warzone2100/lib/framework/debug.c

504 lines
13 KiB
C

/*
This file is part of Warzone 2100.
Copyright (C) 1999-2004 Eidos Interactive
Copyright (C) 2005-2010 Warzone 2100 Project
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Debug.c
*
* Various debugging output functions.
*
*/
#include "frame.h"
#include <string.h>
#include <stdio.h>
#include <time.h>
#include "string_ext.h"
#include "lib/gamelib/gtime.h"
#define MAX_LEN_LOG_LINE 512
char last_called_script_event[MAX_EVENT_NAME_LEN];
UDWORD traceID = -1;
static debug_callback * callbackRegistry = NULL;
bool enabled_debug[LOG_LAST]; // global
#ifdef DEBUG
bool assertEnabled = true;
#else
bool assertEnabled = false;
#endif
#if defined(WZ_OS_MAC32) // FIXME: Needs to be made compatible with 64bit
#include <Carbon/Carbon.h>
#endif
/*
* This list _must_ match the enum in debug.h!
* Names must be 8 chars long at max!
*/
static const char *code_part_names[] = {
"all",
"main",
"sound",
"video",
"wz",
"3d",
"texture",
"net",
"memory",
"warning",
"error",
"never",
"script",
"movement",
"attack",
"fog",
"sensor",
"gui",
"map",
"save",
"sync",
"death",
"life",
"gateway",
"message",
"info",
"terrain",
"feature",
"fatal",
"input",
"popup",
"console",
"last"
};
static char inputBuffer[2][MAX_LEN_LOG_LINE];
static bool useInputBuffer1 = false;
static bool debug_flush_stderr = false;
/**
* Convert code_part names to enum. Case insensitive.
*
* \return Codepart number or LOG_LAST if can't match.
*/
static code_part code_part_from_str(const char *str)
{
unsigned int i;
for (i = 0; i < LOG_LAST; i++) {
if (strcasecmp(code_part_names[i], str) == 0) {
return i;
}
}
return LOG_LAST;
}
/**
* Callback for outputing to stderr
*
* \param data Ignored. Use NULL.
* \param outputBuffer Buffer containing the preprocessed text to output.
*/
void debug_callback_stderr( WZ_DECL_UNUSED void ** data, const char * outputBuffer )
{
if ( outputBuffer[strlen(outputBuffer) - 1] != '\n' ) {
fprintf( stderr, "%s\n", outputBuffer );
} else {
fprintf( stderr, "%s", outputBuffer );
}
// Make sure that all output is flushed to stderr when requested by the user
if (debug_flush_stderr)
{
fflush(stderr);
}
}
/**
* Callback for outputting to a win32 debugger
*
* \param data Ignored. Use NULL.
* \param outputBuffer Buffer containing the preprocessed text to output.
*/
#if defined WIN32 && defined DEBUG
void debug_callback_win32debug(WZ_DECL_UNUSED void ** data, const char * outputBuffer)
{
char tmpStr[MAX_LEN_LOG_LINE];
sstrcpy(tmpStr, outputBuffer);
if (!strchr(tmpStr, '\n'))
{
sstrcat(tmpStr, "\n");
}
OutputDebugStringA( tmpStr );
}
#endif // WIN32
/**
* Callback for outputing to a file
*
* \param data Filehandle to output to.
* \param outputBuffer Buffer containing the preprocessed text to output.
*/
void debug_callback_file( void ** data, const char * outputBuffer )
{
FILE * logfile = (FILE*)*data;
if ( !strchr( outputBuffer, '\n' ) ) {
fprintf( logfile, "%s\n", outputBuffer );
} else {
fprintf( logfile, "%s", outputBuffer );
}
}
/**
* Setup the file callback
*
* Sets data to the filehandle opened for the filename found in data.
*
* \param[in,out] data In: The filename to output to.
* Out: The filehandle.
*/
bool debug_callback_file_init(void ** data)
{
const char * filename = (const char *)*data;
FILE* const logfile = fopen(filename, "w");
if (!logfile)
{
fprintf(stderr, "Could not open %s for appending!\n", filename);
return false;
}
setbuf(logfile, NULL);
fprintf(logfile, "\n--- Starting log ---\n");
*data = logfile;
return true;
}
/**
* Shutdown the file callback
*
* Closes the logfile.
*
* \param data The filehandle to close.
