warzone2100/lib
Giel van Schijndel 96d5054729 * Make sure to #include <stdio.h> when compiling on MSVC so that those inline replacements for snprintf and vsnprintf will actually compile....
* Lets terminate statements with a semi-colon!!


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2745 4a71c877-e1ca-e34f-864e-861f7616d084
2007-11-06 18:36:37 +00:00
..
framework * Make sure to #include <stdio.h> when compiling on MSVC so that those inline replacements for snprintf and vsnprintf will actually compile.... 2007-11-06 18:36:37 +00:00
gamelib Convert hash table to use 64 bit keys instead of 32 bit keys, since they are used 2007-10-29 19:28:02 +00:00
ivis_common Now that we draw water in a separate pass, we can reduce the number of state changes a lot. 2007-11-04 13:26:04 +00:00
ivis_opengl Now that we draw water in a separate pass, we can reduce the number of state changes a lot. 2007-11-04 13:26:04 +00:00
netplay Fix bug in last commit 2007-10-29 19:51:02 +00:00
script * Replace a large amount of strncpy() calls with the safer strlcpy() 2007-10-27 16:18:52 +00:00
sequence Clean up RPL reader, removing static memory buffer once RPL file is closed. Closes bug #10206. 2007-10-27 13:30:23 +00:00
sound * Change "failed to open file" error message, when attempting to load a playlist, from LOG_ERROR to LOG_NEVER as it isn't a real error condition 2007-11-04 18:45:57 +00:00
widget * Replace a large amount of strncpy() calls with the safer strlcpy() 2007-10-27 16:18:52 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00