driver decide which compression to use) and to 2007-03-28 15:08:57 +00:00
screen.h Per's patch to use texture compression, modified to always specify generic compression (and let the driver decide which compression to use) and to 2007-03-28 15:08:57 +00:00
tex.c Per's patch to use texture compression, modified to always specify generic compression (and let the driver decide which compression to use) and to 2007-03-28 15:08:57 +00:00
textdraw.c - Replaced various vectors with Vector3i and Vector3f (idea by Watermelon) 2007-03-16 16:20:16 +00:00