warzone2100/lib
Roman C 92284dc7bc Scripting engine update:
-implemented string support
-functions can now have arguments, example:
function STRING myFunc(DROID myDroid, int myInt2){<code>}
-functions can have return values:
return <statement>;
or just "return;" for void functions
-function calls are made the normal c/c++ way (using the function from the first example):
myString = myFunc(myDroid, 156);

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@583 4a71c877-e1ca-e34f-864e-861f7616d084
2006-08-19 13:26:11 +00:00
..
framework git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@570 4a71c877-e1ca-e34f-864e-861f7616d084 2006-08-15 18:38:51 +00:00
gamelib Fix some more warnings 2006-08-12 17:36:22 +00:00
ivis_common Make SBYTE explicitly a signed char, not just a char. This would have broken 2006-08-15 18:20:36 +00:00
ivis_opengl Make SBYTE explicitly a signed char, not just a char. This would have broken 2006-08-15 18:20:36 +00:00
netplay Almost all strings and buffers are now of type char. This fixes 2006-08-12 16:52:37 +00:00
script Scripting engine update: 2006-08-19 13:26:11 +00:00
sequence Fix some MacOSX issues with order of include/defines, and required conditionals. 2006-08-15 16:33:48 +00:00
sound Make SBYTE explicitly a signed char, not just a char. This would have broken 2006-08-15 18:20:36 +00:00
widget Add support for MacOSX and big endian platforms. Patch by 2006-08-12 10:45:49 +00:00
Makefile.am Remove ivis02 (software renderer) 2006-07-22 22:23:43 +00:00
Makefile.raw New Makefile.raw system, works with MinGW/Windows environment and Linux also. 2006-07-21 21:48:55 +00:00