950 lines
21 KiB
Plaintext
950 lines
21 KiB
Plaintext
RES_CY_AH1
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{
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{
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_("Cyborg Thermal Armor Improved"),
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_("Heat resistant armored layers"),
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_("Thermal Armor increased"),
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_("All Cyborgs upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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.audioName = NULL,
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};
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RES_CYMET4
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{
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{
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_("Cyborg Materials Improved"),
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_("Layered dense composite alloys and energy-absorbing fibres"),
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_("Increases Kinetic Armor and Body Points"),
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_("All Cyborgs upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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.audioName = NULL,
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};
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RES_CYW_BB1
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{
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{
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_("New Cyborg Available"),
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_("Armed with Bunker Buster rocket"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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.audioName = NULL,
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};
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RES_CYW_MG4
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{
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{
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_("New Cyborg Available"),
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_("Armed with Cyborg Assault Gun"),
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_("Body Points: Medium"),
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_("Requires Cyborg factory to produce"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
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.audioName = NULL,
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};
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RES_DF_WU4
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{
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{
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_("Defenses Improved"),
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_("High-tensile concrete reinforced with boron"),
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_("Increases Armor and Body Points"),
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_("All defenses and walls upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_AA1
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{
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{
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_("New Defensive Structure Available"),
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_("AA Site with Cyclone Flak Turret"),
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_("Automatically targets VTOLs"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_AA2
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{
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{
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_("New Defensive Structure Available"),
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_("AA Site with Hurricane Gun Turret"),
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_("Automatically targets VTOL"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_AA3
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{
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{
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_("New Defensive Structure Available"),
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_("AA Site with Whirlwind Gun Turret"),
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_("Automatically targets VTOLs"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_AA4
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{
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{
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_("New Defensive Structure Available"),
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_("AA Site with Tornado Flak Turret"),
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_("Automatically targets VTOLs"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_IDFR
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{
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{
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_("New Defensive Structure Available"),
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_("Indirect fire rocket battery"),
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_("Assigned automatically to nearest sensor or CB tower"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_HvyMor
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{
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{
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_("New Defensive Structure Available"),
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_("Armored Bombard battery pit"),
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_("Assigned automatically to nearest sensor or CB tower"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_HOW
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{
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{
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_("New Defensive Structure Available"),
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_("Armored howitzer emplacement"),
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_("Assigned automatically to nearest sensor or CB tower"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_HvHOW
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{
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{
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_("New Defensive Structure Available"),
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_("Armored Ground Shaker howitzer emplacement"),
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_("Assigned automatically to nearest sensor or CB tower"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_RotMor
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{
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{
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_("New Defensive Structure Available"),
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_("Armored Pepperpot mortar battery pit"),
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_("Assigned automatically to nearest sensor or CB tower"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_RotHOW
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{
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{
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_("New Defensive Structure Available"),
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_("Armored Hellstorm howitzer emplacement"),
