warzone2100/lib/ivis_opengl/png_util.h

55 lines
1.7 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2010 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _LIBIVIS_COMMON_PNG_H_
#define _LIBIVIS_COMMON_PNG_H_
#include "pietypes.h"
/*!
* Load a PNG from file into image
*
* \param fileName input file to load from
* \param image Sprite to read into
* \return true on success, false otherwise
*/
BOOL iV_loadImage_PNG(const char *fileName, iV_Image *image);
/*!
* Save a PNG from image into file
*
* \param fileName output file to save to
* \param image Texture to read from
* \return true on success, false otherwise
*/
void iV_saveImage_PNG(const char *fileName, const iV_Image *image);
/*!
* Save a PNG from image into file using grayscale colour model.
*
* \param fileName output file to save to
* \param image Texture to read from
* \return true on success, false otherwise
*/
void iV_saveImage_PNG_Gray(const char *fileName, const iV_Image *image);
void iV_saveImage_JPEG(const char *fileName, const iV_Image *image);
#endif // _LIBIVIS_COMMON_PNG_H_