warzone2100/lib/ivis_common/pievector.h

70 lines
1.7 KiB
C

typedef struct { Sint32 x, y; } Vector2i;
typedef struct { float x, y; } Vector2f;
typedef struct { Sint32 x, y, z; } Vector3i;
typedef struct { float x, y, z; } Vector3f;
/*!
* Set the vector field by field, same as v = (Vector3f){x, y, z};
* Needed for MSVC which doesn't support C99 struct assignments.
* \param[out] v Vector to set
* \param[in] x,y,z Values to set to
*/
static inline void Vector3f_Set(Vector3f* v, const float x, const float y, const float z)
{
v->x = x;
v->y = y;
v->z = z;
}
/*!
* Set the vector field by field, same as v = (Vector3i){x, y, z};
* Needed for MSVC which doesn't support C99 struct assignments.
* \param[out] v Vector to set
* \param[in] x,y,z Values to set to
*/
static inline void Vector3i_Set(Vector3i *v, const int x, const int y, const int z)
{
v->x = x;
v->y = y;
v->z = z;
}
/*!
* Substract op2 from op1 and store the result in dest.
* \param[out] dest Result
* \param[in] op1,op2 Operands
*/
static inline void Vector3f_Sub(Vector3f* dest, const Vector3f* op1, const Vector3f* op2)
{
dest->x = op1->x - op2->x;
dest->y = op1->y - op2->y;
dest->z = op1->z - op2->z;
}
/*!
* Calculate the scalar product of op1 and op2.
* \param[in] op1,op2 Operands
* \return Scalarproduct of the 2 vectors
*/
static inline float Vector3f_SP(const Vector3f* op1, const Vector3f* op2)
{
return op1->x * op2->x + op1->y * op2->y + op1->z * op2->z;
}
/*!
* Calculate the crossproduct of op1 and op2 and store the result in dest.
* \param[out] dest Result
* \param[in] op1,op2 Operands
*/
static inline void Vector3f_CP(Vector3f* dest, const Vector3f* op1, const Vector3f* op2)
{
dest->x = op1->y * op2->z - op1->z * op2->y;
dest->y = op1->z * op2->x - op1->x * op2->z;
dest->z = op1->x * op2->y - op1->y * op2->x;
}