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_("Assigned automatically to nearest sensor or CB tower"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_IncHOW
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{
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{
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_("New Defensive Structure Available"),
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_("Armored Hellstorm howitzer emplacement"),
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_("Assigned automatically to nearest sensor or CB tower"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_HVATR
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{
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{
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_("New Defensive Structure Available"),
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_("Armored strongpoint with Tank Killer rocket"),
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_("Automatically targets enemies in range"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_HPV
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{
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{
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_("New Defensive Structure Available"),
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_("Armored strongpoint with Hyper-Velocity Cannon"),
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_("Automatically targets enemies in range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_HVFL
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{
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{
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_("New Defensive Structure Available"),
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_("Armored strongpoint with Inferno Flamer"),
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_("Automatically targets enemies in range"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_EMP_RotCan
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{
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{
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_("New Defensive Structure Available"),
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_("Armored strongpoint with Assault Cannon"),
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_("Automatically targets enemies in range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_DEF_RotMG
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{
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{
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_("New Defensive Structure Available"),
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_("Reinforced tower with Assault Gun"),
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_("Automatically targets enemies in range"),
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_("Defensive Strength: Medium"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_WT7_RMG
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{
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{
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_("New Defensive Structure Available"),
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_("Armored hardpoint with Assault Gun"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_WT8_RC
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{
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{
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_("New Defensive Structure Available"),
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_("Armored hardpoint with Assault Cannon"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_WT11_HFL
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{
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{
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_("New Defensive Structure Available"),
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_("Armored hardpoint with Inferno flamer"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_WT12_HAT
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{
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{
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_("New Defensive Structure Available"),
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_("Armored hardpoint with Tank Killer AT missile"),
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_("Automatically targets enemies within sensor range"),
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_("Defensive Strength: High"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_RFU4
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{
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{
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_("Repair Facility Improved"),
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_("New robotic repair techniques"),
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_("Increases Repair Speed"),
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_("All repair facilities upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_FCY4
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{
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{
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_("Cyborg Production Improved"),
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_("Robotic Cyborg Production"),
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_("Increases Cyborg factory output"),
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_("All Cyborg factories upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_FU4
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{
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{
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_("Vehicle Production Improved"),
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_("New Robotic Techniques improve factory production"),
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_("Increases factory production rate"),
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_("All vehicle factories upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_RU4
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{
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{
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_("Research Improved"),
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_("Dedicated Synaptic Link Data Analysis"),
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_("Increases research speed"),
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_("All research facilities upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_MAT4
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{
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{
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_("Increases Damage Resistance"),
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_("Hardened Base Structure Materials"),
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_("Increases Armor and Body Points"),
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_("All base structures upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_VFU1
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{
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{
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_("Production Improved"),
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_("Robotic VTOL Production"),
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_("Increases VTOL factory output"),
