warzone2100/lib
Per Inge Mathisen 54bcf0cde5 Remove completely mistaken comment from the original code. Textures use
0 to 256 range of texture coordinates, and the width of the texture should
therefore not be used to deduce wrap around point for texture animation.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3719 4a71c877-e1ca-e34f-864e-861f7616d084
2008-02-08 17:58:37 +00:00
..
framework Require devpkg to be in ./devpkg/ for msvc. 2008-02-02 18:17:58 +00:00
gamelib Require devpkg to be in ./devpkg/ for msvc. 2008-02-02 18:17:58 +00:00
ivis_common Remove an unused and a duplicate typedef. 2008-02-07 17:02:25 +00:00
ivis_opengl Remove completely mistaken comment from the original code. Textures use 2008-02-08 17:58:37 +00:00
netplay Revert r3643; this fixes #7 2008-02-03 20:19:52 +00:00
script Require devpkg to be in ./devpkg/ for msvc. 2008-02-02 18:17:58 +00:00
sequence Setup eol-style CRLF for vcproj files 2008-01-14 20:49:48 +00:00
sound * Make cdAudio_PlayTrack work with an enum instead of "magic numbers" 2008-02-04 16:46:55 +00:00
widget Fix more problems with tabs in the GUI, patch #949 by Buginator. 2008-01-22 20:11:10 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00