*/
void debug_callback_file_exit( void ** data )
{
FILE * logfile = (FILE*)*data;
fclose( logfile );
*data = NULL;
}
void debugFlushStderr()
{
debug_flush_stderr = true;
}
// MSVC specific rotuines to set/clear allocation tracking
#if defined(WZ_CC_MSVC) && defined(DEBUG)
void debug_MEMCHKOFF(void)
{
// Disable allocation tracking
int flags = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
flags &= ~_CRTDBG_ALLOC_MEM_DF;
_CrtSetDbgFlag(flags);
}
void debug_MEMCHKON(void)
{
// Enable allocation tracking
int flags = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
flags |= _CRTDBG_ALLOC_MEM_DF;
_CrtSetDbgFlag(flags);
}
void debug_MEMSTATS(void)
{
_CrtMemState state;
_CrtMemCheckpoint(&state);
_CrtMemDumpStatistics(&state);
}
#endif
void debug_init(void)
{
/*** Initialize the debug subsystem ***/
#if defined(WZ_CC_MSVC) && defined(DEBUG)
int tmpDbgFlag;
_CrtSetReportMode( _CRT_WARN, _CRTDBG_MODE_DEBUG ); // Output CRT info to debugger
tmpDbgFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG ); // Grab current flags
# if defined(DEBUG_MEMORY)
tmpDbgFlag |= _CRTDBG_CHECK_ALWAYS_DF; // Check every (de)allocation
# endif // DEBUG_MEMORY
tmpDbgFlag |= _CRTDBG_ALLOC_MEM_DF; // Check allocations
tmpDbgFlag |= _CRTDBG_LEAK_CHECK_DF; // Check for memleaks
_CrtSetDbgFlag( tmpDbgFlag );
#endif // WZ_CC_MSVC && DEBUG
STATIC_ASSERT(ARRAY_SIZE(code_part_names) - 1 == LOG_LAST); // enums start at 0
memset( enabled_debug, false, sizeof(enabled_debug) );
enabled_debug[LOG_ERROR] = true;
enabled_debug[LOG_INFO] = true;
enabled_debug[LOG_FATAL] = true;
enabled_debug[LOG_POPUP] = true;
inputBuffer[0][0] = '\0';
inputBuffer[1][0] = '\0';
#ifdef DEBUG
enabled_debug[LOG_WARNING] = true;
#endif
}
void debug_exit(void)
{
debug_callback * curCallback = callbackRegistry, * tmpCallback = NULL;
while ( curCallback )
{
if ( curCallback->exit )
curCallback->exit( &curCallback->data );
tmpCallback = curCallback->next;
free( curCallback );
curCallback = tmpCallback;
}
callbackRegistry = NULL;
}
void debug_register_callback( debug_callback_fn callback, debug_callback_init init, debug_callback_exit exit, void * data )
{
debug_callback * curCallback = callbackRegistry, * tmpCallback = NULL;
tmpCallback = (debug_callback*)malloc(sizeof(*tmpCallback));
tmpCallback->next = NULL;
tmpCallback->callback = callback;
tmpCallback->init = init;
tmpCallback->exit = exit;
tmpCallback->data = data;
if (tmpCallback->init
&& !tmpCallback->init(&tmpCallback->data))
{
debug(LOG_ERROR, "Failed to initialise debug callback");
free(tmpCallback);
return;
}
if ( !curCallback )
{
callbackRegistry = tmpCallback;
return;
}
while ( curCallback->next )
curCallback = curCallback->next;
curCallback->next = tmpCallback;
}
bool debug_enable_switch(const char *str)
{
code_part part = code_part_from_str(str);
if (part != LOG_LAST) {
enabled_debug[part] = !enabled_debug[part];
}
if (part == LOG_ALL) {
memset(enabled_debug, true, sizeof(enabled_debug));
}
return (part != LOG_LAST);
}
/** Send the given string to all debug callbacks.
*
* @param str The string to send to debug callbacks.
*/
static void printToDebugCallbacks(const char * const str)
{
debug_callback * curCallback;
// Loop over all callbacks, invoking them with the given data string
for (curCallback = callbackRegistry; curCallback != NULL; curCallback = curCallback->next)
{
curCallback->callback(&curCallback->data, str);
}
}
void _realObjTrace(int id, const char *function, const char *str, ...)