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_("All VTOL factories upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_ST_VPU1
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{
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{
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_("VTOL Rearming Times Reduced"),
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_("Automated VTOL Rearming"),
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_("Reduces rearming time"),
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_("All rearming pads upgraded automatically"),
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},
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.imdName = "MICAPSUL.pie",
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.imdName2 = NULL,
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.sequenceName = "res_struttech.ogg",
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.audioName = NULL,
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};
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RES_SY_STW2
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{
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{
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_("Improved Sensor Tower Available"),
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_("New construction techniques improve tower"),
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_("Replaces existing sensor tower"),
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_("May be assigned as spotter for indirect fire weapons"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.ogg",
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.audioName = NULL,
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};
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RES_SY_VCBSTU1
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{
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{
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_("New Systems Turret Available"),
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_("VTOL CB turret detects enemy indirect fire batteries"),
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_("Orders assigned VTOLs to attack the enemy batteries"),
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_("VTOLs attack until enemy battery is suppressed"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.ogg",
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.audioName = NULL,
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};
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RES_SY_VCBSU1
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{
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{
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_("VTOL CB Improved"),
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_("New fire detection systems"),
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_("Extends VTOL CB Range"),
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_("All VTOL CB sensors upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.ogg",
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.audioName = NULL,
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};
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RES_SY_VS1
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{
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{
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_("VTOL Strike Improved"),
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_("New target recognition systems"),
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_("Extends VTOL Strike Range"),
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_("All VTOL Strike sensors upgraded automatically"),
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},
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.imdName = "MICAPSUL.PIE",
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.imdName2 = NULL,
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.sequenceName = "res_systech.ogg",
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.audioName = NULL,
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};
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RES_V_B02
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{
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{
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_("Collective Light Body"),
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_("Superior armor and body points to Viper"),
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_("Slower than Viper"),
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_("High power costs and slower to produce than Viper"),
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},
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.imdName = "MICAPSUL.pie",
|
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.imdName2 = NULL,
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.sequenceName = "res_droid.ogg",
|
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.audioName = NULL,
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};
|
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RES_V_B06
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{
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{
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_("Collective Medium Body"),
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_("Superior armor and body points to Cobra"),
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_("Slower than Cobra"),
|
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_("High power costs and slower to produce than Cobra"),
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},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
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};
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RES_V_EN4
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{
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{
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_("Vehicle Engine Upgrade"),
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_("Turbo-Charged Engine"),
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_("Improves vehicle speed"),
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_("All vehicles upgraded automatically"),
|
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},
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.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
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.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
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RES_V_MET4
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{
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{
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_("Vehicle Bodies Improved"),
|
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_("Layered dense composite alloys and energy-absorbing fibres"),
|
|
_("Increases kinetic armor and body points"),
|
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_("All vehicles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
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.audioName = NULL,
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};
|
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RES_V_AH1
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{
|
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{
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_("Vehicle Thermal Armor Improved"),
|
