59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
/*
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This file is part of Warzone 2100.
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Copyright (C) 1999-2004 Eidos Interactive
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Copyright (C) 2005-2007 Warzone Resurrection Project
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Warzone 2100 is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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Warzone 2100 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Warzone 2100; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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/*
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* Label.h
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*
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* Definitions for the label widget.
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*/
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#ifndef _label_h
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#define _label_h
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// label states.
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#define WLABEL_HILITE 0x0004 // label is hilited
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typedef struct _w_label
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{
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/* The common widget data */
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WIDGET_BASE;
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UDWORD state; // The current button state
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char aText[WIDG_MAXSTR]; // Text on the label
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int FontID;
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const char *pTip; // The tool tip for the button
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} W_LABEL;
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/* Create a button widget data structure */
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extern BOOL labelCreate(W_LABEL **ppsWidget, W_LABINIT *psInit);
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/* Free the memory used by a button */
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extern void labelFree(W_LABEL *psWidget);
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/* label display function */
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extern void labelDisplay(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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/* Respond to a mouse moving over a label */
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extern void labelHiLite(W_LABEL *psWidget, W_CONTEXT *psContext);
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/* Respond to the mouse moving off a label */
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extern void labelHiLiteLost(W_LABEL *psWidget);
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#endif
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