{
char vaBuffer[MAX_LEN_LOG_LINE];
char outputBuffer[MAX_LEN_LOG_LINE];
va_list ap;
va_start(ap, str);
vssprintf(vaBuffer, str, ap);
va_end(ap);
ssprintf(outputBuffer, "[%6d]: [%s] %s", id, function, vaBuffer);
printToDebugCallbacks(outputBuffer);
}
void _debug( code_part part, const char *function, const char *str, ... )
{
va_list ap;
static char outputBuffer[MAX_LEN_LOG_LINE];
static unsigned int repeated = 0; /* times current message repeated */
static unsigned int next = 2; /* next total to print update */
static unsigned int prev = 0; /* total on last update */
va_start(ap, str);
vssprintf(outputBuffer, str, ap);
va_end(ap);
ssprintf(inputBuffer[useInputBuffer1 ? 1 : 0], "[%s] %s", function, outputBuffer);
if (sstrcmp(inputBuffer[0], inputBuffer[1]) == 0)
{
// Received again the same line
repeated++;
if (repeated == next) {
if (repeated > 2) {
ssprintf(outputBuffer, "last message repeated %u times (total %u repeats)", repeated - prev, repeated);
} else {
ssprintf(outputBuffer, "last message repeated %u times", repeated - prev);
}
printToDebugCallbacks(outputBuffer);
prev = repeated;
next *= 2;
}
} else {
// Received another line, cleanup the old
if (repeated > 0 && repeated != prev && repeated != 1) {
/* just repeat the previous message when only one repeat occurred */
if (repeated > 2) {
ssprintf(outputBuffer, "last message repeated %u times (total %u repeats)", repeated - prev, repeated);
} else {
ssprintf(outputBuffer, "last message repeated %u times", repeated - prev);
}
printToDebugCallbacks(outputBuffer);
}
repeated = 0;
next = 2;
prev = 0;
}
if (!repeated)
{
time_t rawtime;
struct tm * timeinfo;
char ourtime[15]; //HH:MM:SS
time ( &rawtime );
timeinfo = localtime ( &rawtime );
strftime (ourtime,15,"%I:%M:%S",timeinfo);
// Assemble the outputBuffer:
ssprintf(outputBuffer, "%-8s|%s: %s", code_part_names[part], ourtime, useInputBuffer1 ? inputBuffer[1] : inputBuffer[0]);
printToDebugCallbacks(outputBuffer);
// Throw up a dialog box for windows users since most don't have a clue to check the stderr.txt file for information
// Use for (duh) Fatal errors, that force us to terminate the game.
if (part == LOG_FATAL)
{
#if defined(WZ_OS_WIN)
char wbuf[512];
ssprintf(wbuf, "%s\n\nPlease check your stderr.txt file in the same directory as the program file for more details. \
\nDo not forget to upload both the stderr.txt file and the warzone2100.rpt file in your bug reports!", useInputBuffer1 ? inputBuffer[1] : inputBuffer[0]);
MessageBoxA( NULL,
wbuf,
"Warzone has terminated unexpectedly", MB_OK|MB_ICONERROR);
#elif defined(WZ_OS_MAC32) // FIXME: Needs to be made compatible with 64bit
AlertStdCFStringAlertParamRec param;
DialogRef dialog;
OSStatus err;
DialogItemIndex itemHit;
char aBuffer[512];
GetStandardAlertDefaultParams( &param, kStdCFStringAlertVersionOne );
param.movable = true;
ssprintf(aBuffer, "%s\n\nPlease check your logs for more details.\n", useInputBuffer1 ? inputBuffer[1] : inputBuffer[0] );
err = CreateStandardAlert( kAlertStopAlert, CFStringCreateWithCString( nil, aBuffer, kCFStringEncodingMacRoman),
CFSTR( "Run Console.app and search for wz2100 and copy that to a file.\
\n\nFor the Crash report on 10.4/10.5 check\
\n~/Library/Logs/CrashReporter,\
\non 10.6 check ~/Library/Logs/DiagnosticReports\
\nDo not forget to upload and attach those to a bug report at http://developer.wz2100.net/newticket\
\nThanks!" ), &param, &dialog );
SetWindowTitleWithCFString( GetDialogWindow( dialog ), CFSTR( "Warzone has terminated unexpectedly" ) );
RunStandardAlert( dialog, NULL, &itemHit );
#endif
}
// Throw up a dialog box for windows users since most don't have a clue to check the stderr.txt file for information
// This is a popup dialog used for times when the error isn't fatal, but we still need to notify user what is going on.
if (part == LOG_POPUP)
{
#if defined(WZ_OS_WIN)
char wbuf[512];
ssprintf(wbuf, "A non fatal error has occurred.\n\n%s\n\n", useInputBuffer1 ? inputBuffer[1] : inputBuffer[0]);
MessageBoxA( NULL,
wbuf,
"Warzone has detected a problem.", MB_OK|MB_ICONINFORMATION);
#elif defined (WZ_OS_MAC32) // FIXME: Needs to be made compatible with 64bit
AlertStdCFStringAlertParamRec param;
DialogRef dialog;
OSStatus err;
DialogItemIndex itemHit;
char aBuffer[512];
GetStandardAlertDefaultParams( &param, kStdCFStringAlertVersionOne );
param.movable = true;
ssprintf(aBuffer, "A non fatal error has occurred.\n\n%s\n\n", useInputBuffer1 ? inputBuffer[1] : inputBuffer[0] );
err = CreateStandardAlert( kAlertNoteAlert, CFStringCreateWithCString( nil, aBuffer, kCFStringEncodingMacRoman), NULL, &param, &dialog );
SetWindowTitleWithCFString( GetDialogWindow( dialog ), CFSTR( "Warzone has detected a problem" ) );
RunStandardAlert( dialog, NULL, &itemHit );
#endif
}
}
useInputBuffer1 = !useInputBuffer1; // Swap buffers
}
bool debugPartEnabled(code_part codePart)
{
return enabled_debug[codePart];
}
void debugDisableAssert()
{
assertEnabled = false;
}