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_("Heat-resistant armored layers"),
|
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_("Increases Thermal Armor"),
|
|
_("All vehicles upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
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RES_HALFT2
|
|
{
|
|
{
|
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_("Vehicle Propulsion Improved"),
|
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_("New armored construction"),
|
|
_("Increases Body Points"),
|
|
_("All half-tracks upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
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RES_V_P_H2
|
|
{
|
|
{
|
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_("Vehicle Propulsion Improved"),
|
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_("New armored construction"),
|
|
_("Increases Body Points"),
|
|
_("All hovers upgraded automatically"),
|
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},
|
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.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_TRACK2
|
|
{
|
|
{
|
|
_("Vehicle Propulsion Improved"),
|
|
_("New armored construction"),
|
|
_("Increases Body Points"),
|
|
_("All tracks upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_V_P_W2
|
|
{
|
|
{
|
|
_("Vehicle Propulsion Improved"),
|
|
_("New armored construction"),
|
|
_("Increases Body Points"),
|
|
_("All wheels upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_droid.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_AA1
|
|
{
|
|
{
|
|
_("New AA Turret Available"),
|
|
_("Twin 80mm flak weapon"),
|
|
_("Aerial targets only"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_AA2
|
|
{
|
|
{
|
|
_("New AA Turret Available"),
|
|
_("Quad 80mm flak weapon"),
|
|
_("Aerial targets only"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_AA3
|
|
{
|
|
{
|
|
_("New AA Turret Available"),
|
|
_("30mm Anti-Aircraft machinegun"),
|
|
_("Aerial targets only"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_AA4
|
|
{
|
|
{
|
|
_("New AA Turret Available"),
|
|
_("Quad 30mm Anti-Aircraft machinegun"),
|
|
_("Aerial targets only"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_AAAC1
|
|
{
|
|
{
|
|
_("AA Upgrade"),
|
|
_("Detects and locks-on to VTOL engine emissions"),
|
|
_("Increases AA accuracy"),
|
|
_("All AA weapons upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_AAD1
|
|
{
|
|
{
|
|
_("AA Flak Upgrade"),
|
|
_("High Explosive Flak shards"),
|
|
_("Increases AA Flak damage"),
|
|
_("All AA flak weapons upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_AAROF1
|
|
{
|
|
{
|
|
_("AA Upgrade"),
|
|
_("Recoil loaded AA ammunition hopper"),
|
|
_("Increases AA ROF"),
|
|
_("All AA weapons upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_PBMB1
|
|
{
|
|
{
|
|
_("New Proximity Bomb Turret Available"),
|
|
_("Bomb turret explodes in proximity to enemy"),
|
|
_("Best Targets: Base Structures and Defenses"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_PBMB2
|
|
{
|
|
{
|
|
_("New Proximity Bomb Turret Available"),
|
|
_("Superbomb turret explodes in proximity to enemy"),
|
|
_("Best Targets: Base Structures and Defenses"),
|
|
_("Body Points: Medium"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_BMB1
|
|
{
|
|
{
|
|
_("New Bomb Bay Available"),
|
|
_("Drops High Explosive Cluster bombs"),
|
|
_("Best Targets: Base Structures"),
|
|
_("Body Points: Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_BMB2
|
|
{
|
|
{
|
|
_("New Bomb Bay Available"),
|
|
_("Drops High Explosive Armor Piercing bombs"),
|
|
_("Best Targets: Defenses"),
|
|
_("Body Points: Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_BAC1
|
|
{
|
|
{
|
|
_("Bomb Upgrade"),
|
|
_("High Explosive shells"),
|
|
_("Increases Bombing damage"),
|
|
_("All bomb bays upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_CN_4A
|
|
{
|
|
{
|
|
_("New Weapon Turret Available"),
|
|
_("Hyper-velocity automatic-cannon firing 88mm rounds"),
|
|
_("Best Targets: Vehicles, Hardpoints"),
|
|
_("Replaces Medium Cannon"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_CN5
|
|
{
|
|
{
|
|
_("New Weapon Turret Available"),
|
|
_("76mm hyper-velocity quad-barrel automatic-cannon"),
|
|
_("Best Targets: Vehicles"),
|
|
_("Body Points: High"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_FLAME2
|
|
{
|
|
{
|
|
_("New Weapon Turret Available"),
|
|
_("Heavy Flame-thrower firing Propylene Oxide gel"),
|
|
_("Best Targets: Bunkers, wheeled and hover vehicles"),
|
|
_("Body Points: Low"),
|
|
},
|
|
.imdName = "MICAPSUL.pie",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_FL_D4
|
|
{
|
|
{
|
|
_("Flamer Upgrade"),
|
|
_("Propylene Oxide treated to burn at superhot temperatures"),
|
|
_("Increases Flamer damage"),
|
|
_("All flamers upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_HMK1
|
|
{
|
|
{
|
|
_("New Indirect Fire Weapon Available"),
|
|
_("105mm Howitzer may be assigned to a sensor"),
|
|
_("Best Targets: Base Structures, infantry, wheeled vehicles"),
|
|
_("Body Points: Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_HH1
|
|
{
|
|
{
|
|
_("New Indirect Fire Weapon Available"),
|
|
_("155mm Howitzer may be assigned to a sensor"),
|
|
_("Best Targets: Base Structures, infantry, wheeled vehicles"),
|
|
_("Body Points: Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_IHOW
|
|
{
|
|
{
|
|
_("New Indirect Fire Weapon Available"),
|
|
_("105m Howitzer firing incendiaries, may be assigned to a sensor"),
|
|
_("Best Targets: Base Structures, bunkers"),
|
|
_("Body Points: Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_HOWAC1
|
|
{
|
|
{
|
|
_("Howitzer Upgrade"),
|
|
_("Self-guided rocket powered shells"),
|
|
_("Increases Howitzer accuracy"),
|
|
_("All howitzers upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_HOWD1
|
|
{
|
|
{
|
|
_("Howitzer Upgrade"),
|
|
_("High Explosive shells"),
|
|
_("Increases Howitzer damage"),
|
|
_("All howitzers upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_HOWRF1
|
|
{
|
|
{
|
|
_("Howitzer Upgrade"),
|
|
_("Automatic loading mechanism replaces manual loader"),
|
|
_("Increases Howitzer ROF"),
|
|
_("All howitzers upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_MG_D5
|
|
{
|
|
{
|
|
_("Machinegun Upgrade"),
|
|
_("Tungsten-tipped armor-piercing bullets"),
|
|
_("Increases Machinegun damage"),
|
|
_("All machineguns upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_MG_ROF2
|
|
{
|
|
{
|
|
_("Machinegun Upgrade"),
|
|
_("Improved chaingun mechanism"),
|
|
_("Increases Machinegun ROF"),
|
|
_("All machineguns upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_M3
|
|
{
|
|
{
|
|
_("New Indirect Fire Weapon Available"),
|
|
_("May be assigned to a sensor"),
|
|
_("Best Targets: Base structures, infantry, wheeled vehicles"),
|
|
_("Body Points: Very Low"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_M_D4
|
|
{
|
|
{
|
|
_("Mortar Upgrade"),
|
|
_("High Explosive Armor-Piercing Shells"),
|
|
_("Increases Mortar damage"),
|
|
_("All mortars upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_RK_D4
|
|
{
|
|
{
|
|
_("Mini-Rocket Upgrade"),
|
|
_("High Explosive Armor-Piercing warheads"),
|
|
_("Increases Mini-Rocket damage"),
|
|
_("All mini-rockets upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|
|
RES_W_SRK_D4
|
|
{
|
|
{
|
|
_("Rocket Upgrade"),
|
|
_("High Explosive Squash Head warhead"),
|
|
_("Increases Rocket damage"),
|
|
_("All rockets upgraded automatically"),
|
|
},
|
|
.imdName = "MICAPSUL.PIE",
|
|
.imdName2 = NULL,
|
|
.sequenceName = "res_weapons.ogg",
|
|
.audioName = NULL,
|
|
};
|