/* This file is part of Warzone 2100. Copyright (C) 1999-2004 Eidos Interactive Copyright (C) 2005-2010 Warzone 2100 Project Warzone 2100 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Warzone 2100 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Warzone 2100; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef _LIBIVIS_COMMON_PNG_H_ #define _LIBIVIS_COMMON_PNG_H_ #include "pietypes.h" /*! * Load a PNG from file into image * * \param fileName input file to load from * \param image Sprite to read into * \return true on success, false otherwise */ BOOL iV_loadImage_PNG(const char *fileName, iV_Image *image); /*! * Save a PNG from image into file * * \param fileName output file to save to * \param image Texture to read from * \return true on success, false otherwise */ void iV_saveImage_PNG(const char *fileName, const iV_Image *image); /*! * Save a PNG from image into file using grayscale colour model. * * \param fileName output file to save to * \param image Texture to read from * \return true on success, false otherwise */ void iV_saveImage_PNG_Gray(const char *fileName, const iV_Image *image); void iV_saveImage_JPEG(const char *fileName, const iV_Image *image); #endif // _LIBIVIS_COMMON_PNG_H_